ranhcase Posted January 26, 2018 Neither Gzdoom Builder and the original Doom Builder are working on my computer and apparently there's no solution to the problem so... What are the best alternatives for (GZ)Doom Builder? I really wanna get back into mapping. 0 Quote Share this post Link to post
Bauul Posted January 26, 2018 (edited) GZDoomBuilder_BugFix is the most recent version of that tool. There's also Doom Builder 2, if that's not what you meant by "original Doom Builder". Separately, Doom Builder X is a recent fork of DB2 that's winning a lot of fans. Slade 3 also has its own built-in map editor. Eureka is another, notable for running on Macs. Edit: For GZDB, you have installed all the prerequisite software right? Microsoft Visual C++ 2008 SP1 Redistributable Package (x86), Microsoft .Net Framework 3.5 and DirectX 9.0 Runtime? Edited January 26, 2018 by Bauul 0 Quote Share this post Link to post
ranhcase Posted January 26, 2018 (edited) thanks for that, though the problem i'm having is with all "Doom Builder's", so i don't think Doom Builder X is going to work, going to look at it anyway. Also going to look at this Slade 3 aswell. EDIT: as i expected, Doom Builder X didn't work either lol Edited January 26, 2018 by ranhcase 0 Quote Share this post Link to post
Kappes Buur Posted January 26, 2018 Which operating system are you using?? If you are using Linux then your options are very limited. Try Eureka. 1 Quote Share this post Link to post
ranhcase Posted January 26, 2018 Nop, Windows 7 is what i'm using. 0 Quote Share this post Link to post
Empyre Posted January 26, 2018 Did you install the run-time libraries that Bauul linked? If you didn't, that might be all you need to do to get Doom Builder working. 0 Quote Share this post Link to post
ranhcase Posted January 26, 2018 Ye, did that already, both Doom Builder GZDB were working on my pc, then suddenly they stopped functioning, the problem would be the lack of SlimDX, but i already installed and reinstalled it many times over to no result. 0 Quote Share this post Link to post
anotak Posted January 27, 2018 hey, i'm the dev of doombuilder-x. Do you get any specific error message? if you go open an explorer window and put %LOCALAPPDATA%\Doom Builder in the address bar, is there a BuilderX.log file there you could post for me to see? 0 Quote Share this post Link to post
ranhcase Posted January 27, 2018 Hey, yes, i did get a crash file: [There was one line at the end of the log that was in portuguese (the language i use in my pc), but i managed to find the translation.] Spoiler DBX 2.1.3.8 startup Application path: C:/Users/Alvaro/Downloads/doombuilderx-2.1.3.8/doombuilderx-2.1.3.8 Temporary path: C:\Users\Alvaro\AppData\Local\Temp\DBX Local settings path: C:\Users\Alvaro\AppData\Local\Doom Builder Command-line arguments: 0 RealMain: Loading program configuration... Program configuration is outdated, new configuration will be copied for local user Starting action manager... Binding static action methods for class General... RealMain: Loading main interface window... fortune 95: "That thing where you find a lever in a game, and you pull the lever because it's a lever in a video game, and you're always supposed to pull levers in video games. That's not acting with intentionality." - Steve Lee, An Approach to Holistic Level Design Binding action methods for MainForm object... RealMain: Showing main interface window... RealMain: Starting Direct3D driver RealMain: Loading plugins Loading plugin 'BuilderModes' from 'buildermodes.dll'... Loading plugin 'AutomapMode' from 'automapmode.dll'... Binding action methods for BuilderPlug object... Loading plugin 'CommentsPanel' from 'commentspanel.dll'... Loading plugin 'GZDoomEditing' from 'gzdoomediting.dll'... Loading plugin 'SoundPropagationMode' from 'soundpropagationmode.dll'... Binding action methods for BuilderPlug object... Loading plugin 'Statistics' from 'statistics.dll'... RealMain: Loading game cfg Registered game configuration 'Boom' from 'Boom.cfg' Registered game configuration 'Doom' from 'Doom.cfg' Registered game configuration 'Doom 2' from 'Doom2.cfg' Registered game configuration 'Edge' from 'Edge.cfg' Registered game configuration 'Eternity (Doom-UDMF)' from 'EE_DoomUDMF.cfg' Registered game configuration 'Eternity (Doom)' from 'Eternity_Doom.cfg' Registered game configuration 'Heretic' from 'Heretic.cfg' Registered game configuration 'Hexen' from 'Hexen.cfg' Registered game configuration 'Zandronum (Doom in Doom format)' from 'Skulltag_Doom.cfg' Registered game