So I have a monster created in Dehacked whose death fires off a "Keendie" action, which opens a door (tagged 666) in an Ultimate Doom v1.9 map. 1.9 has all the same states and actors that Doom2.wad has, just many of them aren't used in Doom 1. This works fine in vanilla and every source port I've tried, except ZDoom derivatives (where the door doesn't open, and you're just stuck). I stabbed and prodded at it for a few hours trying to get it to work, but to no avail. The monster replaces a Chaingun (which is necessary), if that matters. I'm not too familiar with ZDoom based ports and their features/idiosyncrasies, and I couldn't find much online that helped this specific issue.
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Revae
So I have a monster created in Dehacked whose death fires off a "Keendie" action, which opens a door (tagged 666) in an Ultimate Doom v1.9 map. 1.9 has all the same states and actors that Doom2.wad has, just many of them aren't used in Doom 1. This works fine in vanilla and every source port I've tried, except ZDoom derivatives (where the door doesn't open, and you're just stuck). I stabbed and prodded at it for a few hours trying to get it to work, but to no avail. The monster replaces a Chaingun (which is necessary), if that matters. I'm not too familiar with ZDoom based ports and their features/idiosyncrasies, and I couldn't find much online that helped this specific issue.
What's the dealio?
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