Altazimuth Posted October 16, 2017 (edited) Old stuff is all Doom format. EE's UDMF isn't too special, though we don't have a documented spec yet of exactly what is and isn't there. If there's anything that you dunno what ExtraData feature maps to what UDMF property, let me know and I'll be more than happy to help. Edited October 16, 2017 by Altazimuth 1 Quote Share this post Link to post
z34chris Posted October 18, 2017 I am beginning to test the extradata conversions and ran into some corners with udmf namespaces. I am using the vaprdemo wad and slade3 for the editor. If the namespace is doom, the voodoo doll scripts work while polyobjects do not. The opposite happens under the eternity namespace. When working with the map in slade3, the namespace is expected to be either doom or zdoom. I need to look into this further but have gotten the polyobjects to work and need to add functionality to handle extradata conversions. 1 Quote Share this post Link to post
Altazimuth Posted October 19, 2017 You need a SLADE 3 beta. That has EE UDMF. 1 Quote Share this post Link to post
stonedbaroness Posted October 29, 2017 Hows progress on this? Im very curious 0 Quote Share this post Link to post
z34chris Posted October 29, 2017 I am currently working on extradata support for eternity which will locate the extradata lump and read it in. when map conversion occurs the extradata will be applied to the various linedefs 0 Quote Share this post Link to post
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