Roofi Posted August 9, 2018 My map is done. DOWNLOAD Map name: Fantasia Compatibility: (vanilla / limit removing / Boom / GZDoom / other source port name) ?: Limit-removing Tested in: (list source port names) : Prboom+ Jump/crouch: (yes/no, only relevant if compatibility is specific to an advanced port with jump/crouch) : No Difficulty settings: (yes/no) : No Build time: 1 month Tools used: (editors used to create the map) Gzdoombuilder Resources: (credit all authors/sources of custom resources) : / Music: (name + author/source) : Mist Ache - Rise of the triad 10 Quote Share this post Link to post
Pegleg Posted August 9, 2018 On 1/10/2018 at 9:49 AM, scifista42 said: Deadline is December 31st, 2018. After this deadline, all submitted maps will be compiled into one or more wads and published on the /idgames archive. - You can make any changes to your map at any time before the deadline. - New: After deadline (strict end of 2018), only fixing major bugs will be allowed. I checked to see if you addressed this anywhere and I didn't see it. Based on your previous behavior, should we assume that by "strict end of 2018," you mean that you could submit map until 23:59:59 AoE (Anywhere on Earth), which is the last second of 2018 on Howland island (the furthest place on the western side of the International Date Line)? So, we could, in principle, actually submit a map up to the following times on January 1, 2019 (just examples, not meant to be a complete list): Melbourne: 21:59:59 Beijing: 19:59:59 Moscow: 14:59:59 London: 12:59:59 New York: 7:59:59 Vancouver: 4:59:59 Rarotonga: 1:59:59 Or am I completely off-base with what you mean? Note: I think these are correct, with regard to DST. If not, I'll try to remember to correct them in November. Unless I'm wrong about scifista's meaning, in which case I'll just cross out everything. 0 Quote Share this post Link to post
scifista42 Posted August 9, 2018 (edited) 1 hour ago, Pegleg said: submit map until 23:59:59 AoE (Anywhere on Earth), which is the last second of 2018 on Howland island (the furthest place on the western side of the International Date Line) Exactly. I always clarify this about a week before the deadline, seems like an unnecessarily specific detail before that. Edited August 9, 2018 by scifista42 0 Quote Share this post Link to post
StormCatcher.77 Posted October 7, 2018 Glad to know that project not forgotten. I'll check this a bit later. 1 Quote Share this post Link to post
Major Arlene Posted October 7, 2018 I nearly forgot i was supposed to make a map for this, thanks Voltcom for reminding me :P 1 Quote Share this post Link to post
Walter confetti Posted October 7, 2018 (edited) Looks cool Voltcom! Also this made me think about that i have to do some map for this... i have a idea but i didn't started nothing yet,,, Edited October 7, 2018 by Walter confetti 1 Quote Share this post Link to post
Sasha Posted November 1, 2018 foresta.wad Map name: Attentive Forest Compatibility: GZDoom Tested in: ZDoom 2.8.1, Jump/crouch: no Difficulty settings: (yes/no) Build time: 8 mounts Tools used: Doom Builder 2, XWE 1.16 Resources: wad Doomed in Space Base submitted to Doomworld Omega Project 2018, Actor NamiDarkImp 3100 from monsterpack Music: map05 from 1994tu.wad Comments: File OMDWP18monsters.wad contains monsters in from map Doomed in Space Base (OMDWP18.wad) and must be removing during the compilation of maps Doomworld Omega Project 2018. Comments for avoiding overlaps: Voltcom9 uses numbers of actors 9008-9018 in his decorate. I use some numbers of actors 23324-23429. Details in my decorate in forest1.wad. I use spawmid 200 for scripts. foresta.zip 6 Quote Share this post Link to post
pcorf Posted November 10, 2018 (edited) DEL Edited November 16, 2018 by pcorf 0 Quote Share this post Link to post
Marlamir Posted November 11, 2018 Hopefully this project is not dead. Here is a sneak peak of my vanilla map. 4 Quote Share this post Link to post
Pegleg Posted November 11, 2018 4 hours ago, Marlamir said: Hopefully this project is not dead. I don't think it's dead. I think scifista just doesn't see much point to updating a lot until it gets much closer to the end, at least in December. And I can understand why he feels that way. 0 Quote Share this post Link to post
pcorf Posted November 12, 2018 5 hours ago, Pegleg said: I don't think it's dead. I think scifista just doesn't see much point to updating a lot until it gets much closer to the end, at least in December. And I can understand why he feels that way. Hopefully it is not. But if it is I'll just release my map stand alone. The map I am making is a semi slaughter map and it will be named Brutana. 0 Quote Share this post Link to post
