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New details on the Duke Nukem Forever 2001 build


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10 minutes ago, Rudolph said:

The drawn-out navigation through the burning casino, the bland shootouts with EDF troopers on a rooftop and the sequence where you have to baby-sit a flashlight-carrying NPC through a dark level infested with zombies would have always suffered from the comparison with Hollywood Holocaust, which almost immediately drops you in the middle of the action and allows you to quickly acquire new weapons and use them to approach the level in different ways. Ironically, Doom 3 would later do more or less the same as what that first level of the leaked build did, which proved controversial at the time, but at least, it had a memorably oppressive atmosphere and lighting effects that still look fairly good today.

 

You know, if we trink, like if I WAS A DEV of a game that got some inspiration from HL, in the year 2000, Ineed a way to teach the player early about a lot of stuff that it's different from grab a gun a kill aliens, like Inmersive Computer and Terminals, Interactions with the Levels and Eviorement, NPC's that can help me or are important to progress.

Many of this stuff it's present in Early 2000 to 2010 games, and what you do know, they are also action pack's after that kind of early level.

Edit: and if you know, im talking about episodes, not boss battle, but E3M8 being a Hotel full of aliens and good looking rooms, and ending with exploding this to go 1vs1 with the Alien Invading everything and killing in a Stadium full of humans, that's better that shooting a Wall.

Edited by D4NUK1

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4 minutes ago, Rudolph said:

That is enough out of you, George Broussard.

Right back at you sports. These are literally your own words but somehow you are offended by your own remarks and then act as if you never said it.

So here is the rundown - This gotcha thing you are you pulling i believe is nothing but intentional. You aren't grasping for straws, you are grasping for the seed that will make that straw in the future which you can grasp then.

 

I feel like people have told you this many times over by now but i suppose i should be exact in stating this. So here you go.

Edited by Redneckerz

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Just now, Redneckerz said:

Right back at you sports. These are literally your own words but somehow you are offended by your own remarks and then act as if you never said it.

So here is the rundown - This gotcha thing you are you pulling i believe is nothing but intentional. You aren't grasping for straws, you are grasping for the seed that will make that straw in the future which you can grasp then.

 

I feel like people have told you this many times over by now but i suppose i should be exact in stating this. So here you go.

 


Wow, what a horrible personal attack at you red!  *gasp*

 

You’ve been…. Rudolph’d!

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4 minutes ago, Redneckerz said:

 

I feel like people have told you this many times over by now but i suppose i should be exact in stating this. So here you go.


Time to move on this post if we keep going forward and back.

The devs also included a early Dr. Proton boss, maybe will be used more in the story or something? 
 

 

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11 minutes ago, Spooner5020 said:

What did you think of the Doom betas and alphas?

I do like the Rifle and the Bayonet and I wish the unused maps could have been salvaged - which Xaser did in part with his excellent Doom: The Lost Episode! Even if the earlier builds were incomplete, you still had a solid foundation and the levels were clearly a massive improvement - both visually in designwise - over Wolfenstein 3D.

 

10 minutes ago, Gibbon said:

So you call it bland and yet earlier you praised half life.

Yes, Half-Life. An original IP that was not a sequel to a game that opened with a semi-open and dynamic first level that wasted no time getting you into the action. The last thing I want from a Duke Nukem game is to try to be like Half-Life - and in Duke Nukem Forever 2011, Half-Life 2!

Edited by Rudolph

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4 minutes ago, Frost-Core said:

anybody know this issue?, please help :

nopenukemforever.png.9abaf972fee565d497a332e53bdb300c.png

EDIT : two posts because people dont read

Sorry to double post.  Phones don’t let you nicely modify posts.

 

Alright chill out, nobody ‘has’ to help you.

Edited by Gibbon

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6 minutes ago, D4NUK1 said:

The devs also included a early Dr. Proton boss, maybe will be used more in the story or something? 

I was wondering about the lack of aliens in the build compared to its 2011 counterpart. I take it the parasites were going to be Proton's creations and in that sense the Doctor Who Cloned Me DLC is a very loose remake of what was going to be Duke Nukem Forever's original plot?

 

14 minutes ago, D4NUK1 said:

Edit: and if you know, im talking about episodes, not boss battle, but E3M8 being a Hotel full of aliens and good looking rooms, and ending with exploding this to go 1vs1 with the Alien Invading everything and killing in a Stadium full of humans, that's better that shooting a Wall.

Again, I agree with you that Classic Doom's boss battles suck. 

 

However, as I said, I do not particularly enjoy Shrapnel City and that is why I have not replayed it as much as LA Meltdown. As far as climactic showdowns go, I much prefer E1L5: The Abyss and its buildup to the fight with the Battlelord at the very end.

