franckFRAG Posted October 31, 2017 (edited) Tangerine Nightmare is a collection of 9 medium-sized limit-removing maps (+ 1 credits map) (complvl2) made by members of the French Doom Community. Idgames link : Tangerine Nightmare (Old) Final version link : Tangerine Nightmare The player will explore a orange and dark medieval Hell, with new textures. The wad was supposed to be released today, but due to lack of time, and as GFX are'nt ready yet. We preferred to move the release date for some weeks. We favor a safe and complete release, rather than a hasty release :) In the meantime, I present you some screens, and team members having participated in the project :Map 01 : Datacore / franckFRAGMAP 02 : Datacore / [WH]Wilou84MAP 03 : Datacore / [WH]Wilou84 / franckFRAGMAP 04 : Jambon / franckFRAGMAP 05 : Chaos aka The_Tigger aka Yugiboy85MAP 06 : JCDMAP 07 : RoofiMAP 08 : franckFRAG MAP 09 : Roofi/JCD (credits map)MAP 10 : [WH]Wilou84Screens : I think maybe to post some surprises while waiting for the final release :) Edited February 17, 2018 by franckFRAG 67 Quote Share this post Link to post
Simon666 Posted October 31, 2017 Hi Frank, are you using a custom palette? screenshots look damn nice so im curious... 1 Quote Share this post Link to post
Merry Widow Posted October 31, 2017 Ready or not, the screenies are gorgeous.Looking forward to playing this! :) 0 Quote Share this post Link to post
bioshockfan90 Posted October 31, 2017 Looks amazing, I figured something great was gonna hit by franckFRAG and co. today! can't wait. 0 Quote Share this post Link to post
riderr3 Posted October 31, 2017 Looked at the screenshots - wanted tangerines :) 0 Quote Share this post Link to post
MFG38 Posted October 31, 2017 Looks nice! Keeping my eyes open. c: 0 Quote Share this post Link to post
geo Posted October 31, 2017 I could go for some orange juice right now. 2 Quote Share this post Link to post
Yugiboy85 Posted October 31, 2017 2 hours ago, geo said: I could go for some orange juice right now. You have no idea how ironic that actually is xD (There is a map that is legit called "orange juice") 3 Quote Share this post Link to post
GarrettChan Posted October 31, 2017 Well... I thought I will definitely play this. 2 Quote Share this post Link to post
Snikle Posted October 31, 2017 Looks great! We're playing the last French wad in the DWMC this month, maybe this will go in next month. 0 Quote Share this post Link to post
Tango Posted November 1, 2017 awesome :D that green skull key looks delicious 0 Quote Share this post Link to post
Yugiboy85 Posted December 8, 2017 (edited) Hello guys, FranckFRAG could, unfortunately, not be here tonight to release the wad so, he gave me permission to do it in his place. After some delays (this wad was originaly set for an october 31st release), a first release candidate is finally available for you guys to enjoy. We spent alot of time perfecting the wad and good lord, these last few days have been hell but, it was all worth it in the end. FranckFRAG has spent a huge amount of time making all the textures, flats and GFX and we apreciate all of his contributions. Without him, the wad would have NEVER been released. All I can say to him is BRAVO. The entire team have crafted, hopefully, really interesting maps for you to enjoy and, I hope you have a blast :D This, being an RC and not the final version (duh), some bugs may be present. Do not hesitate to point them out and of course, all other feedback will be much apreciated ;) Anyhow, without further ado, here is the link: Tangerine Nightmare - RC1 This wad is for doom 2 of course. ENJOY. Happy halloween :D (oh wait, nvm haha) Maps: 01 through 10 with 9 being a credit map and 10 being a bonus ;) Edited December 8, 2017 by Yugiboy85 21 Quote Share this post Link to post
baja blast rd. Posted December 8, 2017 Orange you glad a release candidate is finally out?! 7 Quote Share this post Link to post
Memfis Posted December 9, 2017 Excellent! A very small nitpick: the lava animation still contains the ugly black pixels present in the original one. Check out LAVA2 and LAVA4 specifically. 1 Quote Share this post Link to post
franckFRAG Posted December 9, 2017 Thanks for your post Yugiboy :) I'm going to try to be present a little for this weekend! 1 Quote Share this post Link to post
Memfis Posted December 9, 2017 (edited) Some issues: https://i.imgur.com/5vxxajb.png - this is JCD's map, bad flat on the switch? https://i.imgur.com/ssp3i4P.png - is this French spelling or something? :P https://i.imgur.com/xTLD5rW.png - tutti-frutti in ZDaemon, also saw it in some other places I think. Anyway, this seemed really cool in multiplayer! Very fresh feeling everywhere, sexy cohesive theme with attractive colors and lots of cool sprite replacements, atmospheric music. I especially enjoyed the mysterious mood of Roofi's map with these messages and tons of secrets - great stuff! But the final fight felt a bit too long, I got tired of holding the fire button heh. Anyway, definitely going to play through the whole thing again in single player and try to solve the spider mystery. Great job guys, you really did something new here (but still totally Doomy!). Edited December 9, 2017 by Memfis 3 Quote Share this post Link to post
Yugiboy85 Posted December 9, 2017 (edited) It seems as though the music in map 10 isn't the correct one. We are aware of this and it will be adressed. This is really just a mapinfo goof haha. The music plays perfectly fine in prboom or other ports that don't support mapinfo but in zdoom/gzdoom/etc... the music that play is d_evil (the wolfenstein theme). That is because wilou's map was originaly intended for the 31 slot and when we made the change, we renamed the music to the correct one (map 10, d_dead) but completely forgot to change the mapinfo... Anyhow, thanks for the comments guys :) For now, a quick command "cheat" should do the trick "changemus d_dead" (I believe) Edited December 9, 2017 by Yugiboy85 0 Quote Share this post Link to post
