Dragonfly Posted October 22, 2017 (edited) DOWNLOAD NOW: https://www.joshuaosullivan.co.uk/skulldash/ WHAT'S NEW: SCORING SYSTEM - Gain score by collecting tokens and killing enemies - Score is multiplied by 2 if you get 100% tokens! - Play on higher difficulties for more multipliers 21 NEW LEVELS - 2 Bonus maps from original game have been replaced - 19 NEW maps in the Community tier - 2 of which are intense boss fights, good luck! - Including the hub map, there are 50 playable levels! MAJOR LEVEL RE-WORKS - Bosses have been improved - Frostbound has had a major make-over - General visual improvements on every level HUB MAP IMPROVED - Teleports to later tiers - Brand new Community Tier - 'Modern style' portals OPTIONS ROOM ADDED - Change your difficulty mid-game - Remove reflections (lag reduction) - View your high scores CONTINUE SCREEN ADDED - When you die you are given 5 seconds to re-try - Let the countdown hit 0 to return to the hub map PORTED AWAY FROM ZANDRONUM TO GZDOOM - Much more features, etc. HUNDREDS OF MINOR TWEAKS AND IMPROVEMENTS SKULLDASH OVERVIEW: Welcome to Skulldash, the fast-paced speedrun arcade mod For Doom II. The objective in skulldash is to collect the Skulltokens scattered around each level to unlock the exit. While collecting the Skulltokens you have to race against the clock, as there is a time limit to beat – all while defending yourself from the hordes of monsters from hell. FAST PACED GAMEPLAY: While on the hunt for the hundreds of Skulltokens scattered across the various realms, you’re having to race against the clock! Failure to beat the level in the permitted time will cause you, the player, to be splattered into many pieces. Fear not, however, hidden throughout most levels are many secret areas containing blue Skulltokens, which add a precious five seconds to the clock. LARGE LEVEL SELECTION: With twenty standard levels, four boss levels, five bonus levels, a giant level-hub, a tutorial and ninteen community maps, you’ve got plenty of hours of gameplay available! Skulldash takes you to many realms & locations, including but not limited to technical bases, aztec temples, icy caverns, in a submarine, on a series of treetops, in hell, a haunted mansion, a medieval castle, a jungle altar, high in the sky and even in space! BOSSES, SECRETS & BONUS MAPS: Every level has a plethora of secret areas, containing bonus equipment and Skulltokens – keep your eye out if you want to go for 100% completion – when you 100% a full tier of levels, you unlock a bonus level! At the end of each Tier (except the 1st) there is an action packed boss map. Each boss is found in an environment crafted around their strengths and weaknesses. Bosses are often accompanied by hordes of hellspawn to assist them in taking you out. Prepare yourself to face the Lava Golem, the Dark Inquisitor, the Gate Keeper & the Overlord! MAPPERS: @Dragonfly - ALL MAPS, Except the following: @Remmirath - Token Refinery - Mayan Mayhem - Outpost 25/A Foundry - Luminescence - The Nightmare Realm - The Skyhold @Dreadopp - World Devastation @Tormentor667 - Sekhmet's Fury @Bauul - Mournful Dawn @Jimmy - The Cauldron @Xyzzy01 - Abstract Zone @AtroNx - Molten Core @Poohlyash - Whiteout @Kyle2959 - Fight Club Capt. J3 - Water Facility Slyor 64 - 1st half of Frostbound SCRIPTERS: @Dragonfly @HexaDoken @Remmirath RESOURCES: @Blastfrog Realm667 Hexen II Gothic DM Scythe II Blood Skulltag @TheMisterCat @Scuba Steve CC4-Tex @Xyzzy01 @Dragonfly MUSIC RESOURCES: @Jimmy rock.freemidis.net VGMusic.com 1024.wad Scythe II @yakfak Aion Other WADs BETATESTERS: YellowTail Tux @Dreadopp @HexaDoken @Eonfge Parad0x @Blastfrog @antares031 @Phade102 @leodoom85 DOWNLOAD NOW: Skulldash Website: https://www.joshuaosullivan.co.uk/skulldash/ Mediafire Mirror: https://www.mediafire.com/file/jp6qvurzy2vwmdt/SkulldashExpandedEdition.zip Edited October 23, 2017 by Dragonfly 32 Quote Share this post Link to post
snapshot Posted October 22, 2017 Oh yes it's out, Congratulations to you and everyone who worked on this. 3 Quote Share this post Link to post
Dragonfly Posted October 22, 2017 I'm not sure if it's because of people downloading or not, but I have spotted that the site is on a bit of a go slow right now. If you can't seem to access the site, try again in a few minutes. :) 0 Quote Share this post Link to post
Phade102 Posted October 22, 2017 Congratulations everyone on a fantastic job! 2 Quote Share this post Link to post