Edited by Rudolph

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6 minutes ago, Rudolph said:

Yes, Half-Life. An original IP that was not a sequel to a game that opened with a semi-open and dynamic first level that wasted no time getting you into the action. The last thing I want from a Duke Nukem game is to try to be like Half-Life - and in Duke Nukem Forever 2011, Half-Life 2!


You mean the first level that starts you off with a nearly 10 minute tram ride.

 

Really Rudolph, stop posting nonsense.

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50 minutes ago, Redneckerz said:

These are literally your own words

Do you even know what the word "usually" means?

 

As I repeatedly stated, I did play through Lunar Apocalyse and Shrapnel City, just nowhere near as much as LA Meltdown, as I just do not think they are as good. All of Duke Nukem 3D's main selling points - the lewd content, the referential humor, the interactive environments - can be found in LA Meltdown, so I do not feel like I am missing out by stopping at LA Meltdown whenever I feel like replaying Duke Nukem 3D.

 

The same goes with Half-Life, really: I usually (read: most of the time) stop playing after getting to Xen, because the level design there takes a drop in terms of quality and it does not feature anything particularly interesting or enjoying, aside from two extremely tedious boss fights.

 

38 minutes ago, Gibbon said:

You mean the first level that starts you off with a nearly 10 minute tram ride.

And I am fine with that, because Half-Life is meant to be a different game with a more realistic and survival-oriented gameplay and a much stronger emphasis on story and atmosphere than Duke Nukem. While I do tend to skip the tram ride upon repeated playthroughs, I can appreciate it for the way it sets the stage and also gives you a sense of just how utterly massive and on the brink of disaster Black Mesa is. Also, unlike Duke Nukem Forever 2001, its first enemy encounter does not involve you fight wave after wave of human soldiers with nothing but a pistol...

 

All in all, you would have a point if we were talking about Doom 3; I still like it and I think it was both an interesting experiment as well as an impressive technical showcase, but I can totally see why it is so divisive among the Doom community and I agree that the gunplay is rather weak and the level design uneven. However, we are talking about Half-Life here, an original game that was not meant to succeed Classic Doom or Duke Nukem 3D.

Edited by Rudolph

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7 minutes ago, Eligos said:

Yes, stop posting nonsense and post Tesla Raptor instead. 

unknown (3).png

Love it!  That’s totally sic

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Here's some of the new aliens from the build:

Spoiler

 

"Plasm"

unknown1.png.1cdf4ab538b3dc6c97ca3564fcca1049.png

 

"Adult Snatcher"

unknow3n.png.50710a451ad23584de253e033bceed9c.png

 

"Bellowsaur"

unknowdn.png.3aeedb1e04cc16c90903b112e9187b08.png

 

 

 

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3 minutes ago, Eligos said:

Here's some of the new aliens from the build:

  Hide contents
Spoiler


"Plasm"

unknown1.png.1cdf4ab538b3dc6c97ca3564fcca1049.png

 

"Adult Snatcher"

unknow3n.png.50710a451ad23584de253e033bceed9c.png

 

"Bellowsaur"

unknowdn.png.3aeedb1e04cc16c90903b112e9187b08.png

 

 

 

 

 

Do these whacky critters have any kind of .uc definition or other actor traits assigned to them? I haven't had much time to look over the package yet myself.

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Huh, so the games was going to feature aliens after all.

 

That Bellowsaur looks a bit like Half-Life's Ichthyosaur at first, but given its legs, I guess it was going to be some sort of ground enemy, either a melee one or a ranged one with a "spit" attack.

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7 minutes ago, Eligos said:

Here's some of the new aliens from the build:

  Reveal hidden contents

 

"Plasm"

unknown1.png.1cdf4ab538b3dc6c97ca3564fcca1049.png

 

"Adult Snatcher"

unknow3n.png.50710a451ad23584de253e033bceed9c.png

 

"Bellowsaur"

unknowdn.png.3aeedb1e04cc16c90903b112e9187b08.png

 

 

 


These look great, the bellowsaur and plasm are particularly well animated.

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I'm having some trouble running it in wine anyone have tips for getting the game or the editor running on linux

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6 minutes ago, BGrieber said:


These look great, the bellowsaur and plasm are particularly well animated.

 

The Plasm looks cool but it only has walking and idle animations. The other aliens on the other hand have a lot of animations.

 

10 minutes ago, vyruss said:

Do these whacky critters have any kind of .uc definition or other actor traits assigned to them? I haven't had much time to look over the package yet myself.

