I have been scouring the internet for the last couple days and have not been able to discern the answer. I think I am failing to articulate the question. I apologize if the
Can somebody please point me in the direction of a guide to editing levels for PrBoom in DoomBuilder 2? I want to use a PrBoom port on Android because that has the best VR in that ecosystem at the moment (in my opinion, yes better than all the prettier younger ones).
Alternately, is there a better WAD editor for PrBoom? I was doing some nifty things in GZDoom with UMDF to do with light and transparencies. I am pretty sure I read in the PrBoom documentation that it supports both of those things I was doing in GZDoom.
I have been using DoomBuilder2 and the UMDF format has a lovely interface for changing lights, but that is all taken away when I am in the BOOM format. Am I missing something fundamental?
Total newb question, I prostrate myself before you all.
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jadedrakerider
I have been scouring the internet for the last couple days and have not been able to discern the answer. I think I am failing to articulate the question. I apologize if the
Can somebody please point me in the direction of a guide to editing levels for PrBoom in DoomBuilder 2? I want to use a PrBoom port on Android because that has the best VR in that ecosystem at the moment (in my opinion, yes better than all the prettier younger ones).
Alternately, is there a better WAD editor for PrBoom? I was doing some nifty things in GZDoom with UMDF to do with light and transparencies. I am pretty sure I read in the PrBoom documentation that it supports both of those things I was doing in GZDoom.
I have been using DoomBuilder2 and the UMDF format has a lovely interface for changing lights, but that is all taken away when I am in the BOOM format. Am I missing something fundamental?
Total newb question, I prostrate myself before you all.
Edited by jadedrakeriderSolved
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