Roofi Posted January 26, 2018 (edited) This is the demo thread for Tangerine Nightmare , the wad made by the French community. The final version is not on idgames for now , but will be here soon. /!\ Map 08 must be played on complevel 9 ! This is because spawned monsters stay stuck. Link to the wad on idgames : TN Edited February 17, 2018 by Roofi 3 Quote Share this post Link to post
Roofi Posted January 27, 2018 Yep , because the link was replaced after an unexpected problem. It should work now. 0 Quote Share this post Link to post
lirui1001 Posted January 28, 2018 A few random runs. All of my runs can be improved by about 20%-50%, depending on maps. Map01 UV Max in 2:36-tn01-236.zip Map02 UV Max in 4:48-tn02-448.zip Map03 UV Max in 6:49-tn03-649.zip Map04 UV Max in 10:29-tn04-1029.zip 5 Quote Share this post Link to post
lirui1001 Posted January 29, 2018 Map05 UV Max in 8:27-tn05-827.zip 5 Quote Share this post Link to post
lirui1001 Posted January 29, 2018 Another slow run. Map06 UV Max in 14:45-tn06-1445.zip 3 Quote Share this post Link to post
lirui1001 Posted January 30, 2018 Map07 is done. Much slower just for safety. I am pretty sure that others can be faster than me by 30% or more. Map07 UV Max in 26:04-tn07-2604.zip 4 Quote Share this post Link to post
lirui1001 Posted January 30, 2018 Map08 is done with -complevel 9. But enemies still get stuck easily. Map08 UV Max in 14:37-tn08-1437.zip 3 Quote Share this post Link to post
vdgg Posted February 5, 2018 On 28.01.2018 at 2:12 AM, lirui1001 said: A few random runs. All of my runs can be improved by about 20%-50%, depending on maps. Map01 UV Max in 2:36-tn01-236.zip Map02 UV Max in 4:48-tn02-448.zip Map03 UV Max in 6:49-tn03-649.zip Map04 UV Max in 10:29-tn04-1029.zip MAP04 run misses one monster 0 Quote Share this post Link to post
lirui1001 Posted February 5, 2018 7 hours ago, vdgg said: MAP04 run misses one monster missed one? Oh my. It must be one revived by AV. I'll double check it. 0 Quote Share this post Link to post
Poncho Posted February 16, 2018 Map01 UV-Max in 2:32 tn01-232.zip 2 Quote Share this post Link to post
Roofi Posted February 17, 2018 Tangerine Nightmare is now on idgames ! https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tn 3 Quote Share this post Link to post
Roofi Posted February 17, 2018 Here is my first run on Tangerine Nightmare ! Map 07 Uv-max in 16:39. 7 Quote Share this post Link to post
tmorrow Posted February 18, 2018 Great demo Roofi. I like to watch demos by the map creator, you can pick up subtle clues. 5 Quote Share this post Link to post
Poncho Posted February 19, 2018 How come my demo wasn't accepted this week? 0 Quote Share this post Link to post
Poncho Posted February 19, 2018 (edited) Okay, I think I can answer myself: because the full version got uploaded. Fan-fucking-tastic. Here's an inferior run: Map01 UV-Max in 2:35 tn01-235.zip Actually, scratch that, here's a vastly superior run: Map01 UV-Max in 2:26 tn01-226.zip Edited February 19, 2018 by Poncho 2 Quote Share this post Link to post
Poncho Posted February 21, 2018 (edited) Just a little UV-Speed. Map09 UV-Speed in 0:41 tn09-041.zip I would like to thank JC Dorne and Roofi for the tribute to Subject 119. Edited February 21, 2018 by Poncho 2 Quote Share this post Link to post
TheV1perK1ller Posted March 10, 2018 I'm back! :P Map 01 UV-Max in 1:47 Map 05 UV-Max in 6:04 Will definitely do more demos for this fantastic WAD. tn01-147.zip tn05-604.zip 11 Quote Share this post Link to post
Poncho Posted March 10, 2018 Really wanted this, but alas, I couldn't get it. Here it is, anyway. Map01 (not a record) UV-Max in 1:50 tn01-150.zip 2 Quote Share this post Link to post
