Twisted Bean Posted February 11, 2018 (edited) I'm making a map in gzdoom builder, where enemies spawn after certain action using this script > Problem is: i know how to spawn a regular enemy using spawn numbers, but i want one of this custom enemies to spawn Is there any way to do this? Edited February 11, 2018 by Shipugen 0 Quote Share this post Link to post
0 SaladBadger Posted February 11, 2018 You can set a SpawnID on the new monsters (I don't think that pack has them set though), but honestly you'll probably just want to use SpawnSpotFacing since you can just use their classname rather than having to set SpawnIDs. 0 Quote Share this post Link to post
0 Twisted Bean Posted February 12, 2018 (edited) On 2/11/2018 at 11:36 PM, InsanityBringer said: You can set a SpawnID on the new monsters (I don't think that pack has them set though), but honestly you'll probably just want to use SpawnSpotFacing since you can just use their classname rather than having to set SpawnIDs. This is a lot easier, thank you very much. Edited April 17, 2020 by Twisted Bean 0 Quote Share this post Link to post
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Twisted Bean
I'm making a map in gzdoom builder, where enemies spawn after certain action using this script > Problem is: i know how to spawn a regular enemy using spawn numbers, but i want one of this custom enemies to spawn
Is there any way to do this?
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