Master O Posted November 18, 2018 (edited) 2 hours ago, Dominic Tarason said: Legit recommendation for SRB2Kart. If Total Chaos can be nominated, so can this. https://mb.srb2.org/showthread.php?t=43708 Spinoff of the Doom-based Sonic Robo Blast 2. Currently online-only (with solo time-attack/ghost mode), but there's an in-game server browser, a good number of players around, and it plays great. That is impressive. What Doom engine does it use? Gzdoom or something else? How does the Doom community keep coming up with great mod after great mod? Edited November 18, 2018 by Master O 0 Share this post Link to post
Dominic Tarason Posted November 18, 2018 (edited) 39 minutes ago, Master O said: That is impressive. What Doom engine does it use? Gzdoom or something else? Apparently a customised Doom Legacy variant. SRB2 has its own whole mod scene (this is a full standalone spinoff), but it's all Doom under the hood. Also a correction: Online and split-screen for up to four players. But it's well populated. Lots of people to play with, and a bunch of servers are already running mods. Edited November 18, 2018 by Dominic Tarason Addendum 0 Share this post Link to post
Gez Posted November 18, 2018 The engine for SRB2 has been so thoroughly customized that it's no longer a functional Doom port (as in, you can't play Doom anymore with it -- only SRB2). But yes, it's originally based on Doom Legacy, but by now there's probably much more distance between it and Legacy than between Legacy and the original Doom source code release. 1 Share this post Link to post
FrancisT218 Posted November 22, 2018 (edited) Year to date Cacoward: +++Adventures of Square E2 +++Dimension of the Boomed +++Struggle +++ExoMoon +++Bury My Heart Knee Deep +++Deathless +++Order of the Odonata Honorable mention: +++Team Rocket +++Man on the Moon +++4 Seasons +++Eternal Damnation +++Mayhem 2018 +++Doom 404 Mapper of the Year: +++Jimmy, though narrowly! Lots of candidates! Gameplay mod: +++QCDE Edited November 22, 2018 by FrancisT18 7 Share this post Link to post
Dark Pulse Posted November 22, 2018 (edited) Somewhat out-of-place question, but if I contributed to a project but am impressed with the work done in said project by the developers/team as a whole, does that count as tooting my own horn ffs if I nominate it? Edited November 22, 2018 by Dark Pulse 1 Share this post Link to post
Scuba Steve Posted November 23, 2018 No, I think that's fine, just don't make a big stink about it. I think a similar policy was in place regarding news submissions years ago; you can submit an article about your own project, just keep it objective and simple. 1 Share this post Link to post
Darsycho Posted November 23, 2018 (edited) +REKKR +Ashes 2063 +Combined Arms Edited November 23, 2018 by Darsycho 0 Share this post Link to post
Dark Pulse Posted November 23, 2018 (edited) 17 hours ago, Scuba Steve said: No, I think that's fine, just don't make a big stink about it. I think a similar policy was in place regarding news submissions years ago; you can submit an article about your own project, just keep it objective and simple. In that case, I'm surprised no one's mentioned PlayStation Doom: Master Edition yet. Granted, it might not TECHNICALLY be eligible for Cacowards since it's not PC Doom (It's PS1 Doom... that's kind of the point). But I think it's at least worthy of an honorable mention, since the hacking that's gone into it (and the mapping from a bunch of pretty talented folks - severe limitations on mapping and all) is damn impressive in my book, and in the end, hacking the original game is where this community's scene began. (But that's where the disclosure comes in that I put up a few maps towards it - but that's a small number compared to the work at large, and my endorsement shouldn't take away from the technical impressiveness of the project, as I'd feel this way whether I contributed to it or not.) While I'm here, I might as well throw up a few more votes: Total Chaos (It's not even Doom anymore, and that's what makes it amazing. It deserves every accolade it gets.) The whole "Revenant" series for Machawad (or at least, The Revenant Problem/Revenant Bus since those came out within this year's timeframe, but really it's a series of four - not sure if the other two got mentioned in years prior or not, but the creator's definitely been good at taking a silly concept and running the whole nine yards with it.) CodeImp for CodeAward (More stuff than we can shake a stick at - especially Doom Builder.) Doomslayer Chronicles (as a really solid mapset pushing the PBR stuff in GZDoom.) Ashes 2063 Doom Tournament (I'm a huge Unreal Tournament whore, after all.) Edited November 23, 2018 by Dark Pulse 1 Share this post Link to post
Traysandor Posted November 23, 2018 On 11/18/2018 at 4:00 PM, Master O said: That is impressive. What Doom engine does it use? Gzdoom or something else? How does the Doom community keep coming up with great mod after great mod? I played SRB2Kart for a wihle, and while it's pretty neat and fun, I think it would qualify under "Gameplay Mod" more than it would an actual Doom Wad. And let's be honest, everyone knows QDCE is taking home the Gameplay Mod Cacoward this year. SRB2Kart might get an honorable mention depending on how the rest of the community feels about it though. 0 Share this post Link to post
Xaser Posted November 23, 2018 The "Best Gameplay Mod" Cacowards are for mods without maps. Full-on total conversions with maps (e.g. SRB2Kart, Total Chaos, even full games like The Adventures of Square) qualify for main-line Cacowards, more or less. 1 Share this post Link to post
ReaperAA Posted November 24, 2018 8 hours ago, Xaser said: The "Best Gameplay Mod" Cacowards are for mods without maps. Full-on total conversions with maps (e.g. SRB2Kart, Total Chaos, even full games like The Adventures of Square) qualify for main-line Cacowards, more or less. In that case, what category does QCDE fall into. After all, QCDE is primarily a MP mod and it comes with its own mappack consisting of recreations of QL/QC maps. But u can also play regular singleplayer maps with QCDE too. 0 Share this post Link to post
