MeetyourUnmaker Posted March 19, 2018 (edited) I thought this was interesting According to the Doom wiki, there were about 6 people who were key in the PSX Doom port and the development of Doom 64. -Aubery Hodges created the soundtrack, and he now makes occasional indie releases on Bandcamp -Aaron Seeler and Harry Tesley, former worked on the engine ports, and latter worked on design and art, became hired by Valve and influenced Half-Life and other titles. (Harry worked on Half-Life 1, Aaron worked on Half-Life 2 and future Valve games.) -Tim Heydelaar became an artist for Everquest II -It seems that Danny Lewis, level designer, tester, and composer dropped out of the gaming scene after 64. -Randy Estrella, who designed some of the maps, also dropped out of the gaming development scene. https://doomwiki.org/wiki/Doom_64 www.mobygames.com Edited March 19, 2018 by MeetyourUnmaker 0 Quote Share this post Link to post
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