Hi, i'm working on a texture pack and i have these 3 textures that are a exploding walls from catacombs 3d:
My question is: how can i emulate a explosion that "eliminates" the wall for a long time (the wall textures turns invisible when the explosion animation ends, without cycling)?
Question
Walter confetti
Hi, i'm working on a texture pack and i have these 3 textures that are a exploding walls from catacombs 3d:
My question is: how can i emulate a explosion that "eliminates" the wall for a long time (the wall textures turns invisible when the explosion animation ends, without cycling)?
Share this post
Link to post
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.