WARDUST Posted February 7, 2018 Hi! I'm trying to make a small change in the startitems, i want init with shotgun in the inventori. This is the decorate in smoothdoom (the mod i use): ACTOR PerkDPlayer : Doomplayer replaces Doomplayer { player.startitem "PerkPistol" player.startitem "PerkFist" Player.StartItem "Clip", 50 Player.WeaponSlot 1, PerkFist, Z86Chainsaw Player.WeaponSlot 2, PerkPistol, Rifle Player.WeaponSlot 3, PerkShotgun, PerkSuperShotgun Player.WeaponSlot 4, Z86Chaingun Player.WeaponSlot 5, PerkRocketLauncher Player.WeaponSlot 6, BloxPlasmaRifle Player.WeaponSlot 7, Z86BFG9000 States { Death: PD71 A 3 PD71 B 3 A_PlayerScream PD71 C 3 A_NoBlocking PD71 DEFGH 3 PD71 I -1 Stop } } Here the decorate i load after with no results: ACTOR WARDUST : PerkDPlayer replaces PerkDPlayer { player.startitem "PerkPistol" player.startitem "PerkShotgun" player.startitem "PerkFist" Player.StartItem "Clip", 150 Player.StartItem "Shell", 16 } Also i try Doomplayer replaces doomplayer, but nothing... Can you give me Some light ? Thanks in advance! 0 Quote Share this post Link to post
WARDUST Posted February 7, 2018 solved looking into TUTNT My smoothdoom now have Playerclasses for play with multipliers http://www.moddb.com/mods/wardust-hq-addons-for-doom-games/addons/3-smoothdoomwardust-v13 Sorry for the post! 1 Quote Share this post Link to post
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