vdgg Posted January 6, 2013 (edited) Please post your NDCP and NCDP2 demos here. New Doom Community Project 2 MAP03 (Voiced Silence, by Danimetal) UV Max in 9:26 MAP13 (Plutonic Dusk by Joshy) UV Max in 9:25 ndcp2demos.zip Edited October 14, 2017 by vdgg 0 Quote Share this post Link to post
Memfis Posted January 7, 2013 Nice to see some NDCP2 demos! Do you have any recommendations on which other maps to max? I guess I could record something. I wonder what happened to the bugfix project btw. 0 Quote Share this post Link to post
vdgg Posted January 7, 2013 I'm playing NCDP2 starting from MAP01, for the first time in my life. I'm currently on MAP14. Nothing remarkable except these two I threw in, plus I liked MAP10 for the layout at the start (later it became too slow, SSG against barons and such, SSG/RL vs cyberdemon...) plus MAP06 was visually very impressive. 0 Quote Share this post Link to post
Anima Zero Posted January 22, 2013 Newdoom Community Project 2 map 22 UV-Speed in 4:43. My first thought doing what is known as the "eye level": "I am clearly crazy for trying to attempt this." My second thought: "Third attempt and I exit? Ok sure whatever I'll take it, heh." Kind of stinks that NDCP2 map 27 has four revenants at the start that never warp in because of those lovely zdoom-isms, meaning a true 100% kills is not possible for the map. If I do a max for it (and I probably will because River of Souls music from Turok 2 is awesome), it'd have to exclude those four revenants from being killed.n222-443.zip 0 Quote Share this post Link to post
vdgg Posted January 22, 2013 Thanks for the demo, Anima. Now, any idea how to get the secret BFG? 0 Quote Share this post Link to post
Anima Zero Posted January 24, 2013 Newdoom Community Project 2 map 27 UV-Max in 18:22 Told ya I was going to do this one, heh. Bear in mind that due to zdoom-isms, 100% kills in GLBoom Plus is not possible. Maximum kills possible here is 98% (332/336 enemies), assuming there are no resurrections. With that being said, have fun watching my nervous rear end try to get that YSK a few times, among other tense moments.n2271822.zip 0 Quote Share this post Link to post
Memfis Posted April 27, 2013 NewDoom Community Project II MAP09 UV-Max in 12:08 with 2 missed monsters This map has some buggy monster teleporters so I'm not going to bother with a proper max.n2091208.zip 0 Quote Share this post Link to post
4shockblast Posted October 9, 2014 Newdoom Community Project Map 01 Pacifist in 0:38, Nomo in 0:33.94.nd01.zip 0 Quote Share this post Link to post
TheV1perK1ller Posted August 12, 2017 (edited) NewDoom Community Project 2 (2010) demos: MAP15s UV-Max in 13:03 (ZDoom 2.8.1 with two secrets unattainable) MAP22 UV-Speed in 3:22 (PrBoom+ 2.5.1.4, -complevel9) Had to use ZDoom for MAP15 as the level breaks using PrBoom+ (and yes, this time I made certain that this version was from the DSDA :P). n215-1303.zip n222-322.zip Edited August 13, 2017 by TheV1perK1ller 2 Quote Share this post Link to post
vdgg Posted August 15, 2017 Does n222-322 play back OK for all of you? When I play it back, the player shoots at the secret wall in the beginning and arch-viles kill the player 0 Quote Share this post Link to post
Searcher Posted August 15, 2017 (edited) I can not get n222-322 to play back with either of the two mapsets I have. neither April 2009 nor the June 2010 release. Edited August 15, 2017 by Searcher 0 Quote Share this post Link to post
TheV1perK1ller Posted August 16, 2017 5 hours ago, Searcher said: I can not get n222-322 to play back with either of the two mapsets I have. neither April 2009 nor the June 2010 release. I asked Andy to remove the demo, honestly no idea what has happened. I will re-record it by the next update, and make sure it plays back properly. Sorry for the trouble. 0 Quote Share this post Link to post
TheV1perK1ller Posted August 26, 2017 New Doom Community Project 2 (ndcp2.wad 2010) Map 16 UV-Max in 10:17, ZDoom v2.8.1 Map 22 UV-Speed in 3:01, PrBoom+ v2.5.1.4, -complevel9 Map 16 cannot be completed in Boom ports (the UAC door past the blue door bugs out). Map 22 was recorded properly this time. n216-1017.zip n222-301.zip 1 Quote Share this post Link to post
vdgg Posted August 27, 2017 NDCP2 MAP20 UV Speed 1:46 n220-146.zip 2 Quote Share this post Link to post
Zahid Posted August 28, 2017 NDCP 2 map 26 max at 3:53 on my disk for months n226-353.zip 2 Quote Share this post Link to post
TheV1perK1ller Posted August 28, 2017 NDCP 2 2010 demo set (I wanted to wait until after the latest DSDA update to submit these, didn't want Andy to have a few last minute additions): Map 04 UV-Max in 4:34, PrBoom+ v2.5.1.4, -complevel 9 Map 04 UV-Fast in 4:56, PrBoom+ v2.5.1.4, -complevel 9 Map 06 UV-Max in 5:56, PrBoom+ v2.5.1.4, -complevel 9 Map 24 UV-Max in 14:32, PrBoom+ v2.5.1.4, -complevel 9 n204-434.zip n204f456.zip n206-556.zip n224-1432.zip 5 Quote Share this post Link to post
