termrork Posted August 22, 2017 Hello crazy speedrunning community, a question which is wandering around in my head currently is the following: from what I can see almost nobody is using vanilla doom anymore for speedrunning but (new?) ports called CNDoom and crispy doom (at least for movie runs). My question is can you compare records made with these modern ports to records with vanilla? If I might guess I think in terms of gameplay they are more or less the same (also demo playback with vanilla possible?), but the input might not be the same which maybe has the effect that for example gliding is easier with newer ports. 0 Quote Share this post Link to post
GoneAway Posted August 22, 2017 Some people still use true vanilla, such as jcd and ch0ww. I'm not sure exactly what you mean by the input not being the same. Keyboards still have keys. Mice are obviously a million times better than they were in the 90s, so it isn't possible to have the same input there unless you buy an antique mouse and plug it into your 90s computer for some floppy disk recording. As far as comparison, it's pretty easy to tell by a person's movement who is better than whom. You can't judge that by a run's time anyway, since it has many factors in addition to skill (new tricks, different standards, better luck). Anyway the important thing to remember is ocelot is the best of all time and everyone else is bad, there's your comparison :^) 0 Quote Share this post Link to post
GarrettChan Posted August 22, 2017 Isn't CNDoom basically vanilla Doom which can be easily run on Windows? This is how I comprehend Chocolate Doom and CNDoom. 0 Quote Share this post Link to post
Looper Posted August 22, 2017 1 hour ago, kraflab said: I'm not sure exactly what you mean by the input not being the same. New source ports have a lot smoother movement than vanilla. Just check any demo that has vertical mouse movement on (or uses mouse strafe), and you will see that the MF and SL/SR commands will have jumps in vanilla demos. 0 Quote Share this post Link to post
dew Posted August 22, 2017 Well, a better time is a better time, but comparing demos across eras should always go with an asterisk that explains the context. Standards have been shifting slowly as hardware evolved and new techniques discovered. 0 Quote Share this post Link to post
Memfis Posted August 22, 2017 If I'm not mistaken Crispy Doom lets you increase the resolution? That would make a big difference in maps with faraway monsters. 0 Quote Share this post Link to post
GoneAway Posted August 22, 2017 11 hours ago, Looper said: New source ports have a lot smoother movement than vanilla. Just check any demo that has vertical mouse movement on (or uses mouse strafe), and you will see that the MF and SL/SR commands will have jumps in vanilla demos. Where does that difference come from? Is it the polling rate for inputs? 0 Quote Share this post Link to post
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