kmxexii Posted November 24, 2018 16 minutes ago, ReaperAA said: In that case, what category does QCDE fall into. After all, QCDE is primarily a MP mod and it comes with its own mappack consisting of recreations of QL/QC maps. But u can also play regular singleplayer maps with QCDE too. Stuff like this has ended up as part of the Multiplayer Awards (WhoDunIt, Samsara) 2 Share this post Link to post
Not Jabba Posted November 24, 2018 Without getting into any of the other issues being raised here, it's also worth remembering that there are now multiple awards for gameplay mods. 2 Share this post Link to post
Beezle Posted November 26, 2018 For gameplay mod: Guncaster For megawad: The AlfonZone 1 Share this post Link to post
FrancisT218 Posted November 26, 2018 Okay if QCDE has maps it gets my +++ for multiplayer. Which also has multiple awards, but I'm not very deeply into it. Since 2017 looks like it had had ten Cacos and nine honorables, I'll throw a few more in: Cacoward: +++Avactor +++The Quirky Domain Honorable mention: +++Demonic Deviation +++REKKR +++Maskim Xul That's nine nominations for each, I'm at an impasse ATM what I think most deserves that last Caco nomination. I have not sufficiently played to judge: Total Chaos Ashes 2063 DooM Slayer Chronicles 0 Share this post Link to post
Snikle Posted November 26, 2018 +++Preacher (Also +++Struggle and +++Tangerine Nightmare if I didn't say so already.) 0 Share this post Link to post
Grain of Salt Posted November 26, 2018 4 minutes ago, Snikle said: Tangerine Nightmare Wasn't that last halloween? Surely that's too long ago to be eligible this year 0 Share this post Link to post
Pegleg Posted November 26, 2018 2 minutes ago, Grain of Salt said: Surely that's too long ago to be eligible this year I thought the eligibility window was December 10th of the preceding year through December 9th of the current year? 0 Share this post Link to post
Snikle Posted November 26, 2018 34 minutes ago, Grain of Salt said: Wasn't that last halloween? Surely that's too long ago to be eligible this year It was delayed until January I believe 0 Share this post Link to post
Grain of Salt Posted November 26, 2018 11 minutes ago, Snikle said: It was delayed until January I believe Ohhhh, of course. I assumed it came out at the point where everyone was streaming it, but of course that was just an RC or something. 43 minutes ago, Pegleg said: I thought the eligibility window was December 10th of the preceding year through December 9th of the current year? Well yes, and that wouldn't include halloween last year. 0 Share this post Link to post
Pegleg Posted November 26, 2018 36 minutes ago, Grain of Salt said: Ohhhh, of course. I assumed it came out at the point where everyone was streaming it, but of course that was just an RC or something. Well yes, and that wouldn't include halloween last year. Well yes, obviously. I suppose I should have say said, "... of the current year, which would imply that Tangerine Nightmare would be excluded since it came out prior to that window." As for streaming, that wouldn't necessarily be a reliable date. For example, Megablast streamed 4800 Hell Knights several months ago, even though it was an early alpha that was nowhere near ready to be seen by the public. Incidentally, what is used as the release date for purposes of eligibility? Is it the date when something is uploaded to idgames? Or the date of first release on Doomworld? Or the date of the final release on DW? 0 Share this post Link to post
Not Jabba Posted November 27, 2018 3 hours ago, Pegleg said: Incidentally, what is used as the release date for purposes of eligibility? Is it the date when something is uploaded to idgames? Or the date of first release on Doomworld? Or the date of the final release on DW? A project usually begins to be considered when it becomes a "release candidate," since any issues fixed beyond that point are unlikely to affect the final decision (if there are major changes, we try to keep track of that and take it into account, but it is rarely an issue). There's some discretion involved -- if initial feedback on an RC indicates that it probably will undergo significant work, we may hold off on judging it. But final release cycles are too nebulous for us to worry about /idgames release dates -- if we did, it would have taken an extra two years for Breach to be considered, for instance. When the Cacowards team was smaller, there were things that slipped through the cracks occasionally due to release date, but we try to keep that from happening. These days, you can most likely expect the cutoff for a given year to be around November 15th, though that's not a hard rule. Whenever a cutoff is called, anything released after that is considered for the next Cacoward year. 3 Share this post Link to post
CaptainResident Posted November 27, 2018 Was the Golden Souls 2 brought up at all? 5 Share this post Link to post
Killer5 Posted November 29, 2018 Mapper of the year is grain of salt for actually releasing maps. In two wads even! 6 Share this post Link to post
pcorf Posted December 2, 2018 Certainly add Deathless to the list. Great stuff, 27 maps all complete within a month. Mapper of the year: certainly not me. I think this is my first year without a release to idgames. 3 Share this post Link to post
VGA Posted December 2, 2018 2 hours ago, pcorf said: Certainly add Deathless to the list. Great stuff, 27 maps all complete within a month. Mapper of the year: certainly not me. I think this is my first year without a release to idgames. You still have a month to go! 1 Share this post Link to post
ako Posted December 3, 2018 .best multiplayer & best gameplay. ■ QC:DE 2.0 (DBThanatos&co) https://www.moddb.com/mods/quake-champions-doom-edition .best gameplay. ■ Total chaos (wadaholic) https://www.moddb.com/mods/total-chaos .best map. ■ Diabolux ex (Arvell) https://www.moddb.com/mods/diabolus-ex 1 Share this post Link to post
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