Title: |
Aloha911.wad |
Filename: |
levels/doom/a-c/aloha911.zip |
Size: |
321.19 KB |
Date: |
11/10/94 |
Author: |
Alamain |
Description: |
Bright & Shiny; Dark & Gloomy. Space to roam (unzipped = 890,000 bytes for 4 maps). |
Credits: |
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Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DEU 5.21, BSP12X |
Bugs: |
HOM Map 3 (Demons' Room)- too many line defs...
Constructed with Doom 1.2 (smooth running); When upgraded to 1.666 play became herky/jerky. (maybe just my machine) |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Four maps from October 1994. There's precisely one good bit - a large dark hall in E1M3. The rest is just a mass of undetailed square rooms with a single texture, mazes, boring switch hunts, dotted with weak baddies willy-nilly (E1M2 is frustrating for all the hitscan sergeants). Relatively high monster count; to no avail. | x |
View aloha911.txt
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