WH-Wilou84 Posted March 10, 2018 Thanks for the demos, guys. Here's a max of map10, as promised earlier. Gave me quite a lot of trouble, but I eventually got a successful exit. :) I've also attached my best (failed) attempt, which was a very nice demo up until the very end, hehe. YouTube link : TN10-max-2002-wh.zip 6 Quote Share this post Link to post
Poncho Posted March 10, 2018 (edited) 56 minutes ago, WH-Wilou84 said: Thanks for the demos, guys. Here's a max of map10, as promised earlier. Gave me quite a lot of trouble, but I eventually got a successful exit. :) I've also attached my best (failed) attempt, which was a very nice demo up until the very end, hehe. YouTube link : TN10-max-2002-wh.zip Are you using an older version? I can't watch the demo; it just goes to Refueling Base. :0 Also, where did the name "Umbreion Nils" come from? Edited March 10, 2018 by Poncho 1 Quote Share this post Link to post
WH-Wilou84 Posted March 10, 2018 (edited) @ Poncho : I'm using the /idgames version. Map 10 should be replaced regardless of the wad version though, if you get Doom II map 10 you're doing something wrong. :) You should turn off the spechits emulation (and I should've mentioned that in the readme file), as my monster teleporter setups involve a bunch of redundant teleporting lines for efficiency and it can lead to problems when monsters cross too many of these lines in -complevel 2. As for the map name, it's just another cryptic word combination from me, based on "Umbra" and "Nil". Another name candidate was "The Umbrakleion", which I'll reuse someplace else if given the opportunity. Edited March 10, 2018 by WH-Wilou84 1 Quote Share this post Link to post
TheV1perK1ller Posted March 12, 2018 Another two. Map 02 UV-Max in 3:43 Map 06 UV-Max in 8:45 tn02-343.zip tn06-845.zip 7 Quote Share this post Link to post
Poncho Posted March 12, 2018 Map09 UV-Speed in 0:39 tn09-039.zip 2 Quote Share this post Link to post
Poncho Posted March 12, 2018 V1perK1ller's Map05 strategy has made me appreciate the map a lot more than when I did during the DWMegawad run through it. Thanks, mate. :D 2 Quote Share this post Link to post
GarrettChan Posted March 19, 2018 (edited) Map01 UV Max in 1:45 tn01-145.zip I always think going to the balcony area is quicker, so there's this. The best time I touch the Green Door is usually by 0:58, but this time is around 1:01. Therefore, I think this can be improved even more. Map01 NM Speed in 1:17 tn01n117.zip Accidentally discovered this Green Key trick during planning for UV Max, but I'm not very good at it, and I'm not sure whether this can be used in Max runs. Also, the map should be able to be finished without the Armor, I think. Edited March 19, 2018 by GarrettChan Wrong year in the txt file 6 Quote Share this post Link to post
Poncho1 Posted August 19, 2019 (edited) Bumping the thread: Map03 UV-Max in 5:47 tn03-547.zip Fuck Map04, btw. Question: how will the UV-Max in Map08 work, since there are loads of enemies on the central pillars (mostly Imps, if I remember?) who are EXTREMELY difficult to hit, but technically they count to the actual tally. So... what??? Edited August 19, 2019 by Poncho1 1 Quote Share this post Link to post
lirui1001 Posted August 21, 2019 On 8/18/2019 at 10:47 PM, Poncho1 said: Question: how will the UV-Max in Map08 work, since there are loads of enemies on the central pillars (mostly Imps, if I remember?) who are EXTREMELY difficult to hit, but technically they count to the actual tally. So... what??? 0 Quote Share this post Link to post
Poncho1 Posted August 22, 2019 Sub-11 (or even 10) definitely possible. Map08 UV-Max in 12:27 tn08-1227.zip 1 Quote Share this post Link to post
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