USK GOV Posted February 19, 2018 I know how to put in custom textures in doom builder using slade but i don't know how to make a custom doomguy face 0 Quote Share this post Link to post
1 Kappes Buur Posted February 19, 2018 (edited) 9 hours ago, USK GOV said: I know how to put in custom textures in doom builder using slade but i don't know how to make a custom doomguy face You may be a bit condused of what each editor does. Doombuilder2, is a map editor and as such does not deal with inserting or replacing custom lumps. However, Slade3 is a lump editor, as well as a map editor, which you use to insert custom lumps. Once you have inserted custom lumps into your pwad with Slade3, then you can use Doombuilder2 to place those custom lumps (textures, flats, actors, etc) into your map. To replace the DoomGuy's face in the statusbar, have a look at DOOM2.WAD with Slade3 and check the graphics beginning with STF for the names of the graphics and what they look like. Those you would have to replace with your own graphics using the same names as the originals. While looking at the graphics in Slade3 notice the size of the graphics. Replacing statusbar items for use in your own pwad is done with Slade3, not Doombuilder2. As to how to make the new graphics you can use a graphics program such as Gimp, Paint.Net, Microsoft Paint, etc. in png format and later convert with Slade3 to the Doom format. Edited February 19, 2018 by Kappes Buur 1 Quote Share this post Link to post
0 Percival232 Posted February 19, 2018 You need to rename the texture. Rename the texture the same name as Doomguy's Face Texture. This Also Applies To All Other Things When Editing In Slade. 2 Quote Share this post Link to post
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USK GOV
I know how to put in custom textures in doom builder using slade but i don't know how to make a custom doomguy face
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