Anima Zero Posted January 23, 2011 Figured if I did a NM-Speed for ngmvmt1 map 4...then I oughta do a UV-fast for the map as well. Time for the map 4 UV-fast run is 3:32. Pretty nice time, but can go into the 3:2x range with some effort.ng04f332.zip 0 Quote Share this post Link to post
j4rio Posted January 23, 2011 I rarely play fasties so here is a rather slow one ngmvmt1 map 9 in 7:11 Includes a bonus demongmvmt1map9fast.zip 0 Quote Share this post Link to post
Anima Zero Posted January 24, 2011 ngmvmt1 map 4 NM-Speed improved to 1:39 and map 4 UV-fast improved to 3:03. Pretty happy with how both turned out, even if there were a few ugly hiccups in the UV-fast run.ng04demos.zip 0 Quote Share this post Link to post
Anima Zero Posted January 24, 2011 Another ngmvmt1 demo here, this time it's a UV-Max for map 31. Clear time is 1:41. Pretty good first exit time, but I suspect it can go even lower.ng31-141.zip 0 Quote Share this post Link to post
Phml Posted January 24, 2011 Old Map31 max in 1:37 that I did when AB first posted the map (stays in sync with the latest NGmvmt1.wad, so I'm guessing he didn't change anything).ng31-137.zip 0 Quote Share this post Link to post
Phml Posted January 24, 2011 Here's a fresh and better Map31 run in 1:25ng31-125.zip 0 Quote Share this post Link to post
j4rio Posted January 24, 2011 map 5 fasty in 17:34 Phewngmvmt1map5fast.zip 0 Quote Share this post Link to post
Gingercat Posted January 26, 2011 j4rio said:new gothic movement 1 (ngmvmt1.wad) map 21 max in 72:17 Finally! :))) Does anyone else get "P_LoadSubsectors: no subsectors in level" when trying to play back this demo? Using the wad downloaded from DSDA, and the demo file from there as well as the one direct from the quoted post both do it. 0 Quote Share this post Link to post
4mer Posted January 26, 2011 MAP21 has extended nodes, you need to use a version of prBoom+ >= 2507. 0 Quote Share this post Link to post
Gingercat Posted January 27, 2011 That was spot-on, thanks for the advice! Ok, so I got to watching, wondering what the newest version of PrBoom+ had over the older versions. Didn't take long to notice the crisper, clearer textures when extended to 1600x900 resolution. Really did Lv21 justice, what a gorgeous level!! And then I switched to the Automap, expecting to see the usual plain-lines, basic colors level layout. How delightfully wrong I was... Floor textures beautifully rendered, perfectly scaled, and ooh - Even a 3D visual effect for those areas that have a "stairs" design layout! And the final, perfect touch... Moving "liquid" textures such as lava. Amazing. Then there's the properly-transparent water used on the waterfalls. Doom's never looked so good. The demo itself had me glued to the screen, forgetting even to blink. Grimacing in sympathy when a rocket found its mark. Applauding the infight management, ammo conservation, weapon choices, and thorough monster-sweeping route. At the end, I was almost disappointed it was over, it was such a treat to watch. TL;DR: Beautiful level, brilliant infights, and playing style to be proud of. Bloody well done, j4rio!! 0 Quote Share this post Link to post
j4rio Posted January 29, 2011 Gingercat said:Beautiful level, brilliant infights, and playing style to be proud of. Bloody well done, j4rio!! Thanks :)) also 14 max in 33:29ngmvmt1map14max.zip 0 Quote Share this post Link to post
j4rio Posted February 3, 2011 improved 11 max in 21:37ngmvmt1map11max.zip 0 Quote Share this post Link to post
j4rio Posted February 11, 2011 2nd 15 max, a little improvedngmvmt1map15max.zip 0 Quote Share this post Link to post
j4rio Posted February 11, 2011 3rd 15 max, much better now, below 20 minsngmvmt1map15max.zip 0 Quote Share this post Link to post
RjY Posted February 11, 2011 j4rio: thanks for those great map15 maxes, one of my favourite maps :-) 0 Quote Share this post Link to post
j4rio Posted February 12, 2011 thanks, glad someone enjoys it after all something made me replay it again so another 2 minute improvementngmvmt1map15max.zip 0 Quote Share this post Link to post
Qaatar Posted February 13, 2011 j4rio said:thanks, glad someone enjoys it after all something made me replay it again so another 2 minute improvement That is some real quality right there. You've gotten so much better since your first Sunder demos. :) 0 Quote Share this post Link to post
j4rio Posted February 13, 2011 Qaatar said:That is some real quality right there. You've gotten so much better since your first Sunder demos. :) I had to think a little to realise my first demo at DSDA is my old crappy "gzdoomish" tenth map max. Now how awesome is that :>. jk sunder is still far above my limits, well at least most of it is. last time I'm spamming here, 15 max in 18:00 and until someone bothers to improve I won't have a look at it again.ngmvmt1map15max.zip 0 Quote Share this post Link to post
Phml Posted February 13, 2011 Map15 NotMax in 16:44 I was pretty slow to kill the cybies (and my hands went a bit numb because I played that map for almost 2 hours in a row to get this, hence the rockets to the face twice) and I haven't watched your demos, so there might be some way to do that part better that I missed. Getting under 15 minutes seems reasonable with some work... Your work most likely, I don't play Doom much these days and when I do, I tend to relax more than speedrun. NGmvmt1 played slowly is surprisingly different! Also, I didn't mention it yet because it often feels like spamming to do so, but it's very impressive to see you posting so many demos on so many long/hard levels in so little time, j4rio. :)ng15-1644.zip 0 Quote Share this post Link to post
j4rio Posted February 13, 2011 Hey Phml, glad to hear so from you, much appreciated! I'll let map 15 rest from me for a while. Besides you had awesome infights there so it will be a hard one to beat actually, the lowest section had been almost strugglers-free before you went on search for them (not counting the last 2). 0 Quote Share this post Link to post
j4rio Posted February 19, 2011 map 2 max in 6:41ngmvmt1map2max.zip 0 Quote Share this post Link to post
Rizera Posted February 22, 2011 map13 max in 13:33 this demo is like, EW.ng131333.zip 0 Quote Share this post Link to post
Rizera Posted February 25, 2011 1ntru said:map13 max in 13:33 this demo is like, EW. Please don't even watch that demo. I finally got a decent and good looking demo. Cyber humiliation anyone? MAP13 in 11:06ng131106.zip 0 Quote Share this post Link to post
j4rio Posted April 16, 2011 random bump map 9 in 4:43 took me like 15 minutes, just a fun mapng09-443.zip 0 Quote Share this post Link to post
blob1024 Posted April 16, 2011 j4rio said:new gothic movement 1 (ngmvmt1.wad) map 21 max in 72:17 Finally! :))) umh using most updated prboom+ version avaiable and the dsda dled wad, but it desync after 9 seconds~ is there another version of wad i dont have? 0 Quote Share this post Link to post
j4rio Posted April 16, 2011 Andy must have messed up those gazillions of versions :P try http://www.megaupload.com/?d=IMIHQNXH 0 Quote Share this post Link to post
blob1024 Posted April 16, 2011 thanks a lot! gonna watch the demo tonight or tomorrow in the breaks of my speedrunning attempts. but considering the time, I'd best get some popcorns or chips too! 0 Quote Share this post Link to post
blob1024 Posted April 16, 2011 k just had a look to the first minutes now, and the version you linked is the correct one, thanks again :> 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.