Title: |
Spectrum |
Filename: |
levels/doom/Ports/s-u/spectrum.zip |
Size: |
1.31 MB |
Date: |
09/11/19 |
Author: |
Adam Windsor / Capellan |
Description: |
"Shooters are brown", I hear. Well, maybe since Quake they are, but Doom is actually a pretty colourful game.
Just to prove it, here are nine new maps for Ultimate Doom, using only standard textures and flats, with no significant amounts of brown in sight: there might be occasional pixels here and there, but anything where I could clearly see brown was either off limits, or had to be used in a way where the brown wasn't visible.
There are also no imps, since they're brown. This proved quite the challenge from a mapping perspective, given how ubiquitous they are as a harassment monster in (Ultimate) Doom. Certain other brown Things I had to give a pass, though. Can't not have a rocket launcher, for one!
What's that? An 'in universe' description? Oh, right ... UAC Experiment! Monsters attacked it! Go kill 'em! |
Credits: |
SteveD and Demon of the Well for playtesting. Everyone else who gave feedback. Taw Tu'lki for the music. Eriance for the boss monster sprites & sound Obsidian for the boss monster dehacked work Gilbert Baker for the original design of the flag from which the titlepic is taken iD software, of course. |
Base: |
New from scratch |
Build time: |
22 September 2018 - 27 April 2019 (initial build) 28 April 2019 - 31 August 2019 (playtesting & revisions) |
Editor(s) used: |
GZDoomBuilder, WhackEd, Doomwriter, SLADE |
Bugs: |
None at this time |
Rating: |
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Download mirrors:
/idgames protocol:
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View spectrum.txt
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