Kristian Nebula Posted January 26, 2018 (edited) Hi everyone! So I've decided to release my DOOM Millennium maps originally from 1998-1999 in a four-map mini-episode. I did some balancing of monsters and ammo in the first two maps mostly, as they originally weren't supposed to be next to each other. Original mapspots for the maps are: MAP01=MAP01, MAP02=MAP14, MAP03=MAP18 and MAP04=MAP20. Also, some of you may notice that the beginning of MAP02 is the same as in 20 Days in Hell megawad by me from 1996. That megawad was never meant to be released publicly, but thanks to Paul Corfiatis it is found in the archives since many years ago. Play it and you'll understand why :D Anyway, without further writing here's the link: https://we.tl/H5QEKkIwTp Have fun with it! :) -Kristian Edited January 27, 2018 by Nebula-Kristian 37 Quote Share this post Link to post
40oz Posted January 26, 2018 Awesome! It's cool of you to dump these maps from this long anticipated project. That's not easy to do. I like the attention to detail, as was the trend of the top mappers in the late 90's. I hope the other Doom millenium mappers are inspired to dump their work here too. 3 Quote Share this post Link to post
Catpho Posted January 26, 2018 (edited) Kewl :) EDIT:Oh,btw, these are rejected millennium maps,right?Or is this project canceled? Edited January 26, 2018 by Catpho 2 Quote Share this post Link to post
riderr3 Posted January 26, 2018 Nice, but it would be better with bunch of screenshots! 3 Quote Share this post Link to post
Memfis Posted January 26, 2018 Thanks for releasing these. I played the first 3 maps so far (the start of Map04 seemed rather harsh, so maybe another day). Two problems I found: Map02: missing sky transfer Map03: it's impossible to escape the megasphere secret!! You can definitely sense the age of these maps while playing, and I like that feeling. I did not appreciate the barrel trap on Map02 but maybe I should have expected that after 2002ado e1m4. Actually, I didn't even see the barrels due to the darkness, so I tried using the chaingun as a flashlight and almost blew up into pieces. :D Attaching some silly demos for the curious... ka_mill01-03_mem_FDA.zip 4 Quote Share this post Link to post
Kristian Nebula Posted January 27, 2018 (edited) 19 hours ago, Memfis said: Thanks for releasing these. I played the first 3 maps so far (the start of Map04 seemed rather harsh, so maybe another day). Two problems I found: Map02: missing sky transfer Map03: it's impossible to escape the megasphere secret!! You can definitely sense the age of these maps while playing, and I like that feeling. I did not appreciate the barrel trap on Map02 but maybe I should have expected that after 2002ado e1m4. Actually, I didn't even see the barrels due to the darkness, so I tried using the chaingun as a flashlight and almost blew up into pieces. :D Attaching some silly demos for the curious... ka_mill01-03_mem_FDA.zip Funny, that sky transfer worked fine in Zdoom, didn't see any leaking skies. I was going to fix the megasphere secret but forgot, thanks for reminding. Here's a fixed version: https://we.tl/H5QEKkIwTp Edited January 27, 2018 by Nebula-Kristian 0 Quote Share this post Link to post
cybdmn Posted January 27, 2018 You know, some of us waited for a long time for Doom Millenium? :-D 3 Quote Share this post Link to post
Kristian Nebula Posted January 27, 2018 I guess it should get the Mordeth award many times over x) 7 Quote Share this post Link to post
Kristian Nebula Posted January 27, 2018 Added some screenshots to first post :) 0 Quote Share this post Link to post
Kristian Nebula Posted January 27, 2018 On 26.1.2018 at 3:00 PM, Catpho said: Kewl :) EDIT:Oh,btw, these are rejected millennium maps,right?Or is this project canceled? I don't believe it's canceled but I think after 19 years in development and no news for the last decade or so, I can release my input for it :) 0 Quote Share this post Link to post
pcorf Posted January 28, 2018 (edited) 15 hours ago, cybdmn said: You know, some of us waited for a long time for Doom Millenium? :-D And my prediction is that you can expect to be waiting for it forever. 3 of my 4 Millennium maps have been released in other projects long ago. But sadly a lot of the maps won't be. The big problem is the team could not find a programmer for the Millennium engine and the project just died as situations just got too complex and motivation was lost, that is my prediction. What started off as a boom compatible project, but many changes were made and there were more demands and that killed it big time. Edited January 28, 2018 by pcorf 6 Quote Share this post Link to post
pcorf Posted January 28, 2018 4 hours ago, Nebula-Kristian said: I don't believe it's canceled but I think after 19 years in development and no news for the last decade or so, I can release my input for it :) It wasn't officially cancelled. Instead I think the project just wimped out and died. See my post above. Millennium is not the only one that died, many others have too. 0 Quote Share this post Link to post
cybdmn Posted January 28, 2018 Are you ready for some nostalgia? Look what i found on one of my hard disks. In the third trailer is a short sequence, which seems to take place in the map, which is to be seen in one of the screenshots. ;-) 13 Quote Share this post Link to post
Kristian Nebula Posted January 28, 2018 4 minutes ago, cybdmn said: Are you ready for some nostalgia? Look what i found on one of my hard disks. 4 minutes ago, cybdmn said: Hahaha, awesome! I remember those :D 1 Quote Share this post Link to post
Gez Posted January 28, 2018 Millennium missed the 31 December 2000/1 January 2001 release window, so they are waiting for the next turn of the millennium, 31 December 3000/1 January 3001. 12 Quote Share this post Link to post
