Count651 Posted March 6, 2019 Oh man, I'm so glad this got bumped. Somehow this slipped by my radar. Totally gonna play this, I've always got a hardon for psx Doom. 1 Quote Share this post Link to post
Salt-Man Z Posted March 6, 2019 I played through this last year (finishing up this year) and it was just fantastic. I think it maybe does get a bit overlong and repetitive BUT that almost seems like part of its charm: it's not like Doomguy's gonna storm into Hell and it's going to be over in a handful of levels, no, he's gotta fight through the whole damn thing. 1 Quote Share this post Link to post
A_D_M_E_R_A_L Posted March 17, 2019 Red key area in this map is pretty brutal  2 Quote Share this post Link to post
A_D_M_E_R_A_L Posted March 18, 2019 Other than some typos in the text screens and broken ending scene, pretty good PSX themed wad and I'm glad it's done and over. Â 1 Quote Share this post Link to post
Mere_Duke Posted April 5, 2019 On 3/1/2019 at 5:04 PM, Kippykip said: Damn, now this link is dead aswell Don't worry, I'll keep it here probably forever:Â http://www.mediafire.com/file/iycad4p1bxgnlpi/triton.pk3/file This is a @NightFright's version with "nasty comma fixes". Works in 3.7.2. 0 Quote Share this post Link to post
elden4 Posted April 5, 2019 (edited) does it work with smooth doom psx ?  unfortunatly this link http://www.mediafire.com/file/iycad4p1bxgnlpi/triton.pk3/file is reported as not safe from my smartscreen filter ? any hints? Edited April 5, 2019 by elden4 0 Quote Share this post Link to post
NightFright Posted April 5, 2019 I am now also mirroring the file on Dropbox. After all, I was the one doing the adjustments. :PFall of Triton fixed (PK3, 121 MB) 0 Quote Share this post Link to post
Mere_Duke Posted April 5, 2019 7 hours ago, elden4 said: does it work with smooth doom psx ?  unfortunatly this link http://www.mediafire.com/file/iycad4p1bxgnlpi/triton.pk3/file is reported as not safe from my smartscreen filter ? any hints? Just download? Idk, it's pk3, and mediafire... I don't see a way to get a virus or malware like that. 0 Quote Share this post Link to post
GoneAway Posted April 5, 2019 MediaFire often hosts malicious ads in my experience. I stopped using the site years ago because of that. 0 Quote Share this post Link to post
Mere_Duke Posted April 5, 2019 3 hours ago, kraflab said: MediaFire often hosts malicious ads in my experience. I stopped using the site years ago because of that. Ah, redirects & pop-ups... yea, that could be the case, I really should consider using Mega.nz for sharing files since I store most of my data there. 0 Quote Share this post Link to post
The Nate Posted April 10, 2019 Here's a small little patch that allows it to run on GZDoom 4.0.0:  https://drive.google.com/file/d/119zhIhbwGREy6wsfuxXn-vRwfYvlQM20/view?usp=sharing  All I did here was add an extra } to the end of the MAPINFO file. 0 Quote Share this post Link to post
Mere_Duke Posted April 12, 2019 (edited) On 4/10/2019 at 8:04 AM, Sgt Nate V said: Here's a small little patch that allows it to run on GZDoom 4.0.0:  https://drive.google.com/file/d/119zhIhbwGREy6wsfuxXn-vRwfYvlQM20/view?usp=sharing  All I did here was add an extra } to the end of the MAPINFO file. I appreciate your efforts, but the problem was not in that bracket. There's actually a comma before the last "}" that should be deleted to get it to work. I don't know how the hell it works if you add a redundant "}" at the end, lol :D The fixed version has already been posted a few messages above. By me, or NightFright (identical, it's a @NightFright's fixed version with not only this particular fix). Edited April 12, 2019 by Mere_Duke 0 Quote Share this post Link to post
seed Posted June 25, 2019 On 4/5/2019 at 3:46 PM, NightFright said: I am now also mirroring the file on Dropbox. After all, I was the one doing the adjustments. :PFall of Triton fixed (PK3, 121 MB) Â So I just tried this mod since I'm an avid fan of PSX Doom but um... I am experiencing the stupid status bar glitch seen in some images on page 1. Â I'm using GZDoom 4.1.3. 0 Quote Share this post Link to post
seed Posted June 26, 2019 21 hours ago, seed said: So I just tried this mod since I'm an avid fan of PSX Doom but um... I am experiencing the stupid status bar glitch seen in some images on page 1. Â I'm using GZDoom 4.1.3. Â No way to fix this? Sorry for bumping this out again in less than a day but... 0 Quote Share this post Link to post
NightFright Posted June 27, 2019 Can't reproduce the issue, works fine for me in GZD 4.1.3. Please make sure you have no mods loaded that mess with the statusbar. 0 Quote Share this post Link to post
