sincity2100 Posted May 18, 2018 I have a really bad map called Teeth.Wad from Master levels, this map angered me to no end, also there is a map called the Mucus Flow from CC2, a great looking map, but the gameplay is attrocious with all the backtracking, the starting area is really horrific as well. 1 Quote Share this post Link to post
zodiac Posted May 19, 2018 The only IWAD map I really hate is Aztec. A series of thin corridors followed by one cheap cave where difficulty is purely due to autoaim having a range limit and lacking Heretic's rudimentary manual aim. Easily the worst room in the wad, and unlike Final Frontier, where at least the start was suitably hectic, I didn't find anything in the rest of Aztec to redeem it. For TNT I dislike a lot of the wad, but I'm honestly surprised by the picks I'm seeing in the thread here. Yeah, the corridors in Habitat were boring, but at least it had the cool secret and vile spawn both at the start. Lunar Mining and Quarry didn't even have that, and Steel Works was just tedious. Agree on Last Call though, easily the worst Icon level in the IWADs, and I don't like any of them. Metal seemed be pretty middle of the pack - not great, but still in the top half of TNT. Yeah, you really need the invisibility in the final room, but honestly I found it first try and never had an issue. For the rest I have no real hostility, but there are several in Doom 1/2 I don't care for and tend to stop playthroughs at or skip due to boredom E2M5 E3M1 - fortunately I can just start on M2 with the warp cheat E4M4 - I actually usually just play E4 up to map 3 and call it a day E4M7 - instant doors were cool 20 years ago, now it's got nothing Map03 Map14 - architecture was cool 20 years ago, there's much better now Map15 Map17 Map23 - The barrel gimmick doesn't save the rest of the encounters, none of which interest me much. Map31 Map32 In Doom 2 I have a distinct preference for Sandy Petersen maps - Barrels of Fun and The Citadel are the only normal levels of his I'm not a fan of, while the others struggle to bat 50/50. 0 Quote Share this post Link to post
Quagsire Posted May 19, 2018 26 minutes ago, zodiac said: Map14 - architecture was cool 20 years ago, there's much better now Weird reason, not gonna lie. 1 Quote Share this post Link to post
DynamiteKaitorn Posted May 19, 2018 "I hate barrels o' fun the most." How dare you >:l But jokes aside I REALLY hate maps 28 - 30 of plutonia experiment. Seriously, map 32 was less confusing than that mess! Sure I died quite a lot on 32 but that was due to my own stupidity and arch-viles more than anything. 0 Quote Share this post Link to post
DeadAstronaut Posted May 20, 2018 (edited) Barrels O' Fun highlights how much of Doom 2 focuses on combat scenarios and also highlights how Sandy Petersen had wacky ideas around gimmicky stuff. I always liked the level and found it fun. It's also the first of the difficult tricky maps that Doom 2 throws at you towards the end of the game. The Abandoned Mines, Monster Condo and The Living End are the others. Edited May 20, 2018 by DeadAstronaut 1 Quote Share this post Link to post
MTF Sergeant Posted May 20, 2018 Human BBQ. Jumbled textures makes me feel uneasy.. 0 Quote Share this post Link to post
seed Posted May 20, 2018 (edited) At the time I posted my first answer in the topic I considered Barrels 'O Fun to be the worst level, but since then my opinion has changed and now, from all IWADs, it's Habitat instead. Edited May 20, 2018 by Agent6 0 Quote Share this post Link to post
Martin Howe Posted May 20, 2018 (edited) Doom: E3M8 - Too easy for a boss level, let alone the (original) end of the game. Doom: E4M8 - More a let-down than a hate; like the architecture and good use of the spider (FWIW). Still a fail because the spider was used at all (see below). HeXen (most of it) - Puzzles and switches. Lovely architecture, dark atmospheric feel, (mostly) cool monsters. What a shame about the gameplay :( Honorable mention for a character rather than a level: The spider herself. She is the most comically stupid looking monster in Doom. You want a super-duper hitscan enemy? Make it look demonic and terrifying, ya know, like give it horns, goat hooves, and a grafted weapon on the arm, er, oh wait a minute, we did that one already :) Spidey just doesn't look demonic enough; she looks as if Satan just ran out of ideas and picked up something from the nearest sewer :p Worst ever - anything with a MAP30 style ending. Yawn. Almost as bad as HeXen, use platform, shoot rocket, try again, demons spawning all around you. When you first play it (years ago for me) it's not even obvious what you are supposed to do; yeah, shoot the hole, but how are you supposed to know that only the RL works? Yeah, it's beatable, but .... yawn :( Edited May 20, 2018 by MartinHowe 2 Quote Share this post Link to post
