Jimmy Posted November 23, 2017 (edited) (Many thanks to Kinsie once again for the art!) This session is over and the maps are complete! Thanks so much to everyone who participated. Download Links: Current Release: FINAL (50MB) /idgames Mirror Dropbox Mirror Powerhouse MirrorRequires GZDoom's OpenGL renderer. - Some maps may employ sloped 3D floors which won't render in software mode. - ZScript is used to add a new level warp cheat and weather effects. - Crashes may occur in previous GZDoom versions. Map list: - EPISODE 1: TIDINGS OF JOY - E1M1: Winter Zombieland – Dragonfly E1M2: Cold-Hearted Experiment – Redead-ITA & AtroNx E1M3: Orcades – Qeswic E1M4: Wintersprint – Darwin E1M5: Frigid Drift – Baratus E1M6: Together by Light – Wartorn E1M7: Industry Gone Rogue – A2Rob E1M8: Solace of Solstice – JBerg E1M9: Comfy Wedgehouse – Pinchy E1M10: Once More to Narnia – Breezeep E1M11: And All I Wanted After This – antares031 E1FINAL: Colddell – kyle2959 E1SECRET: Snowed In – Fonze - EPISODE 2: IT'S SWAMPLICATED - E2M1: The Swamp Thing – CardBoxNeko E2M2: The Old Base – pixeljoelson E2M3: A Pity Place – boris E2M4: Deceptive Caverns – zedonk E2M5: Tainted Basins – Glikkzy E2M6: Life Under the Surface – Leon Portier E2M7: Citadel of Blight – Topi E2M8: Rotting Morass – Trotim E2M9: Scum Facility – RottKing E2M10: Colorful Cave – leodoom85 E2M11: Exclusive Economic Zone – Benjogami E2M12: Dernholm – DukeWooze E2FINAL: Drag You Under – Obsidian E2SECRET: Slime Station – Forli - EPISODE 3: STATE OF SUBMERGENCY - E3M1: Watery Grave – Mor'ladim E3M2: Sunken Base – Claus E3M3: Infernoshock – Gutawer E3M4: Uh, Is Something Leaking? – Big Ol' Billy E3M5: Subaqueous Submergence – DrPyspy E3M6: Underwater Facility HX-9 – StormCatcher.77 E3M7: Rusty Christmas – AtroNx E3M8: A Specific Ocean – ravagefox E3M9: Pressure Point – Scotty E3M10: Liquid Eternity – Moti E3M11: SC318 Research Station – Worm318 E3M12: Guns Work Underwater – Vortale E3FINAL: The Healer Stalks – temin_dump E3SECRET: Marinette's Intent – Nine Inch Heels - EPISODE 4: AS HEAVENS FALL - E4M1: Sky Planet Horizon – CanSteam E4M2: Overground – Matthew E4M3: The Holtzmann Effect – Minimum Payne E4M4: Dream Above the Sky – Mysterious Haruko E4M5: You need to shoot a rocket at the end – Vbob E4M6: JOM-FacingForts - DGrey E4M7: Sky Prison – Michal Janiak E4M8: Airborne Abomination – ArtificialDemon E4M9: The Sky Colony – Gardevoir E4FINAL: The Cloud – Diode E4SECRET: Supay's Gardens – Dobu Gabu Maru Screenshots: Episode 1: Episode 2: Episode 3: Episode 4: ===== Episode 1: Christmas bases! Snowy caverns, villages, mansions, wooden shacks, toy workshops. Common hazard: grey water and ice.Episode 2: Swamps! Wetlands, mud flats, salt mines. Common hazard: nukage (damaging) / light-green "slimage" (non-damaging).Episode 3: Undersea! Ocean bases, shipwrecks, sunken cathedrals. Common hazard: blue water.Episode 4: Sky bases! Airships, hanging gardens, cloud factories. Common hazard: sky. :) (Non-insta-death damaging sky floors preferred.) ===== Starting December 1st, The Joy of Mapping is returning once again to help mappers young and old get the spark of creativity that they need to make and finish a map all of their own. This time round, you could be joining a crack team of mappers (new and adept alike) to create a whole episodic megawad of material together. And it should only take us three days to create it all. Here's how you can get involved! Countdown timer - How long before the session kicks off!Discord server - For general communication before, after, and during the session. I and the tutors/mods are happy to provide answers to any queries you may have!SERVER RULES AND MAPPING GUIDELINES - Highly important! Please read these!!!What is this? Have you heard of a thing called "Doom mapping" which is that thing a load of snobby retrophiles do for fame and glory? Have you opened up Doom Builder maybe once or twice but been utterly intimidated by the interface? Does mapping seem to you like something best left to "the professionals"? Then come along down! We'll all come together and make a mapset. Now onto the fun part: The Joy of Mapping 4 was a creative success, so this "Winter Weekend" event will be running for three days, starting December 1st, 2017 @ 12AM EST and running until December 4th, 2017 @ 12AM EST. During that time, we will be creating a megawad's worth of content from mappers of all backgrounds - everyone is welcome. There