obake Posted December 16, 2017 Argghh! I'm so mad right now. Not at any of you, but at being distracted by the current FCC and their bull**** of getting rid of internet neutrality. I would have joined this project in a heartbeat. Oh well, I'll still play this project and give detailed critiques of the maps. Also, for those in the US, the fight to keep internet neutrality is not over. Call your senators and congressman, and demand they undo the FCC's horrifically awful decisions. 2 Quote Share this post Link to post
Jimmy Posted December 23, 2017 (edited) I'm pleased to announce we're ready to show our work. This session has been absolutely massive, but I think it's our most successful yet. I have a feeling you will enjoy every map in its own unique way. Please enjoy, everyone. Download Links: Latest Release: Public Beta #2 (51MB)Dropbox Mirror (more pending)This now requires GZDoom 3.2.5's OpenGL renderer. - Some maps may employ sloped 3D floors which won't render in software mode. - ZScript is used to add a new level warp cheat and weather effects. - Crashes may occur in previous GZDoom versions. Map list: - EPISODE 1: TIDINGS OF JOY - E1M1: Winter Zombieland – Dragonfly E1M2: Cold-Hearted Experiment – Redead-ITA & AtroNx E1M3: Orcades – Qeswic E1M4: Wintersprint – Darwin E1M5: Frigid Drift – Baratus E1M6: Together by Light – Wartorn E1M7: Industry Gone Rogue – A2Rob E1M8: Solace of Solstice – JBerg E1M9: Comfy Wedgehouse – Pinchy E1M10: Once More to Narnia – Breezeep E1M11: And All I Wanted After This – antares031 E1FINAL: Colddell – kyle2959 E1SECRET: Snowed In – Fonze - EPISODE 2: IT'S SWAMPLICATED - E2M1: The Swamp Thing – CardBoxNeko E2M2: The Old Base – pixeljoelson E2M3: A Pity Place – boris E2M4: Deceptive Caverns – zedonk E2M5: Tainted Basins – Glikkzy E2M6: Life Under the Surface – Leon Portier E2M7: Rusty Christmas – AtroNx E2M8: Citadel of Blight – Topi E2M9: Rotting Morass – Trotim E2M10: Scum Facility – RottKing E2M11: Colorful Cave – leodoom85 E2M12: Exclusive Economic Zone – Benjogami E2M13: Dernholm – DukeWooze E2FINAL: Drag You Under – Obsidian E2SECRET: Slime Station – Forli - EPISODE 3: STATE OF SUBMERGENCY - E3M1: Watery Grave – Mor'ladim E3M2: Sunken Base – Claus E3M3: Infernoshock – Gutawer E3M4: Not So Wet Underwater Base – SOSU E3M5: Uh, Is Something Leaking? – Big Ol' Billy E3M6: Subaqueous Submergence – DrPyspy E3M7: Underwater Facility HX-9 – StormCatcher.77 E3M8: A Specific Ocean – ravagefox E3M9: Pressure Point – Scotty E3M10: Liquid Eternity – Moti E3M11: SC318 Research Station – Worm318 E3M12: Guns Work Underwater – Vortale E3FINAL: The Healer Stalks – temin_dump E3SECRET: Marinette's Intent – Nine Inch Heels - EPISODE 4: AS HEAVENS FALL - E4M1: Sky Planet Horizon – CanSteam E4M2: Overground – Matthew E4M3: The Holtzmann Effect – Minimum Payne E4M4: Dream Above the Sky – Mysterious Haruko E4M5: You need to shoot a rocket at the end – Vbob E4M6: JOM-FacingForts - DGrey E4M7: Sky Prison – Michal Janiak E4M8: Airborne Abomination – ArtificialDemon E4M9: The Sky Colony – Gardevoir E4FINAL: The Cloud – Diode E4SECRET: Supay's Gardens – Dobu Gabu Maru Screenshots: Episode 1: Episode 2: Episode 3: Episode 4: Edited January 9, 2018 by Jimmy 31 Quote Share this post Link to post
Suitepee Posted December 23, 2017 I'm going to start playing through Joy of Mapping 5 a bit earlier than planned, since I'm that keen to play it. (was going to wait until after Eagle 9/ASS 32 was out) I'm expecting good things from this one after the Cacoward-worthy creation that was JOM4. 2 Quote Share this post Link to post
Nine Inch Heels Posted December 23, 2017 Good luck with the secret maps everybody, you're going to need it. ;-) 3 Quote Share this post Link to post
invictius Posted December 25, 2017 Is it just me or does this map + the latest gzdoom use per-pixel lighting? 0 Quote Share this post Link to post
Jimmy Posted December 25, 2017 I have no idea what you're asking. Which map? This is a community mapset. No. Per-pixel lighting doesn't exist. What? 0 Quote Share this post Link to post
Dragonfly Posted December 25, 2017 Per pixel lighting is in the latest GZDoom builds. 0 Quote Share this post Link to post
invictius Posted December 25, 2017 Just now, Dragonfly said: Per pixel lighting is in the latest GZDoom builds. Do I need to turn it on or is it automatic? 0 Quote Share this post Link to post
Jimmy Posted December 25, 2017 2 minutes ago, Dragonfly said: Per pixel lighting is in the latest GZDoom builds. How am I routinely missing out on hearing about this shit 0 Quote Share this post Link to post
Bauul Posted December 25, 2017 1 hour ago, invictius said: Do I need to turn it on or is it automatic? Just ensure Dynamic Lights are turned on in the Options menu, and the rest is automatic. 0 Quote Share this post Link to post
invictius Posted December 25, 2017 3 hours ago, Bauul said: Just ensure Dynamic Lights are turned on in the Options menu, and the rest is automatic. Does it do anything for sprites? I'm having a hard time telling the difference from dynamic lights in anything but objects on the ground. 0 Quote Share this post Link to post