LuciferSam86 Posted October 22, 2017 (edited) 503 error: too many people trying to download the mod from the site? :) now it works, nevermind Anyway: from the video seems an astounding piece of mod. Cannot wait to play it! Edited October 22, 2017 by LuciferSam86 1 Quote Share this post Link to post
Phade102 Posted October 22, 2017 Yeah it seems like a lot of people are trying to download this! I recieved teh same error myself. Just refresh the page if it happens. 2 Quote Share this post Link to post
SOSU Posted October 22, 2017 AWESOME!!!I will have a lot of fun with this :D 1 Quote Share this post Link to post
Misty Posted October 22, 2017 Awesome, I hope my laptop will run this mod and I'm planning to download this later ;) Also, congratulations on release. I believe, it was hard work to fix all visible and invisible issues. 0 Quote Share this post Link to post
snapshot Posted October 22, 2017 I don't know if it's just me but the archive seems damaged, can't extract it, Redownloaded it twice and it didn't work (unexpected end of archive). 0 Quote Share this post Link to post
Dreadopp Posted October 22, 2017 Congrats on the expansion's release, Dragonfly! Now to go check out all the new goodies. :) 1 Quote Share this post Link to post
Remmirath Posted October 22, 2017 (edited) 9 minutes ago, dmg_64 said: I don't know if it's just me but the archive seems damaged, can't extract it, Redownloaded it twice and it didn't work (unexpected end of archive). I've downloaded it and extracted it just fine. Maybe your connection is corrupting data. Also, make sure you use 7zip to extract it. Edited October 22, 2017 by Remmirath 1 Quote Share this post Link to post
Dragonfly Posted October 22, 2017 @dmg_64 if you continue to have issues I will pop you a temporary alternate link via PM later today. I'm currently not anywhere near a computer so I hope it works in the meantime. Another idea is to try from a different browser, or a different connection if at all possible. :) 1 Quote Share this post Link to post
snapshot Posted October 22, 2017 @Remmirath Still getting the same error with 7zip. @Dragonfly Tried different browser, I tried both Chrome and Mozila so far and they didn't work, still getting the same error, a different link would be so appreciated, maybe on Dropbox or Mediafire :p 0 Quote Share this post Link to post
Phade102 Posted October 22, 2017 46 minutes ago, Dreadopp said: Congrats on the expansion's release, Dragonfly! Now to go check out all the new goodies. :) I suggest the community map 'world devastation' the guy that made that was awesome. 0 Quote Share this post Link to post
AtroNx Posted October 22, 2017 (edited) Was..? D: Though, yes, that map is fantastic. Edited October 22, 2017 by AtroNx 0 Quote Share this post Link to post
Phade102 Posted October 22, 2017 39 minutes ago, AtroNx said: Was..? D: Though, yes, that map is fantastic. Well, considering the tone of the map, he clearly isn't around anymore! 0 Quote Share this post Link to post
Jimmy Posted October 22, 2017 It was much fun to be part of this project and to see it developed in real time over Twitch. Thanks for having me on board, Dragonfly, and well done for getting this baby out! *\o/* 4 Quote Share this post Link to post
Bauul Posted October 22, 2017 Congrats to @Dragonfly and everyone on getting it finished! If anyone missed it, Rock Paper Shotgun wrote about the release: www.rockpapershotgun.com/2017/10/22/skulldash-expanded-edition-released-for-doom 6 Quote Share this post Link to post
dobu gabu maru Posted October 22, 2017 Congratulations on the release Dragonfly! Y'done good 2 Quote Share this post Link to post
Fonze Posted October 22, 2017 Huge congrats dragonfly; I look forward to playing this some time! 1 Quote Share this post Link to post
Dragonfly Posted October 22, 2017 Thank you to all the people who have congratulated myself and the others involved, and another thank you to all the people who have downloaded Skulldash already! For anyone having trouble downloading this, I've added a link onto MediaFire, meaning people who have been having a hard time downloading from the Skulldash website have an alternate option! https://www.mediafire.com/file/jp6qvurzy2vwmdt/SkulldashExpandedEdition.zip 3 Quote Share this post Link to post
