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DOOM Absolution SW1FINAL error


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I'm trying to play DOOM absolution but I keep getting this error and don't know how to fix it.

Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.1.05 Dec  7 2003 (DGL).
Z_Init: Init zone memory allocation daemon.
  32.0 Mb allocated for zone.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\D64data.wad
W_AddFile: Data\doom64\doom64_abstin.wad
W_AddFile: Data\doom64\doom64_abstin.gwa
W_AddFile: Data\doom64\Auto\d64mus.wad
W_AddFile: Data\doom64\Auto\DOOM2.WAD
W_AddFile: Data\doom64\Auto\D64_data2.pk3
W_AddFile: Data\doom64\Auto\D64_data.pk3
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\doom64\doom64.ded
  156 sprite names
 1334 states
  234 things
   85 lights
  116 sound effects
   68 songs
  352 text strings
   22 particle generators
    4 detail textures
   40 map infos
   15 finales
 1610 line types
  189 sector types
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer:
Sfx_Init: Initializing DirectSound...
DS_EAXInit: Required EAX support missing.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
N_InitDirectPlay: Failed to create DP8Server [80040111].
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: Direct3D 8.1.
Direct3D information:
  Driver: atiumdag.dll
  Description: ATI RADEON XPRESS 200M Series
  Texture units: 2
  Texture blending stages: 8
  Modulate2X: OK
  MultiplyAdd: OK
  BlendFactorAlpha: OK
  Maximum texture size: 2048 x 2048
  Maximum texture aspect ratio: 1:2048
  Maximum anisotropy: 16
  Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
doom64 Version 2.3.1 Dec 13 2003 (Doomsday)
----------------------------------------------------------------------
Doom64: The Absolution
----------------------------------------------------------------------
P_Init: Init Playloop state.
R_TextureNumForName: SW1FINAL not found!

DG_Shutdown: Shutting down Direct3D

 

Can anyone help me with this problem, I've looked around and cant find anyone with the same problem

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9 hours ago, Voros said:

Use Doom 64 Retribution instead.

Unless he wants to play the exclusive maps... but once I finish those then using Absolution would be either because you're crazy or you just like the novelty. I plan to delete it for good once I get all the maps "basically" made. The fine details, I don't need to play the maps to do that. :D

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