Quantum Dranger Posted November 19, 2017 A small little mod that uses gzdoom's flat lighting to create deep colored sectors like the ones found in the PSX ports of Doom. This works with any mod that doesn't overwrite the GLDEF glows of default doom flats. Feel free to use in other mods as long as credit is given. Screenshots: https://imgur.com/a/mGDxp Download: https://www.mediafire.com/file/82y4290pradlny4/PSXLight.wad 3 Quote Share this post Link to post
Lila Feuer Posted November 21, 2017 Oh cool, at first I thought it was like the one I have: Glow { Flats { CEIL1_2 CEIL1_3 CEIL3_4 CEIL3_6 FLAT17 FLAT2 FLAT22 FLOOR1_7 TLITE6_1 TLITE6_4 TLITE6_5 TLITE6_6 BLOOD1 BLOOD2 BLOOD3 FWATER1 FWATER2 FWATER3 FWATER4 GATE1 GATE2 GATE3 GATE4 LAVA1 LAVA2 LAVA3 LAVA4 NUKAGE1 NUKAGE2 NUKAGE3 SLIME01 SLIME02 SLIME03 SLIME04 SLIME05 SLIME06 SLIME07 SLIME08 } } Except yours assigns to walls too so it's a fully colored room ala PSX, mine actually works like Doom 64's. 0 Quote Share this post Link to post
Koko Ricky Posted November 22, 2017 Now is it creating colored sectors that affects sprites too, or just creating glows for linedefs? 0 Quote Share this post Link to post
Impboy4 Posted November 22, 2017 So it's just an illusion of colored lighting. I'd rather have actual colored lighting imho. 2 Quote Share this post Link to post
Nevander Posted November 22, 2017 (edited) Glows don't affect sprites? Really? I thought they did. Edited November 22, 2017 by Nevander 0 Quote Share this post Link to post
AleksB Posted November 23, 2017 Gzdoombuilder already has a sector lighting option, and it effects all sprites and items placed. 0 Quote Share this post Link to post
Nevander Posted November 23, 2017 Yea but you can only do that on new maps. Something like this can dynamically apply them to any existing maps without editing the maps. 1 Quote Share this post Link to post
Quantum Dranger Posted November 23, 2017 10 minutes ago, Nevander said: Yea but you can only do that on new maps. Something like this can dynamically apply them to any existing maps without editing the maps. ^^^^^^^^This 0 Quote Share this post Link to post
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