So I'm having trouble trying to get into the mindset required for making an outdoors level.
Specifically, I have no idea how they are structured.
Like for example, I had an idea where I wanted a map to lead outside into a courtyardish area with cliffs on the edges. Well, it ended up looking like garbage. I couldn't figure out how to incorporate the building the player left from with the cliffs, and it just looked weird and boxy and ugly.
When I try to make it look random like a natural location would, it ends up almost always looking like this:
Which is terrible.
I know this post kind of feels rambly and incoherent, but hopefully I got the problem I'm having across.
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So I'm having trouble trying to get into the mindset required for making an outdoors level.
Specifically, I have no idea how they are structured.
Like for example, I had an idea where I wanted a map to lead outside into a courtyardish area with cliffs on the edges. Well, it ended up looking like garbage. I couldn't figure out how to incorporate the building the player left from with the cliffs, and it just looked weird and boxy and ugly.
When I try to make it look random like a natural location would, it ends up almost always looking like this:
Which is terrible.
I know this post kind of feels rambly and incoherent, but hopefully I got the problem I'm having across.
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