RambOrc Posted December 27, 2021 Scattered Evil 2.2 is now available on SourceForge and ModDB. Journal Redesign The Journal has been rebuilt from the ground up - not just visually, but also in functionality. Sleeve The left quarter of the Journal view stays the same on all pages, showing general information. Character Information: the player's name, class, and alignments Player Assets: a dynamic list of the monetary value of the cash in the player's bags, items in his inventory, and his bank account Armor: the type of armor worn, current durability as both absolute value and percentage left, any resistance gems embedded Keyring: list of all keys in the player's possession Chapters All chapters are now single pages with dynamic overlays that change the displayed content when moving the focus to another list item. Main Page: when opening the Journal, the right three-quarters of the Journal view shows a grid of icons that allow access to the different sections (size and number dependent on RPG Complexity) Quests: a dynamic list of active, completed and undiscovered quests; hovering over a quest's title displays a short description of the current quest stage (where to go, what to do) and a map sketch of the surrounding area to make it easier to find a location Atlas: high resolution maps show the province and some of the regions in great detail; you can now choose to display the hero's custom notes as usual or the official place names instead Arsenal: a dynamic list of weapons, spells, cantrips, prayers, and martial skills; hovering over an item's name shows information about the weapon/spell or who to talk to if you haven't acquired it yet Codex: a compendium of information about the world and its denizens; hovering over a topic will display a detailed entry on the subject Notes: a section appearing only if RPG Complexity is set to Standard or Old School, it displays currently relevant notes for pending tasks and for Mansion collections; notes are removed after the associated task or collection is complete Crafting: see the next bullet point New feature: Crafting Herbalism: find and harvest different types of herbs all over Charybdea Alchemy: mix the right combination of herbs to brew powerful potions This feature is disabled when RPG Complexity is Off Treasure improvements Treasure chests can now be found in a larger selection of dungeons In addition to finding them hidden in dark corners, treasure keys now also drop from certain foes The content of treasure chests is randomized for each new game (saving before opening a chest and then reloading won't change the contents) Treasure chests have received visual updates to make it easier to recognize them and to make it clear when the player is already in the process of unlocking a chest There is now a lot more gold hidden in secret rooms RPG Complexity differentiation When RPG Complexity is set to Off, dungeons now include a significantly larger number of health and mana pickups, making shopping less mandatory; the number of pickup items also slightly decreases when going from Standard to Old school complexity On Old School complexity, you can now find treasure (mostly gold and herbs) in towns as well Revamped key management There are now clearly visible standardized locks wherever a key can be used Locks and keys are unique throughout the entire game, so there is no way to use the "wrong" key on a lock or doing it in the "wrong" order Locks and keys now have distinctive animations so it's always clear whether a lock needs a key, is in the process of being opened, or is already open These changes also fix previous issues with some keys disappearing from the player's inventory Miscellanous fixes and improvements Ability score updates have been moved to a dedicated Character Update Screen Greatly reduced the difficulty of Vermin Hovels on Hard and Nightmare skills All monsters that drop a specific quest item or trigger an action upon their death are now protected from being morphed and thus accidentally blocking player progress Fixed the vertical position of many pickup items that were hovering too close to the floor Reorganized some of the Options submenus, including the addition of "Display Settings"; also added a few new settings and removed some old ones 1 Quote Share this post Link to post
RambOrc Posted December 11, 2022 Scattered Evil 2.3 is now available on SourceForge and ModDB. Features: Hundreds of all-new custom textures have been added, giving every single town a major facelift Fully animated 3D models for Dark Bishop, Dark Cardinal, Dark Advisor Humans are now taller (both the player and NPCs) Walking NPCs can now be pushed out of the way Shop signs are now swinging in the wind Minor bugfixes 2 Quote Share this post Link to post
