Gaia74 Posted December 7, 2017 i have a question can one monster change the music? in decorate or scripts in a vanilla map? no new map 0 Quote Share this post Link to post
0 Walter confetti Posted December 7, 2017 In vanilla doom format? No, not at all. But you can do that in zdoom: first, you need to give a thingID to the monster you want, like this: then put this script on your thing (action 88, if i recall correctly): script 1 (void) { setmusic ("D_STALKS", 0, 0); } 0 Quote Share this post Link to post
0 Gaia74 Posted December 7, 2017 that is correct but i find the lca and i want do the same or similar 0 Quote Share this post Link to post
0 Nevander Posted December 8, 2017 (edited) 2 hours ago, Walter confetti said: first, you need to give a thingID to the monster you want, like this: then put this script on your thing (action 88, if i recall correctly): He said not in a new map though. To work on any map you could use DECORATE to replace the monster, then in the appropriate state do an ACS call to run a script to then do SetMusic. Edited December 8, 2017 by Nevander 0 Quote Share this post Link to post
0 Gaia74 Posted December 8, 2017 (edited) Thanks is a good idea Edited December 8, 2017 by Gaia74 0 Quote Share this post Link to post
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Gaia74
i have a question
can one monster change the music?
in decorate or scripts in a vanilla map?
no new map
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