Please Note: This is my first time using the forums as a member, so please don't make fun of me because I am not sure where does this topic should belong to and also I'm not a native speaker.
The problem is that I've been making this map a couple days ago on Doom Builder 2 with MLCETEX's custom textures, which probably is the source of these errors, but I don't know why.
Attempting to load the map on ZDoom results in a failure, and the "bad textures folder" message. Zandronum (Brutal Doom enabled) opens the map almost fine, even though it says "Unknown texture X" countless times at its log, the textures I used are ok, but the sky appears as a black screen, as you see here.
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SLADEfix
Please Note: This is my first time using the forums as a member, so please don't make fun of me because I am not sure where does this topic should belong to and also I'm not a native speaker.
The problem is that I've been making this map a couple days ago on Doom Builder 2 with MLCETEX's custom textures, which probably is the source of these errors, but I don't know why.
Attempting to load the map on ZDoom results in a failure, and the "bad textures folder" message. Zandronum (Brutal Doom enabled) opens the map almost fine, even though it says "Unknown texture X" countless times at its log, the textures I used are ok, but the sky appears as a black screen, as you see here.
Now before you may ask, sky textures work just fine on maps without MLCETEX.wad's textures as a resource.
I don't know much about WAD editing (started this week), using SLADE 3, if there is a problem in the map's .wad, please tell me.
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