Szymanski Posted March 4, 2018 I have an essentially vanilla map that uses a Boom 242 linedef to fix a rendering error in glboom-plus (sky lowered to keep cacos from straying). Unfortunately this doesn't appear to work in Eternity (both old Bitfrost and latest Heimdal builds tested). Also I can't get Heimdal to work in fullscreen, neither the menu setting or Alt+enter work. Any help appreciated. Win7 pc 0 Quote Share this post Link to post
printz Posted March 4, 2018 Can you please send me by PM just the part of the map with the problem? 0 Quote Share this post Link to post
Szymanski Posted March 4, 2018 (edited) sure, sent Edited March 4, 2018 by Szymanski 0 Quote Share this post Link to post
printz Posted March 12, 2018 Alright, I've fixed the problem. Merely being the target of a 242-special caused the visual glitch to appear, even if the source sector was the same shape as the target sector. 0 Quote Share this post Link to post
Szymanski Posted March 12, 2018 29 minutes ago, printz said: Alright, I've fixed the problem. Merely being the target of a 242-special caused the visual glitch to appear, even if the source sector was the same shape as the target sector. That's great, couldn't think of an alternate method 0 Quote Share this post Link to post
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