amackert Posted May 21, 2018 (edited) I don't hate any of the maps in the Ultimate DOOM and DOOM II IWADs outright, but my least favorite maps are E4M7 and E4M9. Both seem a little bland, and the secret map in particular just feels out of place. Not really a big fan of how either flows and their difficulty doesn't really match the earlier maps in the episode. Edited May 21, 2018 by amackert 0 Quote Share this post Link to post
Pure Hellspawn Posted May 21, 2018 The Doom/Doom 2 IWADS: (haven't played Final Doom wads in a long time) E3M8 - for obvious reasons. Easily the worst IWAD map. Map01 - Just because most of us probably have beaten this completely blindfolded. Hangar is significantly better. Map09 - didn't like the elevators and the pit. Map23 and 24 - because they aren't hell levels. Map31 + 32 - I just think they are rather bland. Map31's secret exit is rather poorly done and could have been better. Map14 still has great architecture in my opinion. It reminds me of Alien Vendetta a little. 1 Quote Share this post Link to post
Aquila Chrysaetos Posted May 21, 2018 I'm going to go completely off the rails here and say wow.wad. 3 Quote Share this post Link to post
Voivod Posted September 6, 2019 This map 21 "Administration Center" on TNT I'm stuck on seems to be up there... 0 Quote Share this post Link to post
famicommander Posted September 6, 2019 Of the officially released stuff, the two super secret levels from the Xbox port are the worst. BETRAY and SEWERS. You can tell they were early fan levels that they just threw in the game because the guys working on the port happened to make some levels in the 90s. 6 Quote Share this post Link to post
Devalaous Posted September 7, 2019 E3M1 was so bad, id replaced it themselves for the Jaguar port. 2 Quote Share this post Link to post
DarkScythe13 Posted September 7, 2019 Doom E1M6 - Central Processing: i find it really boring. Its just the level design overall. Feels like a chore. E4M6 - Against Thee Wickedly: too much exposure to lava awkward demon placements and you kind of just need to know where to go with limited resources. Doom II MAP22 - Catacombs: feels too confined for the amount of hitscanners and placement of the revenants. 0 Quote Share this post Link to post
Mortrixs19 Posted September 7, 2019 Map 21 of TNT is one of my least favorites. This map is a dick, long and hard. And even tho is boring enough to make me quit TNT before habitat and mount pain 1 Quote Share this post Link to post
D4NUK1 Posted September 7, 2019 Map 2 it's borring for me. It's pretty dull im comparation of Ultimate Doom 1-8 map for example. 1 Quote Share this post Link to post
BigBoy91 Posted September 7, 2019 I've been trying to UV-Max Mount Pain in Evilution for about 2 weeks now. Fuck that level. The chaingunner at the end always kills me because he's slightly out of range. 1 Quote Share this post Link to post
LadyVader1138 Posted September 8, 2019 (edited) E2M6. This map doesn't just fuck me up in classic Doom, but also fucks me up in Doom 2016! This shit is why Sandy Petersen's my mortal nemesis. Edited September 8, 2019 by LadyVader1138 1 Quote Share this post Link to post
BigBoy91 Posted September 8, 2019 10 hours ago, NerdyButLazy said: I've been trying to UV-Max Mount Pain in Evilution for about 2 weeks now. Fuck that level. The chaingunner at the end always kills me because he's slightly out of range. Finally maxed this level, and the next one first try. Now that I'm not feeling as emotional, the ACTUAL worst Doom level is probably Scythe's "Run from It!" Ruins an otherwise perfect WAD for me. 0 Quote Share this post Link to post
THEBaratusII Posted September 11, 2019 I consider 'Entryway' from Doom II to be boring (unless you play Deathmatch on the map) Although Hangar from Knee Deep in the Dead is better in singleplayer IMO It even have fine deathmatches for it, although most people play more on Doom II when it came to multiplayer and mods. 0 Quote Share this post Link to post
Doomfanatic781 Posted October 8, 2022 Habitat. It’s ugly, confusing, and not fun. 2 Quote Share this post Link to post
MrGigglefingers Posted October 8, 2022 Betray from the Xbox port. Completely soulless awful level, worse than stuff kids made in the 90s. 2 Quote Share this post Link to post
TheMagicMushroomMan Posted October 8, 2022 5 hours ago, Doomfanatic781 said: Habitat. It’s ugly, confusing, and not fun. Damn, it's so bad you bumped a two year-old thread. I don't blame you though, Habitat sucks. 3 Quote Share this post Link to post
Maximum Matt Posted October 9, 2022 E4M4. Especially after the first three levels of that episode, it's like wtf 1 Quote Share this post Link to post
RoastDoom Posted October 9, 2022 E3M1 - Hell Keep . This for me is Sandy's worst map. Looks awful, gameplay is woefully unfun(pistoling a Caco at the start of the level?!). A terrible start to the worst episode of Doom 1. 2 Quote Share this post Link to post
TheFocus Posted October 9, 2022 Administration Center is psychological torture. 2 Quote Share this post Link to post
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