Marlamir Posted November 14, 2018 @Pegleg I hope he decide to go this way. 0 Quote Share this post Link to post
Marlamir Posted November 14, 2018 Map is done and here is my entry: Map name: Speedisimo Compatibility: Vanilla Tested in: Chocolate Doom, PrBoom+, Gzdoom (latest versions) Difficulty settings: no Difficulty: Ultra-violence Build time: 5 days (1hr per day) Tools used: Gzdoom builder (bug fix) Resources: Doom 2 stock only Jump/crouch: No I try to made the map as fast as i can so i setup one rule for me at that was 5 hours of work so i decide to split this into 5days-1hr per day (strict) and here is the result. Download: marlamir-DMOP.zip 4 Quote Share this post Link to post
pcorf Posted November 14, 2018 (edited) DEL Edited November 16, 2018 by pcorf 7 Quote Share this post Link to post
Marlamir Posted November 14, 2018 @pcorf As not slaughter map fan i have to say i having fun with your map so far. 0 Quote Share this post Link to post
Pegleg Posted November 14, 2018 @pcorf In the bottom screenshot, I can't decide if the Pain Elemental looks like it's left out and wants to join in and is headed that way, or if it's just watching the carnage, like it ordered the Cacodemon hit on the Cyberdemon. From what you showed, I like the overall look. 1 Quote Share this post Link to post
pcorf Posted November 15, 2018 (edited) DEL Edited November 16, 2018 by pcorf 0 Quote Share this post Link to post
pcorf Posted November 15, 2018 (edited) DEL Edited November 16, 2018 by pcorf 0 Quote Share this post Link to post
pcorf Posted November 15, 2018 (edited) I do have a concern and that is scifista42 has not been online on DW since September 24 so is it dead?, we'll see. Perhaps he is totally unaware about any submitted maps since September 24. I'll release my map stand alone to idgames if so. Edited November 15, 2018 by pcorf 0 Quote Share this post Link to post
pcorf Posted November 15, 2018 (edited) DEL Edited November 16, 2018 by pcorf 0 Quote Share this post Link to post
pcorf Posted November 16, 2018 I'm deciding that going to remove my map from this project and try to get it into Doomworld Mega Project 2018, if not 2018 then 2019 or stand alone. I'm trying to record a demo as well and have almost made it to the exit. 0 Quote Share this post Link to post
snapshot Posted November 18, 2018 @scifista42 I'm not going to be able to make a map for this year's DWMP (or rather DOPE), busy with a D64 CC map (sorry), Good luck to all Interested mappers. 0 Quote Share this post Link to post
AleksB Posted December 6, 2018 I am very interested in joining. Just finished updating my latest map and would love to submit it to this thread. I just completed it tonight. 0 Quote Share this post Link to post
AleksB Posted December 6, 2018 Here is my map : https://www.dropbox.com/s/st3qrzpkpbcpdjn/Hells Compost.wad?dl=0 Map name: Hells Compost Compatibility: Vanilla Tested in: ZDoom, Skulltag and GZDoom 3.2.5 Difficulty settings: no Difficulty: Ultra-violence Build time: 2 weeks Tools used: Gzdoom builder, slade3 Resources: Doom 2 stock only Jump/crouch: No Song Credit: Dantes Purgatory-Knightrider of Doom 1 Quote Share this post Link to post
Walter confetti Posted December 6, 2018 Guys, since probably scifista vanished from these forums (he's not around here from September), you could always try post your map there, if you want to: 0 Quote Share this post Link to post
Pegleg Posted December 6, 2018 (edited) 4 hours ago, Walter confetti said: Guys, since probably scifista vanished from these forums (he's not around here from September), you could always try post your map there, if you want to: The potential problem with doing that for some of the contributors here are the key rules of ToD's project: Stock textures, flats, monsters, sounds, etc. only No ZDoom You have to be able to beat your map on UV without saves Some contributors here may run afoul of those rules and may have to do work to get their map in a condition to submit to that project. ToD has suggested that next year's DMP will revert to the previous years' rules, so those maps may fit in DMP 2019, assuming ToD sticks to that idea. Edited December 6, 2018 by Pegleg Expand on things not allowed. 0 Quote Share this post Link to post
Suitepee Posted December 6, 2018 I will be disappointed if this project is left to rot, quite frankly. 4 Quote Share this post Link to post
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