Theidkid Posted October 29, 2017 I am downloading the game right now, but the game's file size is 78.5 gigabytes! is there a reason for this? all I have seen online is because of the textures are very "Good", but they do not even look that great. Can anyone state the game's file size specifically? 0 Quote Share this post Link to post
<inactive>Player Lin Posted October 29, 2017 High/Ultra resolution textures take shitload of space. http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ 1 Quote Share this post Link to post
Nevander Posted October 29, 2017 The damn megatexture system. I wish they'd dump it and go back to a standard texture system. Supposedly there's a way to delete the MP and SnapMap files and keep only the SP stuff and the game still runs. 3 Quote Share this post Link to post
bonnie Posted October 29, 2017 If only there was a way to have ultra textures be an optional download for those that can run them... I guess the technology just isn't there yet. As for removing the useless dead multiplayer and snapmap portions, you could try this guide out. It might be what you're looking for (you still have to download the 80gb in full first, though): http://steamcommunity.com/app/379720/discussions/0/152392786909065160/ 0 Quote Share this post Link to post
PsychoGoatee Posted October 29, 2017 Over 666 tons of demon slaying ass kicking! Which is about 78.5 gigs. 5 Quote Share this post Link to post
Jaxxoon R Posted October 29, 2017 16 hours ago, Nevander said: The damn megatexture system. I wish they'd dump it and go back to a standard texture system. Supposedly there's a way to delete the MP and SnapMap files and keep only the SP stuff and the game still runs. I'm guessing you're not familiar with how virtual textures actually work... 1 Quote Share this post Link to post
pavera Posted October 31, 2017 Remember the days when you could choose the size of your installation? 6 Quote Share this post Link to post
Woolie Wool Posted October 31, 2017 6 hours ago, Pavera said: Remember the days when you could choose the size of your installation? Why yes, I did always enjoy having to dig through a wallet full of hundreds of CD-ROMs every time I wanted to play a game...or every time I reached a new section of the game...or just for no apparent reason. 0 Quote Share this post Link to post
Endless Posted November 1, 2017 Lots of texture, while you are lock in a console, you still dowload ALL resolutions in PC, because some will play in 1080p, some others, in 4k, wich, takes a shit ton of space. 0 Quote Share this post Link to post
Nevander Posted November 1, 2017 It would be nice though if modern games started offering minimal installs with the ability to choose components to install and an overall level of detail. For example, when installing DOOM it would be AWESOME if you could opt out of installing MP and SnapMap and just install the SP portion, and then opt out of the megatextures and just go for the standard yet still high-res (obviously) textures. 0 Quote Share this post Link to post
Da Werecat Posted November 1, 2017 1 hour ago, Nevander said: opt out of the megatextures and just go for the standard yet still high-res (obviously) textures This sounds bizarre. How is it supposed to work? 0 Quote Share this post Link to post
DooM_RO Posted November 1, 2017 Snapmap And MP content probably take around 20 Gb. 0 Quote Share this post Link to post
Edward850 Posted November 1, 2017 (edited) 1 hour ago, Da Werecat said: This sounds bizarre. How is it supposed to work? It doesn't. No matter what you do, if your texture resources exceed that of conventional VRAM for the active resources, you need to start using a form of virtual texturing. Nevander doesn't quite grasp that virtual texturing is not automatically mega texturing in the way RAGE worked. Doom4 has baked virtual texturing, that doesn't mean every pixel is uniquely painted (although it can allow some scenes to use it), but it does mean there's a shit-zillion textures. In fact with the above in mind, having high resolution textures would directly require virtual texturing and large game sizes in practice, as increasing resolution has an exponential increase in storage requirements. Edited November 1, 2017 by Edward850 0 Quote Share this post Link to post
pavera Posted November 1, 2017 16 hours ago, Woolie Wool said: Why yes, I did always enjoy having to dig through a wallet full of hundreds of CD-ROMs every time I wanted to play a game...or every time I reached a new section of the game...or just for no apparent reason. Hmm, I really don't think I was getting at any of that. I just remember how some games back in the day let you choose different installation sizes depending on the size of your hard drive and machine spec. I think Fallout did this. 0 Quote Share this post Link to post
Guest MIND Posted November 1, 2017 Because its jam packed with awesomeness. 0 Quote Share this post Link to post