configuration 'Zandronum (Doom in Hexen format)' from 'Skulltag_DoomHexen.cfg' Registered game configuration 'Strife' from 'Strife.cfg' Registered game configuration 'ZDoom (Doom in Doom format)' from 'ZDoom_Doom.cfg' Registered game configuration 'ZDoom (Doom in Hexen format)' from 'ZDoom_DoomHexen.cfg' Registered game configuration 'ZDoom (Doom in UDMF format)' from 'ZDoom_DoomUDMF.cfg' Registered game configuration 'ZDoom (Heretic in Hexen format)' from 'ZDoom_HereticHexen.cfg' Registered game configuration 'ZDoom (Hexen)' from 'ZDoom_Hexen.cfg' Registered game configuration 'ZDoom (Strife in Hexen format)' from 'ZDoom_StrifeHexen.cfg' RealMain: Creating editing modes manager Binding action methods for EditingManager object... RealMain: Applying configuration settings... RealMain: Loading compiler configs... Registered compiler configuration 'zdoom_acc' from 'acc.cfg' Registered compiler configuration 'skulltag_acc' from 'acc.cfg' Registered compiler configuration 'bspw32' from 'bsp-w32.cfg' Registered compiler configuration 'deepbsp' from 'deepbsp.cfg' Registered compiler configuration 'glbsp' from 'glBSP.cfg' Registered compiler configuration 'zdbsp' from 'zdbsp.cfg' Registered compiler configuration 'zennode' from 'ZenNode.cfg' Registered compiler configuration 'zokumbsp' from 'zokumbsp.cfg' Registered compiler configuration 'hexen_acc' from 'acc.cfg' RealMain: Loading nodebuilder configs... Registered nodebuilder configuration 'bspw32_normal' from 'bsp-w32.cfg' Registered nodebuilder configuration 'bspw32_fast' from 'bsp-w32.cfg' Registered nodebuilder configuration 'deepbsp_normal' from 'deepbsp.cfg' Registered nodebuilder configuration 'glbsp_normal' from 'glBSP.cfg' Registered nodebuilder configuration 'glbsp_fast' from 'glBSP.cfg' Registered nodebuilder configuration 'zdbsp_normal' from 'zdbsp.cfg' Registered nodebuilder configuration 'zdbsp_fast' from 'zdbsp.cfg' Registered nodebuilder configuration 'zdbsp_compressed' from 'zdbsp.cfg' Registered nodebuilder configuration 'zennode_normal' from 'ZenNode.cfg' Registered nodebuilder configuration 'zennode_fast' from 'ZenNode.cfg' Registered nodebuilder configuration 'zokumbsp_normal' from 'zokumbsp.cfg' Registered nodebuilder configuration 'zokumbsp_fast' from 'zokumbsp.cfg' RealMain: Loading script configs... RealMain: Loading color settings... RealMain: Creating types manager... RealMain: Startup done ------------------- ------------------- NewMap() Temporary directory: C:\Users\Alvaro\AppData\Local\Temp\DBX\dyfa8qkl Binding action methods for GridSetup object... Binding action methods for UndoManager object... Binding action methods for CopyPasteManager object... Binding action methods for Launcher object... Creating new map 'MAP01' with configuration 'Doom2.cfg' Initializing graphics device... Exception: IndexOutOfRangeException while loading effect display2d.fx: O índice estava fora dos limites da matriz. Exception: em CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile) na C:\DOCS\GitHub\doombuilderx\Source\Core\Rendering\D3DShader.cs:linha 138 em CodeImp.DoomBuilder.Rendering.Display2DShader..ctor(ShaderManager manager) na C:\DOCS\GitHub\doombuilderx\Source\Core\Rendering\Display2DShader.cs:linha 63 em CodeImp.DoomBuilder.Rendering.ShaderManager.ReloadResource() na C:\DOCS\GitHub\doombuilderx\Source\Core\Rendering\ShaderManager.cs:linha 135 em CodeImp.DoomBuilder.Rendering.ShaderManager..ctor(D3DDevice device) na C:\DOCS\GitHub\doombuilderx\Source\Core\Rendering\ShaderManager.cs:linha 85 em CodeImp.DoomBuilder.Rendering.D3DDevice.Initialize() na C:\DOCS\GitHub\doombuilderx\Source\Core\Rendering\D3DDevice.cs:linha 317 em CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options) na C:\DOCS\GitHub\doombuilderx\Source\Core\General\MapManager.cs:linha 244 em CodeImp.DoomBuilder.General.NewMap() na C:\DOCS\GitHub\doombuilderx\Source\Core\General\General.cs:linha 1066 em CodeImp.DoomBuilder.Actions.Action.Begin() na C:\DOCS\GitHub\doombuilderx\Source\Core\Actions\Action.cs:linha 264 em CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname) na C:\DOCS\GitHub\doombuilderx\Source\Core\Actions\ActionManager.cs:linha 434 em CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e) na C:\DOCS\GitHub\doombuilderx\Source\Core\Windows\MainForm.cs:linha 447 em System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) em System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) em System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) em System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) em