Pelle1986 Posted October 30, 2017 Hi! Can anyone set up a scrip for this texture (see picture)? I want it to work like the one in the original Hexen game. I am sure you know what I mean (including zcommon.acs) You know, you need to have all the gems/crystals before an event happends. /Per 0 Quote Share this post Link to post
0 Nevander Posted October 30, 2017 You'd need to do an inventory check against all the gems. If the player has them all, change the texture, else do whatever. 0 Quote Share this post Link to post
0 Pelle1986 Posted October 31, 2017 21 hours ago, Nevander said: You'd need to do an inventory check against all the gems. If the player has them all, change the texture, else do whatever. Thanks! I used "use puzzle" (I did not see that one at first) then I did what you teached me in the other thread, counting gems and it worked. Thanks again for all help! 0 Quote Share this post Link to post
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Pelle1986
Hi!
Can anyone set up a scrip for this texture (see picture)? I want it to work like the one in the original Hexen game. I am sure you know what I mean (including zcommon.acs) You know, you need to have all the gems/crystals before an event happends.
/Per
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