WARDUST Posted February 20, 2018 Hey! I'm using new decoration for mancubus and spiders, and this affect on map07 script lowering ground when specified mosnters are eliminated. For now, i'm replacing the mosters (fatso replaces fatso) but i think in this way i¡n setting a new moster, so, the script doesn't works. Is there any better form to mantein working this script? i know only this map it's working in this way, but... i don't like use idclip you know :-P MODDB download: http://www.moddb.com/mods/wardust-hq-addons-for-doom-games/downloads/darkforces-wardusted 1 Quote Share this post Link to post
scifista42 Posted February 20, 2018 Make sure the monster inherits from Fatso/Arachnotron and calls A_BossDeath in its death animation. 1 Quote Share this post Link to post
WARDUST Posted February 20, 2018 7 minutes ago, scifista42 said: Make sure the monster inherits from Fatso/Arachnotron and calls A_BossDeath in its death animation. mmm i think everything is fine... here you can see: my first line: actor PlasmaFatso : Fatso replaces fatso The final squences: Death: PFAT K 6 PFAT L 6 A_Scream PFAT M 6 A_NoBlocking PFAT NOPQRS 6 PFAT T -1 A_BossDeath stop Raise: PFAT RQPONMLK 5 goto See Pain.Cube: TNT1 A 0 A_GiveToTarget ("Stimpack", 10) Goto Pain+1 Death.Cube: TNT1 A 0 A_GiveToTarget ("Stimpack", 10) Goto Death+1 } 0 Quote Share this post Link to post
WARDUST Posted February 21, 2018 Finally, i solved it addin "Map07Special" in the mapinfo Thanks for the help! 0 Quote Share this post Link to post
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