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Trying to convert a PNG to Flat


Danlex

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Im trying to convert some PNG textures to Flats (im using Slade v3.1.1.5)

but im having some problems. Help please.

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4 minutes ago, DanielAlexander said:

......some images turns to a unknown format:

5a8416cf21b12_FLATerror.png.e9618b1590e5995a73207559b1c607de.png

 

 

In that case, I save the wad and close it. Then, reload the wad from Slade immediately. They'll be shown as normal doom flat elements.

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In Slade, right-click the PNG, or a selected group of PNGs, and in the drop-dowm menu, select Graphic, and then Convert To...  Then, in the resulting window, open the drop-down Convert To menu and choose Doom Flat (Palleted).

 

Make sure the resulting flats are in the correct name space (flats folder in a pk3 or between F_START and F_END markers in a wad).

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Since you want to convert to FLATS I assume that you use the DOOM format, in which case you should be aware that those images should be 64 x64.

https://doomwiki.org/wiki/Flat

 

If you are thinking of using one of the ports, such as GZDOOM, you can use just about any size and png. Simply stick the images between TX_ markers.

https://zdoom.org/wiki/Flat

https://zdoom.org/wiki/TX_START

 

 

Edited by Kappes Buur
added links

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4 hours ago, Empyre said:

In Slade, right-click the PNG, or a selected group of PNGs, and in the drop-dowm menu, select Graphic, and then Convert To...  Then, in the resulting window, open the drop-down Convert To menu and choose Doom Flat (Palleted).

 

Make sure the resulting flats are in the correct name space (flats folder in a pk3 or between F_START and F_END markers in a wad).

Thats what im doing, but when i save the convertion, some images turns to a unknown format:

5a8416cf21b12_FLATerror.png.e9618b1590e5995a73207559b1c607de.png

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3 minutes ago, antares031 said:

 

 

In that case, I save the wad and close it. Then, reload the wad from Slade immediately. They'll be shown as normal doom flat elements.

I didnt noticed that lol. Thanks! :)

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