will as always be an emphasis on allowing new mappers to the community to take their time. To go into detail of what we will be ending up with: We will be creating 4 episodes of content - see Ultimate Doom for the general gist. Maps should all be for Doom 2, but they can be any map format that GZDoom will load. Once the three-day-long mapping session begins, mappers will need to specify to me which episode they'd like to map for. Each episode will have a unique theme, which will be revealed at the start of the session. I will assign each mapper into one of four teams to work in that will be tackling each episode. You'll get access to your own voice/text channels to discuss mapping with your teammates, and collaborate if need be, plus you'll get the texture WAD that your team of mappers will be working with for your episode. Once the teams are together, the person creating the episode starter and the person creating the episode finale will need to be decided upon. (If this can't be sorted out, then the roles will be doled out at random, but I think we'll figure it out without too much hassle.) The starting map will need to be short and sweet. The finishing map will probably need to be short as well, and feature some sort of climactic fight with one of the standard boss monsters, or a custom monster picked at the mapper's discretion. Collaboration is permitted - i.e. you may start a layout and then give it to another mapper (or offer it to the channel to see who takes it up) so they may add to or finish it. This is in fact encouraged as it builds community! Please refer to the MAPPING GUIDELINES (which are also linked above - yes this document is important!) for general rules on how you should be making your map to ensure it's viable for inclusion in the compilation. Just so it makes things easy for me, here's an info template for when you come to submit your map: ``` Map Name: (name of map) By: (name you want to be credited under) Placement in Episode: (Early/Middle/Late) Music Track: (name of music track) Music Composer: (name of composer, if known) Jump/crouch/freelook allowed: (specify for each) Build Time: (days/hours/mins taken, if known - make a guess if unsure) Par Time: (minimum time it should take to complete) Additional Credits: (credits for any extra resources used) ``` Interested? Just show up to the Discord server and express your interest. (You don't need Discord installed, as the web app will do just fine.) Discord, for those not in the know, is a powerful communication program with text chat, voice chat, file sharing, streaming support, and all sorts of other goodies. You won't need to have voice enabled during the session, but it might help to be aware of what's going on, so joining a voice channel is encouraged, for community-building. There will possibly be streams going on which will also allow you to stay up-to-date with things as they develop. I may be making important announcements over voice, Discord chat, and maybe Twitch chat (if I do end up streaming). As always, fun is mandatory. See you there, students! Edited December 3, 2018 by Jimmy 40 Quote Share this post Link to post
antares031 Posted November 23, 2017 Another Joy of Mapping! Have fun, everyone. :) 1 Quote Share this post Link to post
Dragonfly Posted November 23, 2017 Count me in. Would love that E1M1 slot <3 4 Quote Share this post Link to post
StormCatcher.77 Posted November 23, 2017 It looks interesting, but it's a deep night in time ... Mapping at night is not the best idea for me. I will follow the project, waiting for the final compilation. 0 Quote Share this post Link to post
Jimmy Posted November 23, 2017 21 minutes ago, StormCatcher.77 said: It looks interesting, but it's a deep night in time ... Mapping at night is not the best idea for me. I will follow the project, waiting for the final compilation. I think you've misunderstood? The mapping phase will run from midnight on December 1st to midnight on December 4th, but you can join the session and map as and when you like, for as long as you like, during that period - if daylight hours suit you best, that's no problem. 1 Quote Share this post Link to post
NuclearPotato Posted November 23, 2017 I'm in. Been looking for a project to jumpstart my creativity lately; I mostly ran dry on inspiration after September or so. 1 Quote Share this post Link to post
Kurashiki Posted November 23, 2017 JOM December....! Do I have a chance to see rev santa? 22 Quote Share this post Link to post
