I'm creating a simple custom monster that's just a clone of a cacodemon, but has a different sprite and can't move. I have two problems with the monster:
1. The sprite will drop straight through the ground. If not given a higher Z position, the cacodemon clone will just spawn into the ground. But if I do give it a higher position, it will just fall through.
2. If I give the monster NOGRAVITY so I can actually see it, when the sprite faces to the right the sprite will be offset far to the left.
I'm using GZDoom: Doom 2 (UDMF), and here's my decorate file:
Spoiler
actor Bathodemon 15000
{
SpawnID 200
Health 400
Radius 31
Height 46
Mass 400
Speed 0
PainChance 128
Monster
SeeSound "caco/sight"
PainSound "caco/pain"
DeathSound "caco/death"
ActiveSound "caco/active"
Obituary "$OB_CACO"
HitObituary "$OB_CACOHIT"
States
{
Spawn:
BATH A 10 A_Look
Loop
See:
BATH A 3 A_Chase
Loop
Missile:
BATH B 5 A_FaceTarget
BATH C 5 A_FaceTarget
BATH D 5 BRIGHT A_HeadAttack
Goto See
Pain:
BATH E 3
BATH E 3 A_Pain
BATH F 6
Goto See
Death:
BATH G 8
BATH H 8 A_Scream
BATH I 8
BATH J 8
BATH K 8 A_NoBlocking
BATH L -1 A_SetFloorClip
Stop
Raise:
BATH L 8 A_UnSetFloorClip
BATH KJIHG 8
Goto See
}
}
Question
rebca
I'm creating a simple custom monster that's just a clone of a cacodemon, but has a different sprite and can't move. I have two problems with the monster:
1. The sprite will drop straight through the ground. If not given a higher Z position, the cacodemon clone will just spawn into the ground. But if I do give it a higher position, it will just fall through.
2. If I give the monster NOGRAVITY so I can actually see it, when the sprite faces to the right the sprite will be offset far to the left.
I'm using GZDoom: Doom 2 (UDMF), and here's my decorate file:
Share this post
Link to post
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.