therektafire Posted January 4, 2018 Lol it is like Eagle vs Pigeon all over again :D I will probably make a map for this after I get through with the 4800 hell knights one 3 Quote Share this post Link to post
Misty Posted January 4, 2018 Well, I would like to see established rules and make a small map for this year, as I feel that I have more experience in mapping than the last time. 1 Quote Share this post Link to post
jazzmaster9 Posted January 4, 2018 (edited) Ahh how did i just see this now :) might dust of my unfinished map that i was suppose to make for DMP 2017. Shame to see the original become yet another Boom-Vanilla project (for this year atleast). Edited January 4, 2018 by jazzmaster9 2 Quote Share this post Link to post
Doomkid Posted January 4, 2018 So the GZDoom-compat half of DWMP2018 is going to get made after all this year, just under a different label? I can dig that. Heck, it means we can submit two 'dwmp-like' maps this year if any of us feel inclined. I see this as a win all around. 6 Quote Share this post Link to post
Pegleg Posted January 4, 2018 12 hours ago, therektafire said: Lol it is like Eagle vs Pigeon all over again :D I will probably make a map for this after I get through with the 4800 hell knights one As long as we don't get sniping and arguing back and forth like we did with Eagle vs. Pigeon. 1 Quote Share this post Link to post
StormCatcher.77 Posted January 4, 2018 @Pegleg A couple of minutes ago I compiled the DMP, I'm just waiting for your map. ;] 2 Quote Share this post Link to post
Pegleg Posted January 4, 2018 1 hour ago, StormCatcher.77 said: @Pegleg A couple of minutes ago I compiled the DMP, I'm just waiting for your map. ;] And you should have it tonight, sometime in the next 12 hours. 4 Quote Share this post Link to post
therektafire Posted January 4, 2018 Actually having 2 compatibility levels for DWMP is actually a pretty good idea, I don't get why a limit removing/Boom map would be lumped in with a GZDoom map when that means the lowest port you can play the compilation in is GZDoom, especially if there is a hub map which is a GZDoom feature. Imo there should always be 2 compilations, one for vanilla like (doom/boom format) and one for more advanced formats like doom in hexen and UDMF, that way people can always play the levels in the port they were actually meant for 0 Quote Share this post Link to post
Spectre01 Posted January 4, 2018 51 minutes ago, therektafire said: that way people can always play the levels in the port they were actually meant for As far as I know, you can play a megawad with different map formats in your port of choice. It will just throw out an error once you hit an incompatible map type. And the maps have been arranged in order from the simplest(vanilla) format, to more fancy GZDoom stuff. 1 Quote Share this post Link to post
Eradrop Posted January 4, 2018 Need a break from my personal project. feeling like I'm riding to hard and fast with it, so I wil make a map for this. 0 Quote Share this post Link to post
THMG Posted January 4, 2018 Oh, thank the Lord. I was planning on forcing myself to make a map in Boom format for DWMP2018, but the fact that SOMEONE is allowing gzdoom compatibility is great. I don't plan on using any custom resources, I just have a... well, let's call it a thing for 3D spaces and being unable to do that is really a damper on my own plans. Count me in for making a map... but it'll probably be on the easier side. I'd be interested to know what the official limits on custom resources would be for this one, seeing as a few people in the official thread seem dead-set on custom skies. 1 Quote Share this post Link to post
Danlex Posted January 4, 2018 Nice! :) I will make a map for this project! 1 Quote Share this post Link to post
an_mutt Posted January 5, 2018 The only rule I'm interested in is if I can use custom resources that are all pictures of Kenny Omega. 5 Quote Share this post Link to post
Obsidian Posted January 5, 2018 26 minutes ago, an_mutt said: The only rule I'm interested in is if I can use custom resources that are all pictures of Kenny Omega. "The textures are all pictures of Kenny Omega, the enemies are all pictures of Kenny Omega...dear god, his PNAMES lump is a picture of Kenny Omega! HOW DO YOU EVEN" 0 Quote Share this post Link to post
Tristan Posted January 5, 2018 1 minute ago, Obsidian said: "The textures are all pictures of Kenny Omega, the enemies are all pictures of Kenny Omega...dear god, his PNAMES lump is a picture of Kenny Omega! HOW DO YOU EVEN" Well, that's the next entry in this series sorted. 0 Quote Share this post Link to post
Pegleg Posted January 5, 2018 (edited) 15 hours ago, StormCatcher.77 said: @Pegleg A couple of minutes ago I compiled the DMP, I'm just waiting for your map. ;] 13 hours ago, Pegleg said: And you should have it tonight, sometime in the next 12 hours. @StormCatcher.77, I just uploaded my map, within 12 hours, as promised. OK. It was actually about 12 hours and 20 minutes, but the overall point remains the same. Edited January 5, 2018 by Pegleg Clarification of time. 3 Quote Share this post Link to post
StevenC21 Posted January 5, 2018 Kek. I'll probably submit a map later. Thanks for doing this! Oh, and can my submitted map be in .pk3 format? 0 Quote Share this post Link to post
scifista42 Posted January 6, 2018 16 hours ago, StevenC21 said: Oh, and can my submitted map be in .pk3 format? I'm not yet saying that it can't, but I wonder what benefit you are expecting from using a pk3 format. Unless submitted maps will actually rely on some highly specific features that only work in a pk3, the project compilation will be made in wad format, so your map would eventually be put into a wad anyway, and it'd be better if you did this yourself in the first place rather than letting it to the person compiling the project. 2 Quote Share this post Link to post
StevenC21 Posted January 6, 2018 @scifista42 Nah, I just like being able to use directories. 0 Quote Share this post Link to post
obake Posted January 7, 2018 There should be a rule that each map has to have at least one furry, otherwise there won't be enough furries in the Cacowards this year. 0 Quote Share this post Link to post
Sasha Posted January 8, 2018 The rules for Doomworld Mega Project 2018 are very strong. Because some mappers ask for new weapons and maps will be ZDoom-compatible, for Doomworld Omega Project 2018 it may be change rule "DECORATE is allowed for new things only...". Also if mappers would like to use some custom monsters, weapons , ... (with sprites) they will be post them separately for compilation the general DECORATE. 0 Quote Share this post Link to post
riderr3 Posted January 9, 2018 I wish good luck to those who will make an hefty efforts to test and compile WAD at the end of the year 😉 0 Quote Share this post Link to post
scifista42 Posted January 10, 2018 Official thread for Doomworld Omega Project 2018 0 Quote Share this post Link to post
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