Lutz Posted November 30, 2017 The final version of Doom II - Hellscape has been uploaded to /idgames (replacing the previous version). Grab it here:https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dhs-lutz HUGE thanks to beta testers (notably @dew and @joe-ilya) who helped balance levels ("YES, DAMMIT, I ADDED MORE AMMO!") and fix some busted stuff. 25 Quote Share this post Link to post
dew Posted November 30, 2017 Good to see this got a nice rebalanced update! And thanks for making me blush, heh. 2 Quote Share this post Link to post
Gideon020 Posted December 1, 2017 So if I started from the beginning of Doom 2, would these levels then replace the Hell ones in Doom 2? 0 Quote Share this post Link to post
Tango Posted December 1, 2017 cool, another opportunity for me to say that these are the coolest fuckin maps I've ever seen. the chasm remake is stunning, and may well be my favorite map ever 1 Quote Share this post Link to post
NightFright Posted December 1, 2017 (edited) 10 hours ago, Gideon020 said: So if I started from the beginning of Doom 2, would these levels then replace the Hell ones in Doom 2? Indeed, they replace map slots 21-30. I have made a small wad file (8 KB) for (G)ZDoom (since it works with mapinfo) which lets you choose to start the Doom 2 campaign or jump directly to the Hellscape levels via episode selection. Also fixes the level names (via dehacked). Edited December 1, 2017 by NightFright 3 Quote Share this post Link to post
tmorrow Posted December 1, 2017 I have been enjoying this wad. On map22 there is one secret that I've been unable to reach (sector 64). It's got me stumped and I haven't seen any demos for this wad yet. Can someone shed some light on how to get this secret? Use a spoiler tag in your post so as not to ruin the secret for others. 0 Quote Share this post Link to post
Lutz Posted December 1, 2017 2 hours ago, tmorrow said: I have been enjoying this wad. On map22 there is one secret that I've been unable to reach (sector 64). It's got me stumped and I haven't seen any demos for this wad yet. Can someone shed some light on how to get this secret? Use a spoiler tag in your post so as not to ruin the secret for others. Spoiler In the original level, you could get to this area via the torch at the start OR a teleport later in the level -- I removed the torch method, because I thought teleporting to the main room was a death sentence. Anyway, you access the secret AFTER you have grabbed the red skull key (and activated the monster closet [sector 1834] back up in the pillar room overlooking the nukage). There is a semi-hidden switch in sector 1832 (the chain-gunner trap on the way out) that opens a teleporter in sector 1834. 1 Quote Share this post Link to post
Beginner Posted December 1, 2017 FDAs that feature a plenty of pretty embarrassing deaths. Map designs are top-notch, though balancing is kinda funny with early part (prior to first armor\key) almost always being the toughest part of the levels. Also it's possible to snipe Romero's head without raising the lift and vertical aiming, is it intended to be this way? 0 Quote Share this post Link to post
tmorrow Posted December 1, 2017 Oh man! I missed that skull switch. Thanks for the explanation and background info. I did notice the similarity of the secret with the original. Back when I was playing the original I always used to grab that secret right away via the odd, out of place green torch (all the others are orange). You certainly beat me on this one, well done! 0 Quote Share this post Link to post
Megalyth Posted February 10, 2018 I just finished this today, what an absolutely stunning set. Great work. 2 Quote Share this post Link to post
thescarecrowbb Posted October 4, 2021 (edited) On 12/1/2017 at 3:16 AM, NightFright said: Indeed, they replace map slots 21-30. I have made a small wad file (8 KB) for (G)ZDoom (since it works with mapinfo) which lets you choose to start the Doom 2 campaign or jump directly to the Hellscape levels via episode selection. Also fixes the level names (via dehacked). @NightFright Im not sure if I should bump this, but do you still have this MAPINFO file? The link doesnt seem to work anymore. Thanks. Edited October 4, 2021 by thescarecrowbb 0 Quote Share this post Link to post
NightFright Posted October 4, 2021 (edited) It's gone, but it was easy to recreate since it's just a few lines of code. Here it is again (1 KB). The only thing it really does is save you the (minimal) "effort" to warp to MAP21 manually. Edited October 4, 2021 by NightFright 3 Quote Share this post Link to post
Mad Butcher Posted October 8, 2021 On 10/3/2021 at 9:45 PM, thescarecrowbb said: Im not sure if I should bump this, but do you still have this MAPINFO file? The link doesnt seem to work anymore. Thanks. hellscape.wad 3 Quote Share this post Link to post
NightFright Posted April 28, 2022 Small update. Now contains DEHACKED for map names and MAPINFO/UMAPINFO to access map21 directly. hellscape.zip 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.