Title: |
The 128 kb mapping extravagant "challenge" |
Filename: |
levels/doom/Ports/megawads/128k_ud.zip |
Size: |
1.7 MB |
Date: |
01/31/21 |
Author: |
Various, see authors-ud.txt |
Description: |
37 maps made under or equal the file size limitation of 128 kylobites, all these levels are for boom compatible ports. Levels are all based from the personal interpretation of episodes names by the various authors that participated to this project. |
Credits: |
ID software for Doom, obviously! WildWeasel for holding the 64k compo "(File) Size Matters" at the zdoom forums back in 2014 for being the inspiration of this challenge. Espi for Imp Warlord sprites from monsters resource pack Chaine for SKY2A texture Captain Toneail for Graphic and sprites work (CTMYRAIL, SPIDWEB1,SPIDWEB2 and the green spider sprites) Weird Sandwich for graphic works (WSB21 and WSB22) Internet for the BONES3 texture SuperCupcakeTactics for the M_DOOM edit NeedHealth for the CREDITS graphic SilverMiner for the GAMEINFO lump Authors of the midis used in the wad, check authors-ud.txt |
Base: |
New from scratch |
Build time: |
5 months of making maps and a week for final compilation |
Editor(s) used: |
Doombuilder 1.68, Doombuilder 2, GZDB-Bugfix, DoomBuilder X, SLADE 3, Whacked4, Bitmap Font Writer, wadcat on dosbox |
Bugs: |
None. If you found any, let us know! |
Rating: |
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Download mirrors:
/idgames protocol:
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View 128k_ud.txt
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