System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) em System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) em System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) em System.Windows.Forms.Control.WndProc(Message& m) em System.Windows.Forms.ScrollableControl.WndProc(Message& m) em System.Windows.Forms.ToolStrip.WndProc(Message& m) em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) attempting to crash-save map to C:\Users\Alvaro\AppData\Local\Doom Builder\crashbackup.wad Saving map to file: C:\Users\Alvaro\AppData\Local\Doom Builder\crashbackup.wad Crashsaving Exception: Referência de objeto não definida para uma instância de um objeto. Crashsaving Exception: em CodeImp.DoomBuilder.MapManager.VerifyNodebuilderLumps(WAD wad, String mapheader) na C:\DOCS\GitHub\doombuilderx\Source\Core\General\MapManager.cs:linha 905 em CodeImp.DoomBuilder.MapManager.SaveMap(String newfilepathname, SavePurpose purpose) na C:\DOCS\GitHub\doombuilderx\Source\Core\General\MapManager.cs:linha 604 em CodeImp.DoomBuilder.General.HandleException(Exception e) na C:\DOCS\GitHub\doombuilderx\Source\Core\General\General.cs:linha 1964 map info at crash time::: filename: was saving?: True Crash Data Logging Exception: Object reference not set to an instance of an object. Crash Data Logging Exception: em CodeImp.DoomBuilder.General.HandleException(Exception e) na C:\DOCS\GitHub\doombuilderx\Source\Core\General\General.cs:linha 1993 0 Quote Share this post Link to post
anotak Posted January 27, 2018 hmm. i'm still investigating, but do you have direct3d 9 installed? https://www.microsoft.com/en-us/download/details.aspx?id=35 this might fix it 0 Quote Share this post Link to post
ranhcase Posted January 27, 2018 Yup i do have it. Hope you can find a fix for it, thanks. 0 Quote Share this post Link to post
Kappes Buur Posted January 27, 2018 I compared your log file with the one generated for me, and it seems that the configuration on your computer throws a fit after it tries to configure the graphics adaptor Quote Creating new map 'MAP01' with configuration 'Doom2.cfg' Initializing graphics device... Exception: IndexOutOfRangeException while loading effect display2d.fx: O índice estava fora dos limites da matriz. Exception: em CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile) na which makes me wonder if your graphics adaptor may not be suitable for the editor. What graphics adaptor is installed in your computer? 0 Quote Share this post Link to post
ranhcase Posted January 27, 2018 by graphics adaptor you mean video card? if so it's a 'AMD Radeon R7 Graphics'. 0 Quote Share this post Link to post
anotak Posted January 28, 2018 (edited) 18 hours ago, ranhcase said: Yup i do have it. Hope you can find a fix for it, thanks. have you doublechecked you 100% have directx 9 and not 10/11/12? they install separately and don't interfere/work with each other. that confused me before, so i just want to double check. you could try running dxdiag to see if it reports any problems have you tried upgrading your graphics card drivers? i'm working on a version that should give me some slightly more detailed error information, because the older codebase wasn't logging some of the details. Edited January 28, 2018 by anotak 0 Quote Share this post Link to post
ranhcase Posted January 28, 2018 Yeah i'm sure, i've installed and reinstalled it a few times, i probably have some 3 or 4 copies of the installer and tried them all. I can try upgrading the drivers but i think they already are though. 0 Quote Share this post Link to post
Kappes Buur Posted January 29, 2018 I just realized that you posted about this problem over at the ZDoom forum last July. I still don't know why you would experience this problem as your graphics adapter appears to be capable enough. Maybe AMD's drivers are to blame. As in the other thread, all I can suggest is for you to acquire a NVIDIA card. 0 Quote Share this post Link to post
Empyre Posted January 29, 2018 Maybe you need to downgrade your drivers. 0 Quote Share this post Link to post
ranhcase Posted January 29, 2018 I actually tried to upgrade them and my graphics card stopped working, then i installed the drivers that come on the DVD that came with my Pc, and it started working again (the graphics card that is). And, i think the drivers i have now are pretty old already, there's also the fact i didn't find anywhere on the AMd site listing old versions of any driver. 0 Quote Share this post Link to post
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