I'm making a mod that involves enemies that spawn other enemies when they have certain damage types triggered, giving the illusion that they just evolved. Everything is fine up until now, where I have to work with the different level triggers that activate when all of a certain monster dies (i.e. Barons on E1M8 and Mancubi and Arachnotrons on MAP07), and since it's a different monster actor that spawns, these triggers don't activate and break the levels. I've tried to use the KillMaster since those can kill an actor representing the Mancubus "off-screen", but despite me using SpawnItemEx like it needs, the Mancubus doesn't die. Am I missing any certain guidelines as to how it works?
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Lazorinc
I'm making a mod that involves enemies that spawn other enemies when they have certain damage types triggered, giving the illusion that they just evolved. Everything is fine up until now, where I have to work with the different level triggers that activate when all of a certain monster dies (i.e. Barons on E1M8 and Mancubi and Arachnotrons on MAP07), and since it's a different monster actor that spawns, these triggers don't activate and break the levels. I've tried to use the KillMaster since those can kill an actor representing the Mancubus "off-screen", but despite me using SpawnItemEx like it needs, the Mancubus doesn't die. Am I missing any certain guidelines as to how it works?
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