Tristan Posted October 22, 2017 Congratulations on the release Dragonfly, I didn't realise this had been such a long time in the works. I didn't play this first time around, but I've seen too many great screenshots that I'll have to Dash Through It this time. When I was idcleving through I noticed the sky on MAP25 doesn't tile, but I was using the truecolour software renderer in GZ 3.2.1 (I'm a lazy sod who hasn't replaced his graphics drivers yet) - is this specifically an OpenGL only mod? 1 Quote Share this post Link to post
Dragonfly Posted October 22, 2017 I suppose the text file isn't too clear on that point, apologies. Yeah, where Skulldash used to be quite supporting of software renderers, it was causing problems during development (and would have resulted in a couple of scrapped community maps, due to their extensive use of portals), so it was later decided that hardware rendering is the intended way to play. The main-game maps should be beatable in software with only a few graphical hiccups at worst, but when it comes to the community expansion it's more or less required to be played in OpenGL. ...I know this is a subjective stance, but the mod generally looks best in OpenGL anyway ;) 1 Quote Share this post Link to post
StormCatcher.77 Posted October 23, 2017 I ran through the first three tiers. I have a full sea of impressions. I most appreciate the architecture in the maps, and here it is on top! In everything I see I feels, how much work is invested in this project. The gameplay is very dynamic, in the first couple of many tokens can not be found. This is clearly not for one pass. Hmm ... It's strange that you did not mention your "Nightlife" map in the txt-file. As I understand it, you have a lot of projects released since 2005. I'll try to find all a bit later and add to my colllection. I think if you create a special web page with huge screenshots of each map for all time, it would look gorgeous! :D 2 Quote Share this post Link to post
grahf Posted November 1, 2017 Hey big congrats on the release! Couple of questions for you: Is there a cheat code to just unlock all maps? There are certain maps that I don't like as much as others and I don't feel like finishing in order to unlock more maps. The hub level has big slowdowns compared to the old version. I'm wondering if that is something that is expected? I'm running a i5-3570k and a AMD R9 290 and it drops below 60fps using Gzdoom 3.2. I'm thinking it could be because of the dynamic level previews as you get close to each map's entrance? 0 Quote Share this post Link to post
Dragonfly Posted November 6, 2017 (edited) I'd like to publicly announce that Skulldash has had over 1,600 downloads, 1,000 of which were in the first week! So, in light of this fact I believe a MASSIVE thank you is in order to all of you who have taken the time to play Skulldash! :) Shout outs to @Dominic Tarason for posting an outstanding review on Rock, Paper, Shotgun! I will be working on the 100% walkthrough (+dev commentary) videos in the near future, so watch this space for those if you were stuck on any levels. Edited November 6, 2017 by Dragonfly 3 Quote Share this post Link to post
Dragonfly Posted July 14, 2018 Some of you spotted that the website was inaccessible and PMed me about it. Thank you for your continued interest in Skulldash! The website was down due to a subsite on the same server having been compromised - I forgot I ever made this site which was mostly empty, but that didn't stop it becoming hacked and having 550 malicious PHP files dropped all over my websites - these files were what had taken down the Skulldash site. Knowing how boring it is to fix it, I put off the task... Oops! I finally got around to fixing this. I spent a few hours today and have cleaned up my sites in a very methodical and meticulous process, and have removed the website that was hacked from my server entirely. As such, the Skulldash website is now back up and running. Thank you to each and every one of you who contacted me about this issue, and for anyone left trying to download the mod, I thank you for your patience. :) https://www.joshuaosullivan.co.uk/skulldash/ 2 Quote Share this post Link to post
BigChungus Posted September 21, 2018 so is this supposed to not work with brutal doom? when i select both at the same time using ctrl and drag them onto zandronum, i get an error on the loading screen 0 Quote Share this post Link to post
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