Bauul Posted December 25, 2017 26 minutes ago, invictius said: Does it do anything for sprites? I'm having a hard time telling the difference from dynamic lights in anything but objects on the ground. I don't believe so no. I think at the moment it only affects level geometry (sectors and linedefs) and models. Not sure if JOM has any models in it though. 0 Quote Share this post Link to post
Suitepee Posted January 6, 2018 (edited) Bumping this because I've been delaying my livestream playthrough of this to wait upon updates to both Nine Inch Heels' and Dobu's secret maps (as requested by NIH), and so was wondering if there was any progress on that front since I've been told there's an update to JOM5 coming that fixes stuff. Failing that, I'd just be happy to have a copy of both their single maps updated so I can continue my run. EDIT: Both NIH and Dobu have PM'd me the final version of their maps. My playthrough can continue, although I hope that an update with the fixed versions of their maps comes out soon enough anyway. Edited January 6, 2018 by Suitepee 1 Quote Share this post Link to post
Suitepee Posted January 7, 2018 (edited) https://www.twitch.tv/videos/212308768 = part 1. (episode 1) https://www.twitch.tv/videos/212797623 = part 2. (episode 2) https://www.twitch.tv/videos/214769467 = part 3. (first half of episode 3) https://www.twitch.tv/videos/216088290 = part 4. (second half of episode 3) https://www.twitch.tv/videos/216425530 = part 5. (episode 4) Like Joy of Mapping 4 previously, this was a superbly consistent mapset from start to finish. (except E4M2, which I felt was a bit.....meh. Functional but meh.) Can't wait for the Joy of Mapping 6, which I hope will happen this year at some point. No rush though! Edited January 7, 2018 by Suitepee 7 Quote Share this post Link to post
Misty Posted January 8, 2018 (edited) @Suitepee yes you missed rockect launcher. You had use teleporter in the first area's building, but you decided to not do it. Well, I'll add it once again for lazy people in second main area with cyberdemon castle as quick update. Edited January 8, 2018 by Myst.Haruko 0 Quote Share this post Link to post
Jimmy Posted January 9, 2018 (edited) Have a small but critical update. Many thanks to the people who've been streaming this and whatnot. Current Release: Public Beta #2 (51MB)Dropbox MirrorThis now requires GZDoom 3.2.5's OpenGL renderer. Edited January 9, 2018 by Jimmy 3 Quote Share this post Link to post
Lorenz0 Posted January 13, 2018 I just finished playing through episode 1, and I have to say that it's a really solid mapset. All levels are well made and fun to play. My favorite maps are definitely E1M11 and E1FINAL. They're both masterfully done 10/10 levels :D I'm gonna begin episode 2 today, and express my thoughts after finishing it (the same thing with other episodes as well). 2 Quote Share this post Link to post
Catpho Posted January 14, 2018 How do you play e4secret (Supay gardens) without lagging? Is it because of the level,or is just that my computer sucks? 0 Quote Share this post Link to post
Dragonfly Posted January 14, 2018 It's quite the beast, if even bring my hefty machine down to about 30fps in some places. 0 Quote Share this post Link to post
Jimmy Posted January 14, 2018 Turning off the weather effects helps a lot on that map. 1 Quote Share this post Link to post
Lorenz0 Posted January 15, 2018 I made it through episode 2 and I think that I like it even more than episode 1. There was a lot of very cool maps with many interesting ideas, like mushrooms exploding into poison, hellknight's fireballs flying throughout the whole room, and some very unique swamp structures that I haven't seen anywhere else. Every map felt fresh, and was really fun to play :> But even though overall I like this mapset more than the previous one, the last two levels are my least favorites in the whole episode. They are still good maps, but aren't nearly as fun as the rest of episode 2, or the last two levels in episode 1. So basically my experience this time is complete opposite to my experience with episode 1 :P Also what was up with that one random level taking place in a really tight factory of some sort, it was a good map, but didn't fit the theme at all. 1 Quote Share this post Link to post
Jimmy Posted January 15, 2018 AtroNx's map in E2 was originally slated for E3, but got moved due to E3 being an ungodly massive episode at one point - that's why it uses mainly E3 textures despite being an E2 map. Glad you're enjoying the set so far! 0 Quote Share this post Link to post
Lorenz0 Posted January 15, 2018 Oh okay, that makes sense. I am enjoying it very much, it's been a long while since I've been so impressed by a wad :> 0 Quote Share this post Link to post
