I'm making a weapon that's supposed to give 400 ammo upon pickup, but by default(without backpack), doom caps the bullets to 200 at maximum.
- I've tried giving a backpack upon pickup, then removing everything else except the bullets, but it didn't work, and I only want the bullets cap to be doubled.
- I also tried using ACS, but to be honest, I don't really know how to implement ACS from a DECORATE script.
Does anyone know any ways to break the cap WITHOUT increasing the cap for any other weapons?
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DiR
I'm making a weapon that's supposed to give 400 ammo upon pickup, but by default(without backpack), doom caps the bullets to 200 at maximum.
- I've tried giving a backpack upon pickup, then removing everything else except the bullets, but it didn't work, and I only want the bullets cap to be doubled.
- I also tried using ACS, but to be honest, I don't really know how to implement ACS from a DECORATE script.
Does anyone know any ways to break the cap WITHOUT increasing the cap for any other weapons?
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