Jump to content

Sky dehack


Recommended Posts

1. Exist any function for manipulating sky like MAPINFO but I want use dehack.txt? I want, that these Skyes can work with prboom.

 

2. I need know which map work these skyes RSKY1 (1-7 map?), RSKY2 (8-x), RSKY3. I heard, it exist RSKY4. Can I use this on prboom?

Edited by CrazyDoomguy

Share this post


Link to post

1. DeHacked is for editing behaviour, like AI. It's not needed for texture related stuff. Currently there is no MAPINFO support either, but there is an experimental version with light DECORATE and UMAPINFO support (I haven't checked the progress of how far it's been implemented).

2. Replace the SKYx lumps to get them to work. x usually stands for the cluster eg

RSKY1 is MAP01-MAP11 (cluster 1)
RSKY2 is MAP12-MAP20 (cluster 2)
RSKY3 is MAP21-MAP30 (cluster 3)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...