tourniquet Posted December 9, 2017 Grats on the release. I'm looking forward to play this soon. 1 Quote Share this post Link to post
Ed_Deth Posted December 9, 2017 Played first two maps and I like it. Very original, keep up the good work. Thanks!!!! 2 Quote Share this post Link to post
Pure Hellspawn Posted December 10, 2017 I really hope this gets a cacoward. 2 Quote Share this post Link to post
Moustachio Posted December 10, 2017 Currently on MAP03. This is some fucking good Doom. 0 Quote Share this post Link to post
Memfis Posted December 10, 2017 Map04: is sector 191 supposed to be merged with 113? Looks like at some point the editor unmerged them. 0 Quote Share this post Link to post
Demonologist Posted December 11, 2017 Ooooh yeah babe Played this thingie casually during several sessions accompanied by the right mood that'd allow me to look beyond personal preferences / try and appreciate things outside of my tunnel vision (and even that's fairly blurred nowadays, so I'm not sure about anything anymore these days), and in the end I can say that this was actually a time well spent. Let me start with that it's always good to see another community-based project from you French folks, in all of its variety, and the overall style this particular example is sporting, while somewhat pretentious, is still largely something I have a soft spot for ever since Vanguard and its surprisingly refreshing orange take on an otherwise more or less ordinary hellish aesthetics, carried away by Valiant in a somewhat undesirable (for me) direction. It's nice to see something waving that same flag. So in the end, this offering is doing its job well enough I suppose, featuring steady difficulty curve, a variety of gameplay approaches where there's something for everyone to enjoy, and the overall high level of polish and consistency, I can't think of any map that wouldn't have been up to par quality-wise, and that's always great. Props to the project leader, too, among other things, a damn fine job maintaining this said level. And then - the devil is in the details, or so they say... - 05 is a nice map, and pretty much what I expected from this author, a well-staged adventure of [mostly] mildly engaging action and clearly pronounced moments of carnage. That demon horde/arachs ambush felt somewhat harsh, but overall this was an enjoyable journey. - JCD has done a really good work on his submission, the atmosphere, the sense of scale when the map feels bigger than it really is, the action - I can't see any real drawbacks in there, the fact that I camped the crap out of the big showdown doesn't mar my opinion, heh; however, the ending actually felt ludicrously underwhelming with all that space and totally powerless opposition that can hardly do anything noteworthy other than just helplessly dying. A bigger crowd or at least a well-stationed mastermind instead of a cybie boy would't hurt I believe. - I admit that 07 took some time for me to adjust to, but in the end I appreciated it, up to the point of actually thinking that among all the Roofi maps I've seen to date this ought to be his best piece of work. It may have its issues, but after experiencing this map as a whole I can only compliment the author for making something as atmospheric, stylish and exceptionally varied in terms of action as this, there's literally everything in this map, from nonlinearity and lots of optional exploration for those accustomed to that sort of thing (all those writings combined with their surroundings gave me that Phobia: The Age vibe, and I'm always grateful for that) to mass murderfests of varying intensity. Good work, Spyro. - ...and when the initial disdain caused by yet another boss shooter managed to weaken its grip - I was actually able to see that 08 was a fun enough take on HR2 m29-style mountain climb, compact but also epic enough to be a suitable conclusion. Not really a remarkable map per se, but it works nevertheless. - and yes, of course Wilou, and this time, dare I say, the unprecedented brutality of his, as 10, while being rather slow initially, quickly escalates into a series of harsh and imposing ordeals clearly not intended for the faint of heart. What can I say, cool stuff, you surely know how to keep people awake and on the edge of their seats, W. So this is it, here's hoping that I'll live to see the necromantic green after all. 5 Quote Share this post Link to post
Poncho Posted December 11, 2017 If only I could make decent maps. Personally, I also live in France, so it would be awesome if I could one day work with you fine gentlemen. :D Keep up the good work! 3 Quote Share this post Link to post
GarrettChan Posted December 11, 2017 I've finished Map01 and Map05, and the maps are really nice, ignoring the confusion caused by custom sprites to me. I am thinking that I'll do runs for this when the final release comes out. 2 Quote Share this post Link to post
franckFRAG Posted December 11, 2017 (edited) You will always be welcome on our board Poncho :) Edited December 11, 2017 by franckFRAG 4 Quote Share this post Link to post
Killer5 Posted December 12, 2017 Hi. I have been awaiting the release of this wad for quite some time now. I really enjoy the setups and the atmosphere created by these maps. In map03 something very odd happened where I just started walking through walls, fireballs going through me, etc. Here is the demo. prboom+ 2.5.1.5 -skipsec 9:40 https://www.dropbox.com/s/s322cxlrbdklwcr/tn03_rc1_cl2.lmp?dl=0 2 Quote Share this post Link to post
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