Nevander Posted November 1, 2017 14 hours ago, Da Werecat said: This sounds bizarre. How is it supposed to work? I have no idea. Some kind of voodoo magic that id could accomplish with modern engines. 0 Quote Share this post Link to post
Woolie Wool Posted November 2, 2017 12 hours ago, Pavera said: Hmm, I really don't think I was getting at any of that. I just remember how some games back in the day let you choose different installation sizes depending on the size of your hard drive and machine spec. I think Fallout did this. That means some of the data is left on the disc, which means the computer will make you use the disc all the time, and reduces performance due to disc loading. 0 Quote Share this post Link to post
Edward850 Posted November 2, 2017 It also requires you to have an optical drive in the first place, which some computers are having a notable absence of these days. 1 Quote Share this post Link to post
pavera Posted November 2, 2017 Well yeah, clearly. But this thread isn't about performance, it's about literal disk space usage ;) Actually, I think some games sort of do this now, where they download essential files first so you can begin playing the game before it's completely finished installing. Not entirely the same thing, but similar. But at the end, you still end up with the full installation on your disk. :P 0 Quote Share this post Link to post
Doomkid Posted November 3, 2017 (edited) In a fantasy world, alternate, smaller downloads of games that have half-sized textures and cut corners and etc for people running weaker hardware would indeed be awesome, and many games become exactly that when ported to inferior hardware, but I can't think of a single time where a company released a cut down version of a game on it's native platform for people with low-end machines. It would be nice in theory, but it would be too much effort/work/cost for far to little in the way of added sales. A download option that simply doesn't include SnapMap and Multiplayer is far more conceivable, but again I'm guessing it wasn't done because of the "why bother/this won't make us any extra money" factor. Edited November 3, 2017 by Doomkid 1 Quote Share this post Link to post
Arctangent Posted November 3, 2017 4 minutes ago, Doomkid said: A download option that simply doesn't include SnapMap and Multiplayer is far more conceivable, but again I'm guessing it wasn't done because of the "why bother/this won't make us any extra money" factor. Not to mention, if you have a feature you think most people will skip out on, you typically don't put it into the game in the first place unless it's significantly low effort. 1 Quote Share this post Link to post
GarrettChan Posted November 3, 2017 I always think 78.5g means 78.5 grams... Am I crazy? 3 Quote Share this post Link to post
Arctangent Posted November 3, 2017 Not in the slightest, considering that's exactly what it means and the title should really be 78.5GB. 3 Quote Share this post Link to post
Nevander Posted November 3, 2017 1 hour ago, GarrettChan said: 78.5 grams That's how much weight something like making DOOM's install customizable went into the development plan. 1 Quote Share this post Link to post
GarrettChan Posted November 3, 2017 35 minutes ago, Arctangent said: Not in the slightest, considering that's exactly what it means and the title should really be 78.5GB. Yeah, that's why I think like this, I guess. Another thing is, I always think when k represents kilo, it should be in lower case, like kB instead of KB, but I don't know whether this makes sense though. 5 minutes ago, Nevander said: That's how much weight something like making DOOM's install customizable went into the development plan. Hmm... interesting. 1 Quote Share this post Link to post
NEANDERTHAL Posted November 5, 2017 I don't know why games don't use procedurally-generated resources more. You could probbably cut down a 5th of the filesize just by generating rock and liquid textures at runtime. 0 Quote Share this post Link to post
snapshot Posted November 5, 2017 Problem is you can't just have that kind of feature in all kinds of games. 0 Quote Share this post Link to post
NEANDERTHAL Posted November 5, 2017 7 minutes ago, dmg_64 said: Problem is you can't just have that kind of feature in all kinds of games. Wdym? It can't be that hard to have an alternate loading routine for some textures. 0 Quote Share this post Link to post
snapshot Posted November 5, 2017 Is this true for Megatextures though ? 0 Quote Share this post Link to post
NEANDERTHAL Posted November 5, 2017 4 minutes ago, dmg_64 said: Is this true for Megatextures though ? Oh, right. Perhaps, then, one could conserve textures by overlaying primitive textures w/ various combining methods? 0 Quote Share this post Link to post
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