Hi,
I am trying to model perpetual moving lift with "Perpetual lowest and highest floors" vanilla or at least boom linedef action.
I wanted to make the lift more fancy with more different sectors. The highest and lowest floor is set with dummy sectors outside the map.
Unfortunatelly it doesn't work how I would expect. Some sectors start with direction up, some with direction down, which is spoiling the effect (see the video below).
It looks that even in the same map, the direction of the movement is randomized every start of the map (different sectors are moving up and different down). :)
Do you have some idea, how to ensure, that the floor movement will be synchronized?
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damned
Hi,
I am trying to model perpetual moving lift with "Perpetual lowest and highest floors" vanilla or at least boom linedef action.
I wanted to make the lift more fancy with more different sectors. The highest and lowest floor is set with dummy sectors outside the map.
Unfortunatelly it doesn't work how I would expect. Some sectors start with direction up, some with direction down, which is spoiling the effect (see the video below).
It looks that even in the same map, the direction of the movement is randomized every start of the map (different sectors are moving up and different down). :)
Do you have some idea, how to ensure, that the floor movement will be synchronized?
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