RambOrc Posted October 9, 2023 Scattered Evil 2.4 released Scattered Evil 2.4 is now available on SourceForge and ModDB. New rank and reputation system Completing quests for your own order increases your rank, completing quests for the other orders increases your standing with them Instead of having to complete a specific NPC's quest for a specific spell or weapon, these are now sold by quartermasters, requiring a certain rank or standing Learning new class abilities is now tied to rank instead of specific quests On Old School RPG complexity, an alternative way of advancement is to bribe officials New loot bag system Instead of specific monster types dropping predefined items, all monsters now have a chance to drop loot bags of varying sizes Adventurer's Pouch: can contain mana, a few coins, and low-tier artifacts like a Flechette Adventurer's Sachel: in addition to the pouch contents, it can also contain some instant health or food, a gold bar or two, and mid-tier artifacts like a Porkelator Adventurer's Knapsack: in addition to the pouch and satchel contents, it can also contain a large amount of gold, a top-tier artifact like an Icon of the Defender, and even a highly valuable potion that permanently increases your stats Dungeon updates Most dungeons received a facelift, using over a hundred new textures Many dungeons received some tuning and a few dungeons received new shortcuts Ruins of Thryas rebuilt from scratch New soundtrack for the Dark Conclave Interface changes The Character Sheet, a new chapter in the Journal, shows your rank, standing and ability scores, replacing the Character Update screen The Character Creation screen now uses the same visuals and the same dynamic navigation as the Journal New menu options to automatically assign points on leveling up, to select the detail level of the loot bag pickup message, and to set the threshold where you can start using Armorer's Hammers Quality of Life improvements Armorer's hammer can now always be used, regardless of the condition of your armor, and it repairs a percentage depending on difficulty and RPG complexity Upon leveling up, the player now receives some mana. The amount depends on level, difficulty and RPG complexity On higher RPG complexities, leveling up also reduces the player's Hunger and Fatigue by an amount determined by difficulty and RPG complexity Locks are now easier to spot, especially in dark areas Added lodging options to some outlying towns in the north and south. Together with the chance of food drops from monster kills, this should greatly reduce the pressure on the player to make extra trips to a city to recharge Miscellaneous It's now snowing in the northern mountains Torn banners are now waving in the wind and can be punched Additional conversation clues in the first town on where to find further advancement opportunities Banking now unavailable when RPG complexity is set to Off Tornado damage and cost increased Ghost hit points greatly reduced Bugfixes Fixed the root cause of the long-elusive bug that caused the world and interfaces to sometimes recall the wrong player class or RPG complexity upon loading a saved game Fixed the damage scaling of some spells Horses' neigh is now audible 2 Quote Share this post Link to post
RambOrc Posted October 31, 2023 New playthrough videos: 1. Class: Cleric; RPG Complexity: Standard; Difficulty: Medium 2. Class: Fighter; RPG Complexity: Off; Difficulty: Hard 0 Quote Share this post Link to post
RambOrc Posted November 5, 2023 The Scattered Evil 2.4.1 patch is now available on SourceForge and ModDB. Issues fixed: Removed the debug conversation option from the Church and Arcanum quartermasters that allowed the player to gain ranks Fixed the start position when arriving on the Isle of the Ancient Kings from Thystes (due to how the engine works, this fix only applies to savegames where the player hasn’t yet visited this location) 0 Quote Share this post Link to post
RambOrc Posted December 26, 2023 This year's trailer is now available on YouTube. 0 Quote Share this post Link to post
RambOrc Posted April 7 The Scattered Evil 2.4.2 patch is now available on SourceForge and ModDB. Issues fixed: Fixed the start position in Hedyntin Citadel (due to how the engine works, this fix only applies to savegames in which the player hasn’t yet visited this location) Fixed the start position when arriving on the Isle of the Ancient Kings from Thystes (due to how the engine works, this fix only applies to savegames in which the player hasn’t yet visited this location) Removed the debug conversation option from the Church and Arcanum quartermasters that allowed the player to gain ranks 0 Quote Share this post Link to post
chillhallow Posted May 26 beautiful, it's hexen but with serious sam/daggerfall elements. 10/10 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.