Title: |
Decapitation: Skulltag Teamgame |
Filename: |
deathmatch/skulltag/decapst.zip |
Size: |
1.85 MB |
Date: |
12/28/04 |
Author: |
Mephisto |
Description: |
5-map Teamgame set for Skulltag. Turned out alright, uses many special features, so check http://www.skulltag.com/forum/viewtopic.php?t=1051 for a tutorial. |
Credits: |
Aurelian, DD_133, Benj and Humanbones for playtesting. Carnevil for Skulltag. Gammis of Lemonride for the music. |
Base: |
Scratch |
Build time: |
Four days |
Editor(s) used: |
Doom Builder, Deepsea |
Bugs: |
Due to a bug, I suggest playing map02 with instant skull return on. |
Rating: |
      (3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | Great fun! Playing it on FNF was brilliant fun, and some nice ideas. Map02 is seriously annoying, especially if you have a high ping - having to jump at the same time on the arrow pads. Could have just made it so you autojump.. Nontheless - fantastico. (Though it could do with just a few more maps..) ~Tom D | x | |
Anonymous
     | awesome! simply awesome! more! | x |
View decapst.txt
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