KevvyLava Posted September 30, 2017 OK, so many of you liked my version of Knee-Deep In the Dead v2.0, which is takes the levels from KDITD and updates them to make them a bit more interesting/complicated/challenging and includes the items/monsters from Doom II, etc. I'm obviously working on The Shores of Hell v2.0 for GZDoom and I figured I'd throw the first 3 levels up here for the heck of it. It's a similar concept, but my skills are a bit more refined, so perhaps these are a bit better. MAP09 - Deimos Anomaly (includes my favorite secret I've ever made in a WAD) MAP10 - Containment Area MAP11 - Refinery MAP12 - Deimos Lab [barely touched it so far, expect nothing.] https://www.mediafire.com/file/412ko79gyo87ay2/TSOH2.zip (use both WAD's so the textures work) For those that have not seen KDITD2, it should be 99% bug-free: http://www.mediafire.com/file/65p3f33m4p8mt1n/KDITD2.zip Don't try to play these in PrBoom+ because it uses Legacy-style 3D floors. GZDoom, folks! 0 Quote Share this post Link to post
Misty Posted September 30, 2017 Can you include screenshots too? 0 Quote Share this post Link to post
KevvyLava Posted September 30, 2017 Sure, here you go. I'm trying to focus on what's different in these. What you'll find in many of these maps is that there is more backtracking required and more surprise traps. I tried to keep them in the spirit of the original levels, so here are some updates within the first 3 maps of The Shores of Hell v2.0. The levels will feel similar, except you generally have to actually scope out the whole level to finish it now because extra keys are required. Also, new secrets. 0 Quote Share this post Link to post
KevvyLava Posted September 30, 2017 Here are some shots from Knee-Deep In the Dead v2.0: 1 Quote Share this post Link to post
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