Obviously anything that hinders gameplay is going to lose it's appeal quickly for the player. I personally have a hatred for rooms of cubicles/computers in the middle of the floor - I believe the middle of the room should be open unless there is something there designed for a reason (dodging an Arch Vile or Cyberdemon).
I often end up mapping in a unique way I think. I design one area, the spawn for example, and then detail the shit out of it until I'm happy, and then move on with only a limited idea of how my map is going to progress at that point. The downside of this is that my rooms end up being all squares, lots of good looking detail mind you, but the rooms have no real interesting geometry usually. I'm very OCD when it comes to dimensions and texture sizes etc so I struggle making rounded edges or rounded stairs, everything is at right angles. I absolutely CANNOT force myself to map like John Romero and do random angles or weird sized rooms. I just need some tricks that will make my square rooms more enjoyable to play. I can do round rooms, rounded corners, etc but I'm hoping for other tips here. Thanks.
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t3hPoundcake
Obviously anything that hinders gameplay is going to lose it's appeal quickly for the player. I personally have a hatred for rooms of cubicles/computers in the middle of the floor - I believe the middle of the room should be open unless there is something there designed for a reason (dodging an Arch Vile or Cyberdemon).
I often end up mapping in a unique way I think. I design one area, the spawn for example, and then detail the shit out of it until I'm happy, and then move on with only a limited idea of how my map is going to progress at that point. The downside of this is that my rooms end up being all squares, lots of good looking detail mind you, but the rooms have no real interesting geometry usually. I'm very OCD when it comes to dimensions and texture sizes etc so I struggle making rounded edges or rounded stairs, everything is at right angles. I absolutely CANNOT force myself to map like John Romero and do random angles or weird sized rooms. I just need some tricks that will make my square rooms more enjoyable to play. I can do round rooms, rounded corners, etc but I'm hoping for other tips here. Thanks.
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