Phobus Posted January 28, 2018 I'm looking forward to getting my paws on a not of bona fide history this weekend! Also, those trailers made me chuckle. We really loved hype back then, didn't we? 5 Quote Share this post Link to post
Phobus Posted February 5, 2018 These feel like old-school ZDoom maps, what with the use of Boom features like scrollers, translucency and deep water combined with lots of lighting gradients and bits of detailing. I like how the maps mostly rely on tight spaces for their challenge, meaning the enemy encounters happen over a lengthy adventure. If this is any indicator of the overall project quality, I think we all missed out! Good job and thanks for releasing these. 1 Quote Share this post Link to post
SleepyVelvet Posted February 7, 2018 fda noisy_ka_mill.zip prboom+ cl9 pistol start no saves. There's a softlock on Map4 which I found before finding the Yellow Key (I count it as an exit) These were longer than I'm used to so I had to force myself to focus more than I usually do. Pretty tough from pistol start. Thanks for the maps. 1 Quote Share this post Link to post
Chris Hansen Posted February 7, 2018 Cool thread! I'll definitely have to play these! @Nebula-Kristian: I can post my Millennium map in this thread too, if you're okay with it. You know, to keep them in one place in case other maps pop up or something. Though, I'm not especially eager to do it, as it's not very good - especially gameplay wise! But for nostalgia reasons only I guess it could be interesting. 8 Quote Share this post Link to post
Kristian Nebula Posted February 7, 2018 1 hour ago, Chris Hansen said: Cool thread! I'll definitely have to play these! @Nebula-Kristian: I can post my Millennium map in this thread too, if you're okay with it. You know, to keep them in one place in case other maps pop up or something. Though, I'm not especially eager to do it, as it's not very good - especially gameplay wise! But for nostalgia reasons only I guess it could be interesting. Sounds awesome, @Chris Hansen - please do it! It would be good to get these out (which are possible to) and like me, you can adjust it a bit if you want so that it's more balanced. :) 1 Quote Share this post Link to post
bioshockfan90 Posted February 8, 2018 Would be pretty cool if you could track down the rest of the Doom Millennium folks who are still around and try to get 'em to release what they had, making it a more complete experience. 5 Quote Share this post Link to post
Chris Hansen Posted February 8, 2018 Okay, here goes! I haven't changed anything as I simply don't have the time to go through it and correct the lackluster gameplay. And besides, I kinda already did that some years ago when I used this map as a base for High/Low 4. This is the original, a relic, a piece of history. Nothing more. Bonus info: Back in 2000 when I made this map, I used DoomCAD 6.1 in Windows 98 and some old nodebuilder in DOS. Both of them treated me really bad and stuff would go wrong ALL the time. DoomCAD would crash randomly or the nodebuilder would screw something up. Slimetrails and visplane overflows was on the menu. Windows would freeze up or bluescreen! And I didn't know that much about Doom and all the possibilites with more advanced ports and editing. All I used to test my maps was Doom95. Basically, all I remember from that time, was that I learned to control my anger and that patience is a virtue! :D All this meant, that the plans I had for the map - and others at the time - would change all the time, as I had to do constant workarounds or redo entire areas. That really hurt all of my levels back then in terms of logical progression and appearence. Anyway, enough excuses, here's the map! 9 Quote Share this post Link to post
Kristian Nebula Posted February 8, 2018 1 hour ago, Chris Hansen said: -snippets- Awesome! I remember this map for sure! Not sure if I have some of them on an old hard drive somewhere. :) 1 Quote Share this post Link to post
Phobus Posted February 9, 2018 Quite a tough map there Chris, although it started off misleadingly manageable! Looked pretty good when the sky pillars had been raised, too. 1 Quote Share this post Link to post
gaspe Posted February 11, 2018 Lovely mini-episode, thanks for releasing these. Now you can feel that these maps are dated but that's their charm. I really like the style of mostly stock textures with some custom ones and having simple yet detailed visuals, the gameplay was very pleasant. MAP04 was a bit spooky with its music, in the final area you can get stuck in the lowest pit of red rocks and a hanging corpse (thing 105) is blocking but idk if that was intentional. 1 Quote Share this post Link to post
Lüt Posted February 24, 2018 Hey, you forgot your deathmatch map. 2 Quote Share this post Link to post
Doomkid Posted February 25, 2018 Man, I'm hyped to give DuacuacM MillenniuM a whirl, looks fantastic! 7 Quote Share this post Link to post
Lüt Posted February 25, 2018 16 minutes ago, Doomkid said: DuacuacM MillenniuM What even... Oh God, the trailers. Jamie just went ahead with so much stuff without anybody's approval or authorization. He even did an "official soundtrack release" with CD and everything for his own music, half of which didn't even make the cut, not to mention he was one of two primary composers on the project and more of Jan's music than his own was being kept. I think we only found out about this when it was done and he'd submitted it as news to the Doom sites. Simon eventually tried to reign him in, to varying degrees of success. For the record, I don't think any of us ever bought the CD. 4 Quote Share this post Link to post
SOSU Posted February 25, 2018 I have no idea what DuacuacM is but those screenies look sick! 0 Quote Share this post Link to post
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