Capellan Posted February 20, 2018 On 2/1/2018 at 8:44 PM, Obsidian said: Ooh, I know that place! Did you organise the cyclone just for me? Because really, you didn't need to! 0 Quote Share this post Link to post
Lord_Z Posted February 20, 2018 Well, I participated during the session mostly as a way of trying to get back into mapping and it turns out I need more time than that to make something, haha. 1 Quote Share this post Link to post
SleepyVelvet Posted February 21, 2018 quick bug report. tried to ironman ass34, got only made it to @Myst.Haruko's map07: it has an inescapable pit in the room with lots of rockets (linedef 150, 154). got stuck in there trying to jump down; but the impassible-ness of the lines weren't telegraphed well and not all of them were impassible. 0 Quote Share this post Link to post
Misty Posted February 21, 2018 I'll fix it later, unless someone can add impassable flag on those lines. It's still 4:51 am(while I'm writing this post) and everyone is sleeping, so no point to switch laptop on this early hour. 0 Quote Share this post Link to post
Jimmy Posted February 23, 2018 I've fixed the issue with @Myst.Haruko's map mentioned above. Here's an update which I'm considering a release candidate, so unless any bugs are reported, this will get uploaded to /idgames, with @Obsidian's permission, of course. Download abyspe34-rc.zip (15.5MB) This update includes @galileo31dos01's status bar (many thanks, it looks great!), plus an update to one of @TMD's maps that includes a new sky. @an_mutt's map has also been given its proper sky. I also may have snuck in some tiny updates to my maps to address things that were bugging me but don't mind me just being a perfectionist all over my speedmaps again 7 Quote Share this post Link to post
AD_79 Posted February 23, 2018 I've asked about this a few times and it doesn't seem to have changed yet, but could the missing textures in my map please get fixed? Lines 86 and 87 need SP_HOT1 applied to them. It's a very minor issue, sure, but it's been bugging the hell out of me. 0 Quote Share this post Link to post
Xyzzу Posted February 23, 2018 Could the four blocky pillars in my second map switch textures with the sides of the starting teleport as well? Sorry for asking again, but it's bothering me so much because that's not how the map looked on my end or while I was making it. 0 Quote Share this post Link to post
Adahn Posted February 23, 2018 (edited) Posted in the wrong thread. pls delete this post Edited February 23, 2018 by Jthom 0 Quote Share this post Link to post
Fonze Posted February 23, 2018 Perfectionism in speedmaps? This is just ASSinine 5 Quote Share this post Link to post
Jimmy Posted February 24, 2018 Sorry about that. I've updated the maps with those changes - check the download again and those maps should now have those fixes. 0 Quote Share this post Link to post
bioshockfan90 Posted February 24, 2018 Well, played maps 01-08 tonight. Really amazing stuff for speedmaps, guys! I'm loving this. Well, I figured I'd review what I'd seen. Who needs words when you have modern internet emotes? 😉 MAP01:👍👍 MAP02: 👮🔚 MAP03: 🍎🔥 MAP04: ⭕🏃2️⃣🏆 MAP05: 🔟/🔟 MAP06: 🛢️😀 MAP07:🆕✝️🏃 MAP08:💯/🔟 6 Quote Share this post Link to post
Obsidian Posted February 24, 2018 1 hour ago, bioshockfan90 said: Who needs words when you have modern internet emotes? 😉 You do, sonny Jim. 2 Quote Share this post Link to post
Obsidian Posted March 3, 2018 Ding! In 24 hours I'm gonna upload this to the archives. Lemme know if I missed anything before then. ass 4 Quote Share this post Link to post
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