Lorenz0 Posted January 17, 2018 Okay so I finished episode 3 and it's definitely my least favorite so far. The maps were often confusing and I had to spend a long time looking for a path throughout the whole level. Also the combat wasn't as fun as in previous episodes. But there are also some positives, as always the maps were pretty innovative, like how often do you find a wad where you need to swim underwater? The other interesting thing is that the water mechanics were different in every level, and forced you to approach each level differently. Also the silver archvile in the last level served as a great boss. Of course as always the maps looked beautiful, most of the time, so that's a constant advantage to this whole wad. So yeah, I didn't enjoy this one nearly as much as episodes 1 and 2, but it's still pretty good, and a hell of a lot better than anything I've ever built :P 2 Quote Share this post Link to post
AtroNx Posted January 19, 2018 On 1/15/2018 at 2:31 PM, Lorenz0 said: "Also what was up with that one random level taking place in a really tight factory of some sort, it was a good map, but didn't fit the theme at all." It was a "swamplicated" situation, so we all pretended it was a swamp-factory/dump. :P 0 Quote Share this post Link to post
Lorenz0 Posted January 20, 2018 Episode 4 is the only one where I don't doubt that these maps were created within 3 days. Although still thematically interesting and full of unique ideas, the maps just aren't nowhere near as pretty as in previous episodes. I feel like the idea of sky islands or sky bases hasn't been fully utilized, and as a result we got a set of mediocre maps and a couple great ones. E4M5 and E4M9 are undoubtedly my favorites. They're both masterfully done and playing them was just pure joy. There were a couple of good maps besides those 2, but the overall level quality was much lower than usual. Also I feel like MAP01 was way too long to be the first map in this set. So yeah overall I think that this is a very good wad, one of the best I've played in a while tbh, but its first half is just way more fun to play than the second. If the quality stayed consistent, this would be a cacoward worthy mapset. But I'm really proud that this community organises projects like these, they can put some unknown mappers into well deserved spotlight, and make every participant feel the joy of mapping :P This was a great experience and I'll be sure to play Joy of Mapping 1-4 in the future. But I probably should figure out how to access secret maps from this one first since didn't find any of them...How do I do that? 1 Quote Share this post Link to post
Catpho Posted January 20, 2018 (edited) 5 hours ago, Lorenz0 said: Episode 4 is the only one where I don't doubt that these maps were created within 3 days. Although still thematically interesting and full of unique ideas, the maps just aren't nowhere near as pretty as in previous episodes. I feel like the idea of sky islands or sky bases hasn't been fully utilized, and as a result we got a set of mediocre maps and a couple great ones. E4M5 and E4M9 are undoubtedly my favorites. They're both masterfully done and playing them was just pure joy. There were a couple of good maps besides those 2, but the overall level quality was much lower than usual. Also I feel like MAP01 was way too long to be the first map in this set. So yeah overall I think that this is a very good wad, one of the best I've played in a while tbh, but its first half is just way more fun to play than the second. If the quality stayed consistent, this would be a cacoward worthy mapset. But I'm really proud that this community organises projects like these, they can put some unknown mappers into well deserved spotlight, and make every participant feel the joy of mapping :P This was a great experience and I'll be sure to play Joy of Mapping 1-4 in the future. But I probably should figure out how to access secret maps from this one first since didn't find any of them...How do I do that? Your thoughts on these maps are similar to mine :) Btw,to access the secret maps you have to find their switches around hub,then enter the mansion and find their rooms upstairs Edited January 20, 2018 by Catpho 0 Quote Share this post Link to post
Wyrm Posted June 19, 2018 I'm getting a fatal unknown error with the newest GZBuild. It's preventing me from playing on this amazing map. 0 Quote Share this post Link to post
Misty Posted June 19, 2018 2 minutes ago, Wyrm said: I'm getting a fatal unknown error with the newest GZBuild. It's preventing me from playing on this amazing map. This problem was already adressed few times on discord server. They will fix it in time and provide new update or even release it on idgames. And I'm still salty that 4th episode is underpreciated. 0 Quote Share this post Link to post
Catpho Posted June 20, 2018 7 hours ago, Myst.Haruko said: This problem was already adressed few times on discord server. They will fix it in time and provide new update or even release it on idgames. And I'm still salty that 4th episode is underpreciated. Maybe because it's still not out of beta yet :))))))))))))))))))) (neither is this one!) 0 Quote Share this post Link to post
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