seed Posted June 27, 2019 (edited) 1 hour ago, NightFright said: Can't reproduce the issue, works fine for me in GZD 4.1.3. Please make sure you have no mods loaded that mess with the statusbar.  The only other file that I have loaded is Retroshader 2.6. Don't think that's the cause for the status bar, it just doesn't render correctly.  Also just noticed the Nightmare Specter is broken too, the status bar scale is set to 5 by the way:  Edited June 27, 2019 by seed 0 Quote Share this post Link to post
NightFright Posted June 27, 2019 I don't have the old statusbar underneath the replacement. Anyway, I am not the creator of this mod, so I dunno how it works. 0 Quote Share this post Link to post
seed Posted June 27, 2019 2 minutes ago, NightFright said: I don't have the old statusbar underneath the replacement. Anyway, I am not the creator of this mod, so I dunno how it works. Â I know, I just don't understand how are you not experiencing the issue with your own fixed version. Â I even tested it on a fresh copy of GZDoom 4.1.3 in case something happened with my install, and its still there. Didn't play any further than that. 0 Quote Share this post Link to post
NightFright Posted June 27, 2019 (edited) Obviously two statusbars are drawn in your screenshot. The original one from Doom first, then the new one on top of it. It's hard to imagine this happens without a mistake in sbarinfo (in case it's used) or another kind of statusbar script, erroneously drawing two images at the same time.  Anyway, you tried without loading ANY mod, even if it doesn't seem to be related to the problem? Edited June 27, 2019 by NightFright 0 Quote Share this post Link to post
seed Posted June 27, 2019 11 minutes ago, NightFright said: Anyway, you tried without loading ANY mod, even if it doesn't seem to be related to the problem? Â 3 hours ago, seed said: I even tested it on a fresh copy of GZDoom 4.1.3 in case something happened with my install, and its still there. Didn't play any further than that. Â 0 Quote Share this post Link to post
BeeWen Posted January 1, 2020 (edited) Ready modification of this project promised by me. A lot of work has been done, the geometry and game mechanics of the maps have been completely improved. Re-texturing and new locations, a new monster and new heaven. Echoes and crushed corpses. Musical tracks are delivered according to the style of levels, new ones are added. I wish you interesting adventures in the world of Triton. Â Downloads here: https://yadi.sk/d/5Gv_NXhZTGztRQ Â Â Edited January 1, 2020 by BeeWen 6 Quote Share this post Link to post
DOOMGABR[RU] Posted January 2, 2020 22 hours ago, BeeWen said: Ready modification of this project promised by me. A lot of work has been done, the geometry and game mechanics of the maps have been completely improved. Re-texturing and new locations, a new monster and new heaven. Echoes and crushed corpses. Musical tracks are delivered according to the style of levels, new ones are added. I wish you interesting adventures in the world of Triton.  Downloads here: https://yadi.sk/d/5Gv_NXhZTGztRQ   Very good work! I am very interested in playing this. This wad is a rare case when I do not want to stop the game after passing the first level. 0 Quote Share this post Link to post
NoXion Posted January 4, 2020 On 1/1/2020 at 7:39 PM, BeeWen said: Ready modification of this project promised by me. A lot of work has been done, the geometry and game mechanics of the maps have been completely improved. Re-texturing and new locations, a new monster and new heaven. Echoes and crushed corpses. Musical tracks are delivered according to the style of levels, new ones are added. I wish you interesting adventures in the world of Triton. Â Downloads here: https://yadi.sk/d/5Gv_NXhZTGztRQ Â Â Â I've only played two maps so far and I can already say I'm impressed. Is it my imagination or are there in the second map linedefs which trigger a monster alert sound? 0 Quote Share this post Link to post
NoXion Posted January 5, 2020 I've never played PSX Doom, so I don't know: was the "slowing down when at less than 50% health" mechanic present in the original? 0 Quote Share this post Link to post
Impboy4 Posted January 5, 2020 4 hours ago, NoXion said: I've never played PSX Doom, so I don't know: was the "slowing down when at less than 50% health" mechanic present in the original? No that was something Beewen added. 1 Quote Share this post Link to post
BeeWen Posted January 6, 2020 On 1/4/2020 at 4:07 AM, NoXion said: Is it my imagination or are there in the second map linedefs which trigger a monster alert sound? Yes, this modification with loss of run is an individual property of the addon. The included sounds of monsters are on the levels. 1 Quote Share this post Link to post
The_SloVinator Posted January 9, 2020 So, I started playing this & decided to up the challenge by playing this on UV, with a controller & limit my saves to only the amount of keys that exist in the levels. (i.e.: 2 keys = 2 saves) Not gonna lie, so far at least, it's been a blast! 0 Quote Share this post Link to post
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