Tom Bombadil Posted August 17, 2017 I'm trying to play DOOM absolution but I keep getting this error and don't know how to fix it. Con_Init: Initializing the console. SW_Init: Startup message window opened. Executable: Version 1.1.05 Dec 7 2003 (DGL). Z_Init: Init zone memory allocation daemon. 32.0 Mb allocated for zone. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: Data\D64data.wad W_AddFile: Data\doom64\doom64_abstin.wad W_AddFile: Data\doom64\doom64_abstin.gwa W_AddFile: Data\doom64\Auto\d64mus.wad W_AddFile: Data\doom64\Auto\DOOM2.WAD W_AddFile: Data\doom64\Auto\D64_data2.pk3 W_AddFile: Data\doom64\Auto\D64_data.pk3 Reading definition file: Defs\Doomsday.ded Reading definition file: Defs\doom64\doom64.ded 156 sprite names 1334 states 234 things 85 lights 116 sound effects 68 songs 352 text strings 22 particle generators 4 detail textures 40 map infos 15 finales 1610 line types 189 sector types Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Sys_InitMixer: Sfx_Init: Initializing DirectSound... DS_EAXInit: Required EAX support missing. DM_WinMusInit: 1 MIDI-Out devices present. DM_WinMusInit: MIDI initialized. S_Init: OK. N_InitDirectPlay: Failed to create DP8Server [80040111]. R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. Net_InitGame: Initializing game data. GL_Init: Initializing Doomsday Graphics Library. DG_Init: Direct3D 8.1. Direct3D information: Driver: atiumdag.dll Description: ATI RADEON XPRESS 200M Series Texture units: 2 Texture blending stages: 8 Modulate2X: OK MultiplyAdd: OK BlendFactorAlpha: OK Maximum texture size: 2048 x 2048 Maximum texture aspect ratio: 1:2048 Maximum anisotropy: 16 Multitexturing enabled (full). Con_StartupInit: Init startup screen. doom64 Version 2.3.1 Dec 13 2003 (Doomsday) ---------------------------------------------------------------------- Doom64: The Absolution ---------------------------------------------------------------------- P_Init: Init Playloop state. R_TextureNumForName: SW1FINAL not found! DG_Shutdown: Shutting down Direct3D Can anyone help me with this problem, I've looked around and cant find anyone with the same problem 0 Quote Share this post Link to post
Tom Bombadil Posted August 17, 2017 never mind I fixed it by putting DOOM2.WAD in Absolution/Bin instead of the file with the music 0 Quote Share this post Link to post
Nevander Posted August 17, 2017 9 hours ago, Voros said: Use Doom 64 Retribution instead. Unless he wants to play the exclusive maps... but once I finish those then using Absolution would be either because you're crazy or you just like the novelty. I plan to delete it for good once I get all the maps "basically" made. The fine details, I don't need to play the maps to do that. :D 0 Quote Share this post Link to post
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