Title: |
DOOM: Damnation |
Filename: |
levels/doom/Ports/megawads/ddamn10.zip |
Size: |
2.45 MB |
Date: |
02/14/21 |
Author: |
Ofisil |
Description: |
MegaWad for The Ultimate Doom, with the purpose to be a reboot of the original game. Meant to be experienced in pure vanilla fashion. Some novel ideas here and there, and an attempt to push the engine to its limits at times, but mostly a "traditional" wad, with a 'gameplay first' mindset, and without any of the modern trends of wad design, like ultra-realistic visuals, walking sims, or slaughtermaps. |
Credits: |
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Base: |
New from scratch |
Build time: |
Several Years |
Editor(s) used: |
WadAuthor 1.30, Doom Builder 2.1.2 Slade 3.0.2 |
Bugs: |
|
Rating: |
(13 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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sargebaldy
| It's fine. *** -sargebaldy | x | |
Getsu Fune
| wonderful classic Doom action, really enjoyed | x | |
bzzrak
| Feels more like the IWAD than DTWID. I have yet to finish E3, but excellent job Ofisil. E2M4 was the scariest vanilla level I've ever played. Minus one star because of the (seemingly deliberate) lack of texture alignment. Like, don't do that. It's not nostalgic, it's ugly. | x | |
Zalewa
| This is very simplistic in visuals, even for vanilla Doom, and uses abundance of high-health enemies, which promotes run-away gameplay rather than fights. You will definitely get some original Doom vibe from this, but the gameplay isn't just tailored that way. Some fights depend on causing infight, some others are just tedious. Please provide weaponry adequate to encounters! Music is a bit wearing. Some maps are better, some are worse, most of it is average with inclination towards the worse side. | x |
View ddamn10.txt
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