vdgg Posted August 28, 2017 (edited) 5 hours ago, Zahid said: NDCP 2 map 26 max at 3:53 "thanks vdgg for beautiful txt template" Use it, but at least change VDGG into ZAHID lol. I used patorjk or something similar Edited August 28, 2017 by vdgg 3 Quote Share this post Link to post
Zahid Posted September 1, 2017 ndcp2 map 7 tab filler uv max n207-625.zip 2 Quote Share this post Link to post
TheV1perK1ller Posted October 3, 2017 Tackling the larger maps of the first New Doom Community Project (ndcp.wad). All recorded with PrBoom+ v2.5.1.4: Map 19 UV-Max in 12:30, - complevel 9 (four monsters are unkillable) Map 23 UV-Max in 13:38, - complevel 2 (one monster is unkillable) Map 27 UV-Max in 13:21, - complevel 2 (two monsters are unkillable) Map 29 UV-Max in 12:53, - complevel 2 (all dead) Will do Maps 06 and 09 later this week. ndcp demo pack.zip 2 Quote Share this post Link to post
TheV1perK1ller Posted October 4, 2017 Another couple of NDCP demos: Map 06 UV-Max in 11:41 Map 09 UV-Max in 11:17 Both recorded with PrBoom+ v2.5.1.4 & -complevel 9 nd06-1141.zip nd09-1117.zip 2 Quote Share this post Link to post
Searcher Posted October 5, 2017 On 10/3/2017 at 7:35 PM, TheV1perK1ller said: Another couple of NDCP demos: Map 06 UV-Max in 11:41 Map 09 UV-Max in 11:17 Both recorded with PrBoom+ v2.5.1.4 & -complevel 9 nd06-1141.zip nd09-1117.zip Those are good maps and you showed great aggression, throughout both maps, nice job. 2 Quote Share this post Link to post
TheV1perK1ller Posted October 10, 2017 A few more demos for NewDoom Community Project II (2010), all recorded with PrBoom+ v2.5.1.4, -complevel 9: Map 01 UV-Fast in 3:39 Map 11 UV-Max in 8:22 Map 18 UV-Max in 8:05 Map 18 UV-Speed in 2:35 Map 21 UV-Max in 11:56 Map 28 UV-Max in 10:47 (one secret can't be triggered) Map 31s UV-Max in 5:25 Map 31s NM-Speed in 0:08 ndcp22010 demopack.zip 3 Quote Share this post Link to post
vdgg Posted October 14, 2017 (edited) Finally NDCP and NDCP2 have their own, combined, thread. I shouldn't have waited so long to create this :/ Some demos and posts may still be missing. Edited October 14, 2017 by vdgg 1 Quote Share this post Link to post
TheV1perK1ller Posted March 16, 2018 Some table-fills for NDCP2 (2010): Map 01 NoMo 100 in 1:05 Map 09 NoMo 100 in 3:41 Map 13 NoMo 100 in 1:14 Map 18 NoMo 100 in 2:02 Map 19 UV-Pacifist in 2:15 Map 19 UV-Tyson in 2:58 Map 20 NoMo 100 in 1:12 Map 27 NoMo 100 in 3:30 Map 30 UV-Fast (& Reality) in 1:05 Map 31 NoMo 100 in 2:08 All demos were recorded with PrBoom+ 2.5.1.4 and with -complevel 9 except for the two Map 19 ones, which didn't use any. ndcp2demos.zip 2 Quote Share this post Link to post
TheV1perK1ller Posted October 1, 2019 I'm back. NDCP II Map 13 UV-Max in 6:35 This was a damn tough level. n213-635.zip 6 Quote Share this post Link to post
TheV1perK1ller Posted October 1, 2019 I have been contemplating whether or not I should go and attempt to remedy many of NDCP II's many 'ZDoom-isms' in a separate fix file. I probably can't do them all, as I'm no mapping expert, but should I go ahead with it anyway? 0 Quote Share this post Link to post
GoneAway Posted October 1, 2019 I'm really against fix wads. It creates a mess when it comes to playing back demos. If an enemy can't be killed then don't kill it. If a map is only completable in zdoom for some reason, then it's a zdoom map 🤷♂️ 0 Quote Share this post Link to post
GarrettChan Posted October 1, 2019 32 minutes ago, TheV1perK1ller said: I have been contemplating whether or not I should go and attempt to remedy many of NDCP II's many 'ZDoom-isms' in a separate fix file. I probably can't do them all, as I'm no mapping expert, but should I go ahead with it anyway? Welcome back, and don't fix maps... A good recent example is Sigil... I would say every single demo is an outcome of hard-working. If the mapper changes the map and make the demo desync, it's very frustrating. 0 Quote Share this post Link to post
4shockblast Posted October 1, 2019 (edited) My opinion on fixwads: If fixing a small issue on a map (i.e., moving boss maps to exm8, adding exit action to exit switch, rebuilding REJECT map, upgrading internal Dehacked to latest version) it's fine. If it's a huge rehaul of a megawad with fixes on every single map, it's overkill. At that rate, you may as well create a new entry on DSDA or something. Edited October 1, 2019 by 4shockblast 1 Quote Share this post Link to post
TheV1perK1ller Posted October 2, 2019 Thanks for your opinions. My intention is to fix problems for levels that cannot be completed in PrBoom+ (prime example being MAP02, amongst a few others. These levels, of course, have no demos). I recall Jenesis having a separate file (jenefix) that updated some minor issues after its release. I am hoping to do something similar for this. I will see what I can do, while making the changes as least confusing as possible. I will keep you posted on my progress, I just hope I can do it. 0 Quote Share this post Link to post
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