 

Unfortunately I'm not too adept at unreal as of yet so I couldn't say, I've only been able to look at them through the mesh viewer or in a test map. The test map called "!EggPod_test1.dnf" has these aliens in it excluding the Tesla Raptor. They don't have much AI to them in the test map though.

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1 hour ago, Rudolph said:

its first enemy encounter does not involve you fight wave after wave of human soldiers with nothing but a pistol...

If you ask me, fighting headcrabs with nothing but a crowbar is worse. But that's just me.

Spoiler

I mean, both situations are annoying anyway.

 

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@Lol 6 Really? Uh. I personally love it. Smacking the shit out of these little fuckers never gets old to me.

 

Still, Half-Life did not have you immediately fight HECU Marines right away. What made fighting them so great - in addition to their fairly advanced AI for the time - was the way the game would build them up, first as your supposed rescuers, then as fearsome opponents that will show you no mercy.

 

It is another reason why I do not like Half-Life 2 as much: the Metro Cops are basically the very first enemies you fight and as such they had to be made so they would not pose as much of a threat to you, both in terms of behavior and weaponry. At no point in the game do I feel intimidated by them or even their Elite counterparts as much as the human enemies in Half-Life 1.

Edited by Rudolph

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I mean, I guess they can be annoying when they catch you off-guard and startle you by getting in your face, but thankfully, it does not result in a game over like in Aliens Versus Predator. Which makes the ability to immediately retaliate by smacking them with a crowbar all the more cathartic to me.

 

That being said, I do dislike the Fast Headcrab and the Poison Headcrab from Half-Life 2, as the former is much faster (and thus more dangerous) and the latter is actually kind of scary. Thankfully, Half-Life 2 does not introduce them until the Ravenholm chapter.

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20 hours ago, mrthejoshmon said:

I think it's rather amusing that we really be in here judging a leaked beta build on the merits of it being an actual game and not the fact this is an infinitely interesting look into history that people who actually care about game preservation, documentation and exploration definitely appreciate.

 

This is a mid shooter, most half finished projects are, I'm here because this is development history, thousands of curiosities and discoveries have laid in wait amongst these files and only now do we get to dissect them.

I am sure the folks behind Duke Nukem 3D: Alien Armaggedon are going to love this leaked build! Last I checked, the mod already featured reimagined elements of Duke Nukem Forever 2001, including OG Bombshell, the Chainsaw and a returning Dr. Proton.

Edited by Rudolph

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You know, you can edit your posts @Rudolph. You've made 26 of them in this thread, and most of them are either irrelevant, out of context, random, or arbitrarily argumentative. This is a really cool topic and I think a lot of people are getting irritated that you keep randomly popping up to state every little thought blurb you have. You did not need to bump the thread after 16 hours by double posting when you could have just edited your previous post.

 

(EDIT nevermind he's doing it on purpose now👇)

Edited by TheMagicMushroomMan

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Hey, neat! I have been comparing the leaked build's first level to Hollywood Holocaust, but as it turns out, the build does feature a remake of that level!

 

 

Additionally, according to the comments at least, the developers were clearly influenced by the Thing video game, which came out in 2002.

Edited by Rudolph

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1 hour ago, Rudolph said:

Additionally, according to the comments at least, the developers were clearly influenced by the Thing video game, which came out in 2002.

There are a lot of other movie references like Aliens and Soldier (1998), I suppose it's the Thing the Movie reference, not game itself.

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I've been diving into the test maps and the like and there's some genuinely interesting stuff, there's a rendition of the stripclub map that uses horror ambience and has all the dancers actually be aliens, if certain aliens are shot they'll actually disconnect their heads and have it grow legs just like "The Thing".

 

There's also an NPC test level set on the roof that lets you spawn and fight the Bellowsaur (very basic and buggy unfortunately). When I get home I'll post the mapnames.

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Nice seeing the good DNF build from 2001 released. That's what people wanted in the last years.

 

Seeing now, that it does not offer much, does show that the engine swapping was a hell. Well, it was almost never a good idea right? I look at Daikatana for example, but on the other hands games like Gunman Chronicles on the hl1 engine had also some engines swapped.

 

In the end nice to see it released. Maybe the DNF 2013 mod for Duke3D could take some inspiration of the leaked content? It would be nice to see there something.

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7 hours ago, Dexiaz said:

There are a lot of other movie references like Aliens and Soldier (1998), I suppose it's the Thing the Movie reference, not game itself.

Well, the comment from Martinoz specifically talks about how Broussard and his team were very impressed by the The Thing video game, which checks out given how the game came out the year later. Sadly, they do not provide a source.

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