Fonze Posted November 23, 2017 Much respect Jimmy for your time here; count me in. 1 Quote Share this post Link to post
bioshockfan90 Posted November 23, 2017 Alright, I'm in.... I'd like to improve my skills yet again 1 Quote Share this post Link to post
Misty Posted November 23, 2017 I guess, I'm joining too. I don't have much confidence over my mapping skills, even if I built a lot of them this year. 1 Quote Share this post Link to post
Suitepee Posted November 23, 2017 A million times yes! After the great (Cacoward-worthy) creation that was JOM4: Summer School, I'm hoping for more great things from this edition. 2 Quote Share this post Link to post
RonLivingston Posted November 23, 2017 (edited) I will be ready for the joys of mapping. I'm guessing I will develop my own e4m8 Edited November 24, 2017 by RonLivingston 0 Quote Share this post Link to post
Jimmy Posted November 23, 2017 10 minutes ago, RonLivingston said: I will be ready for the joys of mapping. I'm guessing I will develop my own e4m8 with the icon of sin. which is actually going to be for my projects I'm already working on Not a good idea to be planning a map before I've even announced the themes for the episodes. Although given your recent track record, I am hesitant to give you an inch, especially since no one seems to be able to teach you that "plagiarism = bad". 7 Quote Share this post Link to post
antares031 Posted November 23, 2017 1 hour ago, Kurashiki said: Do I have a chance to see rev santa? Rev Santa? Sure, why not? :D 7 Quote Share this post Link to post
Underqualified_Gunman Posted November 23, 2017 i wait in eager anticipation for this map pack to begin im not going to enter myself im working on CP_hydro for TF2 right now but i am very interested to see what becomes of it 0 Quote Share this post Link to post
Bauul Posted November 23, 2017 Good luck to everyone! Unfortunately I'm traveling that weekend so can't contribute, but I'll hang out in the Discord in case anyone needs any advice before or after, and no-one more qualified is awake. :) 1 Quote Share this post Link to post
Killer5 Posted November 23, 2017 I'll make a map for this session. 1 Quote Share this post Link to post
dobu gabu maru Posted November 23, 2017 Ahhhhh the mini-team of mappers to work on an episode is REALLY tempting! This might have to be the first Joy session I join in on. 5 Quote Share this post Link to post
SOSU Posted November 23, 2017 (edited) I think this guy named @SOSU i going to join. ( ;) ) Edited November 23, 2017 by SOSU 0 Quote Share this post Link to post
OldManRage Posted November 24, 2017 (edited) Screw it. I'm in! This will be my first Doom map, but I did build several dozen Duke3D maps in the 90's, so I'm not completely new to the process. I'll get better acquainted with GZDoom Builder in the meantime. If I could be slotted for an earlier map, I'd appreciate it (this way I can get away with my map being a little simpler). Edited November 24, 2017 by OldManRage 3 Quote Share this post Link to post
EmotionalFelineinaMadstate Posted November 24, 2017 I'm in a bit of a dilemma of whether to join or not. On one hand, i have potential for a good map, on the other hand, i'm lazy and usually get off my maps early after the first room is created. 0 Quote Share this post Link to post
Jimmy Posted November 24, 2017 ^ This goes for you, and for anyone else who might have doubts about making a map: the Discord has tutors who are there at any time to help out with anything where possible! The idea of these sessions is very much to help boost young mappers' confidence and help them towards the goal of making a complete map, especially if it's their first time doing so. 8 Quote Share this post Link to post
Fuzzball Posted November 24, 2017 O-oh no does this mean I have to make a start on things now? A-aaah ;_; 1 Quote Share this post Link to post
Fletcher` Posted November 24, 2017 I'd like to sign up for an E2 map. I haven't made a non hocusdoom map in a while. 1 Quote Share this post Link to post
Big Ol Billy Posted November 24, 2017 Very much want to join in, gotta see if I can rearrange some things in my schedule first though :| 0 Quote Share this post Link to post
A2Rob Posted November 24, 2017 I will join as well! Had a lot of fun with the last session. I've also been wanting to make a map with snow in it. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.